
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
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About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you have the tism? Nerd about IT? just enjoy the satisfying clicks of ethernet cables and server fan sounds? This game is for you.
très bon jeux surtout pour passer le temps et le jeux fonctionne même si le pc est faible
tuff
muito bom
fun game
Bueno para remontar Redes y On Cloud & On Premise
I’ve really enjoyed Data Center, and the core idea has a huge amount of potential. However, after spending more time with the game, the current selection of items and systems starts to feel quite limited. I would love to see much more depth around power, cooling, networking, and server management. Features such as raised or false flooring for underfloor wiring and cooling would make building a data centre feel much more realistic. It would also be great to have the ability to upgrade power and cooling infrastructure as the data centre grows, rather than having to remove and rebuild large sections. The server hardware could use much more customisation. Being able to open a server and swap drives, processors, memory, network cards, power supplies, and other components would add a huge amount of depth. Racks should also be editable and upgradeable after they have already been installed. More detailed networking controls would also be welcome, including additional switches, faster cable standards, bandwidth management, network configuration, and better control over how servers and switches communicate. I have spent around four days modding the game and have already added 18 new servers and switches, along with 100 Gbps cables. I have also changed the final level requirement to 50 million IOPS to make the end game much more challenging and give players a real reason to build a powerful, well-designed data centre. I honestly wish I had access to the full source code because I would spend an unbelievable amount of time adding new features, hardware, upgrades, and deeper systems to the game. The foundation is already there, and with more development, it could become an incredibly detailed data centre simulator. Overall, it is a fun and promising game, but it currently feels more like a strong foundation than a fully developed data centre simulator. More hardware, deeper power and cooling systems, better networking, component-level upgrades, and stronger end-game progression could make it something really special.
So far I'm really enjoying it. I can't wait for future updates, hoping for a sandbox mode as well as QOL improvements.
Игра интересная! Осторожно, может вызвать флешбеки, если вы когда-нибудь работали в ДЦ :) Я бы порекомендовал её, если бы не одно НО: игра СОВЕРШЕННО неиграбельная. Когда я наполнил первые 10 стоек серверами, FPS упал до единиц кадров в секунду. С минимальными настройками видео, very low quality, отключенными тенями и разрешением 320х200!!! Разработчику: если у Вас получится оптимизировать игру, то я буду рад её снова купить, а пока вынужден запросить рефанд.
Highly recommend solely for the potential in this game. Right now its quite fun to set up servers and route them but the game quickly turns into a sandbox rather than a business management game. The reason I Say this is that money is not an issue after so many servers, you make wayyyy too much too quickly and there is nothing to slow you down. I would really love to see a system for electricity usage that bills you per kw used which would make you more inclined to use more energy efficient servers, another mechanic that could tie into Electricity would be cooling. Cooling is the greatest battle of a data center but this game does not have that system baked in yet. Staff are quite cheap compared to everything else in the game which is fine but they also dont do much besides replace equipment after 4-7 hours of use, it would be nice if servers had a chance to break on their own rather than being so perfectly predictable. That way employees would be more worth having around as they could quickly diagnose and repair issues with servers while you manage the business. It would also be great if there were higher levels of servers so you didnt have to make 8 server racks for one customer or at least make a type of employee that costs more to hire but can build servers using a server creation/planning menu on the computer
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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