
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
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About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Conceito excelente, mas falta informação e interface amigável Jogo muito interessante, mas que ainda precisa de bastante polimento. O início é confuso porque não há um tutorial claro explicando como configurar e usar as máquinas. Para piorar, a loja não traz descrições detalhadas dos equipamentos (como os diferentes tipos de servidores e switches), nos deixando perdidos sobre o que comprar no início. Como sugestão de melhoria, o jogo precisa urgentemente de um sistema de gerenciamento centralizado ou ferramentas de automação/DHCP. Ter que conectar os cabos e depois ir de servidor em servidor configurando IPs e subnets manualmente na força bruta se torna um processo extremamente repetitivo e cansativo conforme o data center cresce. O jogo oferece roteadores e firewalls físicos, mas falta uma camada de software (um painel lógico) para gerenciar as builds em lote. Tem muito potencial, mas ainda tem muito chão pela frente.
This game has many bugs. It would be nice if they were fixed before rushing out new features. Im sick of having to start from scratch so I'll give this game a miss now.
you do 1 thing, wait, then do that 1 thing again
pretty fun game. got kinda boring after a while though.
It is exactly what I would think a data center would be -- lines of servers, all manually wired up and that repeated again and again. 8/10 because it's in development still.
This game is great, but leaves a lot to be desired and has way more potential then it's giving off so far. For instance this could be a great learning tool for people trying to get into the industry or have a personal server for their family, but there is no information saying what things do and why they are important. Also from what I can tell the clients are very limited. Idk if transfer rate is capped at 10gps or of the better clients have a higher rate and I haven't unlocked them yet but it seems every connection point is capped at 10gps, real life servers have a higher transfer rate then that otherwise hundreds of people wouldn't be able to connect to it simotaniosly. Also 2 different sizes of servers is unrealistic. A single sever can be rebuild to handle more data in the same profile and this should be represented by putting servers in the store that have higher storage. Make them cost more xp to unlock and more money to buy. For great ideas to add to the game devs should scope out the mods being made, so people don't have to browse a huge mod menu just to make the game more realistic.
tenia buena pinta hasta que lo compre y lo jugué un rato, el tutorial es inexistente... solo tienes una foto con un texto que te dice sin dar demasiado detalle lo que tienes que hacer que luego tienes que andar haciendo una foto para recordarlo por que la interfaz ni siquiera te puede poner un recordatorio, lo único que tiene de tutorial son enlaces a videos externos... gráficamente es bastante regular y 0 intuitivo, el carrito para transportar las cosas tiene un manejo pésimo parece que va arrastrando en vez de tener ruedas... el movimiento del personaje es lento y torpe, no puedes agacharte ni hay linterna, cuando haces el primer cliente ni siquiera se como se busca el siguiente por que ni eso dice el tutorial y no se que mas hacer para buscar mas trabajos, osea esto parece una pre alpha a medio hacer que necesita muchísimo trabajo principalmente en el tutorial ya que creo que debería de haber empezado por un buen tutorial antes del gameplay pero corría prisa sacarlo a la venta... en este estado yo no lo recomiendo en absoluto y voy a devolverlo ya que no es nada divertido ni siquiera saber que hacer...
現役のインフラエンジニア目線でレビューします。 LANの冗長化ができない、UPSは?排熱の問題や電源は? Cat6eなんて規格、このゲームで初めて知りました。(実際に存在はしますが、Cat6Aと同等のメーカー独自の規格らしいです) 実際のインフラ構築はもっと面倒で地味な作業なため、簡素化しているものと思いますがあまりにも簡素化しすぎており、これが実際に役立つと思わない方が良いです。
très bon jeux surtout pour passer le temps et le jeux fonctionne même si le pc est faible
Прекрасная игра:) Только оптимизация через Proton оставляет желать лучшего...
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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