
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 1 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Studders & drops frames really bad. Across DX11, DX12, Vulkan, all options are quite laggy, feels like either the game assets are not optimized for rendering or the evaluation logic is dragging my frames when it updates the network. It could also be the character controller isn't updating in the fixed physics loop. I'll be lucky to get 20 FPS regardless of the graphics options selected on a brand new save with no contracts selected and no hardware purchased yet. Mind you most other games run at 60FPS+ on my RTX 40 series at medium to ultra profiles. NMS, monster hunter: wilds, Horizons zero dawn, elden ring and cyberpunk 2077 for instance run at 60 FPS on high settings with DLSS. This game: 5-20FPS sweep constantly. Jarring jerky movement. Unplayable IMO. Other than performance issues it's pretty fun. Not too complex, not too simple. I do wish there was more hardware selection for example a variety of brands and models for each type, all with financial/performance pros and cons. I think it would make the gameplay loop more varied and interesting. I do think that an expert mode could be enabled that actually forces the player to think about routing/bandwith limits/ subnets /vlans. Like have one of the companies have less than reputable employees that if left on a shared vlan with another company they attack that company and both contracts start to fail and cost rep + $ per tick that the companies aren't isolated from each other. That'd be neat. anyway I'll stop yapping and leave you to it, looking forward to seeing where it goes in the future.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オンラインで協力プレイができると聞いて買ったのだが、バグが多くプレイヤーが見えなかったり、チュートリアルがホストじゃないと完了できなかったり、物資が増殖したり、物資購入の際に購入後スペースに台車ごとプレイヤーが入ってたら台車の角度によって裏世界行ってしまったりと快適に遊べない状態です。 また、雰囲気はシミュレータというよりやることの多いクリッカーゲームのように数字が増えていくのを見ていくゲームととらえたほうが正しいのかなと思っています。 ただ、友達とやったらちゃんと3時間くらいは連続で楽しめたのでバグが修正されたら円滑に遊べるようになると思います。 これからの修正を楽しみに待っておきます。
This game is very good for learning networking knowledge. I know networking skills in my job so this game is not very hard to handle. But for someone without these knowledge you may have to really read the tutorial and learn networking before you can build the data center without any downtime. If you really want to follow the industry standard building a spine-leaf structure for zero downtime when things go down, really need to plan the wiring and floor plan on a spreadsheet before hand. It may takes some weeks before you can finally build the complete data center. If you can do that, you know very well about how to configure a switch, router, and firewall and how these things can work together. Also this game is more like in beta state, some features are still actively adding into the game. Also the graphics are not very optimized, and my PC will see frame drop when the server number increases. Hopefully things will improve in future major update.
Excellent concept and very well thought. However, multiplayer co-op is not finished. Many sync issues between sessions.
i knew nothing about networking before i bought this game but very very basic knowledge. after obessing about this game i know now more about networking then i ever would think lol. its not 1 to 1 but it gets VERY close to real life. from just connecting client to server and not knowing anything to now having a full datacenter with a spine leaf layout with full redundancy, routers and firewalls subnets en vlans is insase to me! i love this game so much it tickles my brain in all the right ways. i recommend this game whole heartedly!
This game is a perfect training ground for people wanting a taste of the IT life. It's especially a great example of data center ops, the scale, the frustration, and the satisfaction. What I love: Models of the Devices are fun and descriptive. Networking is fun, engaging, realistic, and simplified for good reason. Sounds are fantastic, and keep out the actual ear pain / headache you get from working in a datacenter. Buildouts are engaging, though provoking and managing bandwidth is a real challenge when you start to scale. What I don't love: Cash flow seems parabolic. You start out scrounging for money, then when you get past your 4-5th customer you're sitting on piles of cash. This might be tweaked to be more consistent in the long run - or have events that impact cash flow more. What I wish for: More catastrophic events - like power outages, or natural disasters. More devices - the 40GbE switches get outgrown fast. We need 100-200-400-800GbE and 1.6TbE switches like real datacenters have. MCLAG - Multi Chassis LAG would be great, I kept designing my networks in mind with them but kept forgetting it wasn't a thing in the game like I would use in real life. Would buy again. :-) 10/10 - Would buy it 100x over. Well worth the money.
VERY DETAILED GAME LOVE IT CANT WAIT TO SEE DLC WHEN THEY COME OUT
tenia buena pinta hasta que lo compre y lo jugué un rato, el tutorial es inexistente... solo tienes una foto con un texto que te dice sin dar demasiado detalle lo que tienes que hacer que luego tienes que andar haciendo una foto para recordarlo por que la interfaz ni siquiera te puede poner un recordatorio, lo único que tiene de tutorial son enlaces a videos externos... gráficamente es bastante regular y 0 intuitivo, el carrito para transportar las cosas tiene un manejo pésimo parece que va arrastrando en vez de tener ruedas... el movimiento del personaje es lento y torpe, no puedes agacharte ni hay linterna, cuando haces el primer cliente ni siquiera se como se busca el siguiente por que ni eso dice el tutorial y no se que mas hacer para buscar mas trabajos, osea esto parece una pre alpha a medio hacer que necesita muchísimo trabajo principalmente en el tutorial ya que creo que debería de haber empezado por un buen tutorial antes del gameplay pero corría prisa sacarlo a la venta... en este estado yo no lo recomiendo en absoluto y voy a devolverlo ya que no es nada divertido ni siquiera saber que hacer...
Esta entretenido lo único malo que le veo es que se vuelve extremadamente repetitivo sin ninguna cosa extraña pasando alrededor. Molaría más contenido se que se puede meter más contenido, tiene bastantes bugs, PERO aún así joder esta guapo ver como lo conexionas todo, yo lo probaría para lo que vale y te mola el mundillo porqué no?
Conceito excelente, mas falta informação e interface amigável Jogo muito interessante, mas que ainda precisa de bastante polimento. O início é confuso porque não há um tutorial claro explicando como configurar e usar as máquinas. Para piorar, a loja não traz descrições detalhadas dos equipamentos (como os diferentes tipos de servidores e switches), nos deixando perdidos sobre o que comprar no início. Como sugestão de melhoria, o jogo precisa urgentemente de um sistema de gerenciamento centralizado ou ferramentas de automação/DHCP. Ter que conectar os cabos e depois ir de servidor em servidor configurando IPs e subnets manualmente na força bruta se torna um processo extremamente repetitivo e cansativo conforme o data center cresce. O jogo oferece roteadores e firewalls físicos, mas falta uma camada de software (um painel lógico) para gerenciar as builds em lote. Tem muito potencial, mas ainda tem muito chão pela frente.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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