
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 1 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolut Mega !
Mein Beruf zum Hobby machen? Super :) Man muss aber halt auch Ahnung von der der Materie haben um weiter zu kommen. Ich kenne die Begrifflichkeiten schon, tue mich aber immer wieder mal schwer in der Bedienung ... Es macht einen Unterschied ob ich an einer Defendo, Sophos (alte, neue Welt) oder halt mit "Data Center" arbeitet :D Das Konzept aus der ersten Serviceanfrage (Neues Subnet erstellen und woanders hinrouten) habe ich nocht nicht verstanden, würde aber bei meinen Stammgeräten aber gleich finden was ich brauche und wo ich es einstelle. Ich finde es aber auch noch schwierig zu sehen, welche Module ich in welche Geräte ich stecken kann. Aus den Bildern allein geht es nicht hervor ob ich da ein SFP+ oder SFP28 unterscheiden. Leider gibt es auch keine technische Daten zu den eingekauften Geräten... wird sich dann aber alles mir der Zeit klären :) Und trotzdem ... wirklich sein Geld wert, würde es jetzt nicht meinen Azubis im ersten Lehrjahr in die Hand drücken, aber nett bleibt es trotzdem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GUD
Il gioco è molto bello... Devo dire che i concetti di network ci sono e sono anche semplificati per dare la possibilità a tutti di iniziare a capire questo mondo. Io chiedo allo sviluppatore, se è possibile, di implementare anche i protocolli di routing BGP, OSPF, di implementare MPLS, VPLS i load balancer. Insomma rendere il gioco un pò più professionale, anche opzionalmente. Oppure se è possibile avere la possibilità da configurare le reti da cli oltre che da gui. Ribadisco che il gioco ha del potenziale per diventare qualcosa di molto mirato verso un mondo complesso da spiegare
kopfschmerzen
Nach diesem Spiel wurde mein Gmail gehackt und dutzende Emails versendet. Bei Anfrage bei Steam dieses spiel zurückzuerstatten, aufgrund von diversen "multiplayer" Fehlern und Buggs, Anworteten Sie gar nicht. Super Wired, denn Steam ist eigentlich recht schnell. o_o Jedenfalls, war das Spiel absolust voller Bugs für den Zweitspieler, und kurz darauf wurde ich gehackt. Schon sehr sehr merkwürdig de zusammen hang.
muito bom!
Napad je pre IT nadsencov vyborny. Mila grafika, jednoducha, dobra. Stavba hardware je v pohode. Zisk penazi je fajn, nakup hardware je ok. Ale hra ma niektore nelogicke zapojenia. Podla hry je firewall iba sucastou siete, ale data serverov ho obchadzaju a idu cez switch rovno do routera. To faaaakt Waseku???
о как5
크아아악 똥맛이 거하게 난다. 카트에 물건 옮길 떄 스냅핑 안되고 비싼 네트워크 장비를 냅따 떨궈야하는게 킹받음. 카트 조작감 이상함. 그리고 개념 설명 거이 없이 네트워크 고수들 자기들만 아는거 고유명사들 냅다 던져버림. 개발자가 겜 첨 만드는 지 전체적으로 만듦새가 조악한듯. 근데 이런 퍼거 게임은 세상에 없으니 추천드림
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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