
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
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About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es educativo muy bueno, virtualiza una realidad
I've really enjoyed this game. The whole concept of building and managing a data center is very engaging, and the progression of assembling servers, wiring everything together, and connecting clients is surprisingly addictive. My main hope is that future updates add more detail and interaction with the environment. It would be fun if objects like the whiteboard or the coffee machine were actually usable. Small details like these can make the game feel much more alive. I also think the office could be improved. It would be great to see hired employees actually using the office instead of standing still, looking into space, or pretending to use an invisible phone. Giving them simple daily routines would add a lot of immersion. Overall, I really like the game. It's fun, relaxing, and addictive. I just think it has the potential to become an even better simulation with more environmental interactions and attention to small immersive details. Keep up the great work!
Cool game but it gives me sick motion.........
Great game! The game itself is very nice and I have no complaints. You will struggle though if you are not familiar with networks, subnets, and so on. A little background knowledge would make the game way more enjoyable.
I'm a mechatronics technician, and every now and then I fire up this game after work to unwind-I recommend it.
Very good game, runs a bit slow in the late game but is amazing how much stuff you can learn from just a game
cabos
Прекрасная игра:) Только оптимизация через Proton оставляет желать лучшего...
It is so interesting. But it will take lot of time.
Довольно прикольная игра. Разработчики можете пож-та сделать тележку более вместительной, спасибо что если я ложу предметы на неё и еду они закрепляются, без этого было бы вообще тяжело. А ещо между серверами мало места, и если задевать стены то тележка не едет, и довольно тяжело ездить. А так все круто, а ещо бы хотелось чтобы помимо интернета ещо и питание надо было подключать. А так все круто.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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