
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 1 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fear this may become addictive. Only questionable thing is the AI art usage.
After almost completing the game in the middle of hooking up the last customer I had to quit. It's just meh. There are no overall goals, nothing to work toward, except a handful of lackluster achievements. In addition, there is a bug that requires you to make multiple save files, cause about half of them load with all your equipment missing. Apparently this is a long standing bug the dev refuses to fix. The main menu is buggy, with weird boxes not in alignment with menu buttons, it's just lazy not to make your main menu bug free. Overall, pretty buggy and nothing to work toward.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
現役のインフラエンジニア目線でレビューします。 LANの冗長化ができない、UPSは?排熱の問題や電源は? Cat6eなんて規格、このゲームで初めて知りました。(実際に存在はしますが、Cat6Aと同等のメーカー独自の規格らしいです) 実際のインフラ構築はもっと面倒で地味な作業なため、簡素化しているものと思いますがあまりにも簡素化しすぎており、これが実際に役立つと思わない方が良いです。
这个真的也就图一乐吧。还不如下个思科模拟器自己玩的。游戏很多时间都在上架服务器,现实中机房除了建造还有管理是最重要的,还有温度控制等,目前这都是游戏缺失的内容……就,挺流于表面的。而且我不懂为什么服务端对算力要求这么高,买来的服务器算力却这么低,玩到中期就已经是一个服务端对应四五个机柜了……虽然游戏有给一台红色的小车你,但那些高算力的服务器叠了三个就不能往上叠了什么玩意……要是现实中直接叠上去叠一大坨了……游戏虽然可以不用这么拟真有各种各样的协议,但这也太少了……整个游戏都基本在上架服务器-开通服务端-配置IP里面循环,尤其是上架和配置真的很浪费时间,内容真的好少,我估计开发者真的没干过机房运维,除了上架服务器和配置IP之外,机房运维的工作更加多是调试设备和巡检,连最基础也是最重要的机房温度也没有体现出来
pretty fun game. got kinda boring after a while though.
Игра как будто сделана на коленке, подлагивания, баги. Но самая большая проблема - в ней попросту НЕЧЕГО делать. Рефанд.
you do 1 thing, wait, then do that 1 thing again
i feel like a lot was left out by not separating logistics and project management. you could have made it to where you eventually hire a logistics tech and start using blueprints and having wait times where the logistics team sets up your new node. sadness
Игра интересная! Осторожно, может вызвать флешбеки, если вы когда-нибудь работали в ДЦ :) Я бы порекомендовал её, если бы не одно НО: игра СОВЕРШЕННО неиграбельная. Когда я наполнил первые 10 стоек серверами, FPS упал до единиц кадров в секунду. С минимальными настройками видео, very low quality, отключенными тенями и разрешением 320х200!!! Разработчику: если у Вас получится оптимизировать игру, то я буду рад её снова купить, а пока вынужден запросить рефанд.
great game, I would like if the servers would be changed to real hardware like CPU, RAM, Storage (different tiers) Also the ability to place multiple cables at once would be very neat A newer engine with better models/performance would also greatly improve game keep up the good work!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6K | 39 | 77% | $8.30 | |
| $2M | 3K | 86% | $19.99 | |
| $141K | 255 | 74% | $14.99 | |
| $135.7K | 206 | 81% | $16.99 | |
| $30.1K | 52 | 94% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $323.7K | 2.6K | 70% | $9.99 | |
| $323.7K | 1.4K | 88% | $9.99 | |
| $323.9K | 1K | 88% | $12.99 | |
| $323.9K | 636 | 92% | $15.99 | |
| $323.9K | 559 | 91% | $9.74 | |
| $324K | 742 | 56% | $12.99 |