
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.8Kreviews | 79% | — | $13.8M |
| $29.99 | 34.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O melhor disparado da franquia: 1° Darksiders ll 2° Darksiders 3° Genesis (o 3° eu não joguei, mas dizem que é ruinzinho/muito diferente.
I wrote a negative review for Darksiders 3 in which I explained that I could easily recommend Darksiders 1 and 2, but I had yet to write anything for Darksiders 1 and 2. I'm just doing this here to offset my negative review for Darksiders 3, in large part because I want to one day see a Darksiders 4. Edit: I should have noted, while I am generally in favor of Darksiders 3, I am not a fan of its combat; it is largely the combat that ruined the experience for me, which I explained in that review. I also think that if you like 1 and 2 then you should definitely play 3. You may as well play Darksiders: Genesis, too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much worse than Darksiders 1. The whole game loop is around doing stupid puzzles (they are easy; they just take a lot of time to move around) and fighting hordes of enemies in locked rooms. Camera work is absolutely terrible, and you will get stun-locked every time you get hit. Enemies are boring; you are fighting mostly skeletons and constructs, whereas in D1 it was angels and demons. The story is also worse, and you can freely sleep through it. Basically, they turned it into a braindead button masher with puzzles that would bore an average 5-year-old kid after 15 minutes. It's also super buggy, you can expect wonky mechanics, enemies healing back to full health and a few CTDs.
Es un juegazo. 100% recomendado. lo unico malo es que lilith aparece con ropa de resto todo esta bien
Me gustó mas el primero pero es un juegazo igual. Al principio no entendía al personaje de Muerte pero menos mal que seguí jugando. No me ha gustado del todo el gameplay y las mazmorras, especialmente las del principio me parecen las más repetitivas. Aun así el combate de este juego está mucho más pulido así que no se hace pesado avanzar por la historia. En general es una buena secuela pero el port a PC sigue siendo un poco chustero y tiene bastantes bugs por ejemplo en el segundo mundo a veces no deja hacer el viaje rápido y tienes que salir y entrar al juego. Creo que el toque RPG le sienta bien pero es tan lineal la historia que se hace como pesado a veces y las quest secundarias de algunos personajes son infinitas y tediosas. Aun con todas sus cosas estoy muy interesado en la saga y tengo muchas ganas de probar el tercero, el genesis y el cuarto cuando salga. La historia está perfecta y los personajes están muy bien escritos, aunque en esta secuela me parece que ha pegado un bajón grande (la madre cachonda LMAO, aparece, sirve coño y no elabora), sin contar a Muerte que creo que han querido darle una profundidad que Guerra no tenía pero sin querer demostrar per se sus conflictos internos siendo un personaje edgy, de hecho por ahora me parece el personaje más sensible de la franquicia. Otra queja sobre los personajes que esta sí me ha dolido es que Vulgrim no tiene a penas protagonismo ni la personalidad divertida que tenía en el primer juego. Eso es algo que no le puedo perdonar.
Вторая часть стала достойным продолжением оригинальной игры. Теперь мы имеем большой открытый мир (Причем миров несколько), а не по сути линейную систему как это было в первой части. Здесь куда больше сюжетная компания и количество сайд квестов. В общем в плане продолжительности и наполненности - шаг вперед. Геймплейно новая часть претерпела изменения. Теперь у нас есть лут (Перчатки, сапоги, наплечники, несколько видов доп оружия, разные косы и тд) благодаря чему появляется билдостроение, ведь каждая вещь имеет свои бонусы. Но при этом даже без постройки билда игра проходится достаточно комфортно на средней сложности. Почти весь инстументарий (Перчатка телепорта, пистолет, крюк) перенесены в новую часть без изменений, часть убрали, часть добавили. Стало больше магазинов, который продает что-то свое. Немного напрягает данное новвоведение, ибо нужный торговец может находиться порой в другом мире. Вульгрим же теперь играет второстепенную роль казино. Прокачка персонажа тоже развилась и теперь имеет по сути несколько ветвей/скилов, которые можно раскачивать. В общем новая часть стала во всем больше и это самое "больше", никак ей не вредит!
Keeping my review negative because it makes no sense you have to do this BUT you can set the game to "public beta" mode in the properties and it will totally fix the crashing issue. Luckily another review hinted me in on this. Not sure what the difference is but as far as I'm concerned it's all I needed to enjoy the game.(and it's amazing!)
люблю головоломки в игре с жанром "слэшер" 10 из 10
Это не плохая игра. Сюжет не обычный достаточно но много миссий сильно растянуты. Под конец игры скучно со всеми сражаться. В последней локе все мобы уже очень жирные и их нечем пробивать. Я люблю эту игру тк это игра детства. Я ее проходил на все достижения уже на пс перепроходил много раз. Мне понравился сюжет он хорошо продолжает первую часть но все таки под конец очень скучно играть. В игре есть секретки и достаточно прикольные доп задания. Механика рпг мне н прям зашла и второе оружие тоже не очень. Если вам понравился сюжет то ставьте достаточно низкую сложность и не парьтесь поверьте мне. Достижения очень душные мне не доставляло удовольствия закрывать все достижения. Это просто тупой гринд так еще игру надо перепройти .
[h1]APOCALYPSE LEDGER: AN EVALUATION OF DEATH[/h1] The First Horseman has embarked upon an [b]unauthorized, rogue crusade[/b] across the veil to expiate his condemned brother, War. My duty demands a strict evaluation of this massive undertaking, which stands as a monumental epic of dark fantasy, towering far above its more linear predecessor. Within this grand chronicle, the pale Rider navigates a vast web of dying underworlds, attempting to undo the premature extinction of the kingdom of man. It falls upon this ledger to weigh whether his cosmic labor achieves true equilibrium or collapses under its own colossal weight. [h1]MECHANICS OF THE CRUSADE[/h1] The subject navigates these wide, desolate realms by shifting continuously between fluid, acrobatic wall-running and intense, multi-tiered combat encounters. His primary method of resource collection relies on shattering thousands of ancient stone urns to harvest currency, which he then spends at specialized merchants to secure [b]randomly generated armor and weaponry[/b]. Traversal through the major strongholds requires the manipulation of macro-level environmental mechanisms, forcing the entity to roll stone spheres, ignite dormant explosives, and deploy spectral clones to unlock sealed chambers. The entity splits his martial development between an [b]offensive Harbinger path[/b] that amplifies physical blade strikes and a [b]Necromancer discipline[/b] that summons ghoulish thralls to draw enemy attention. Throughout this thirty-hour endeavor, progression is segmented across vast overworlds connected by intricate, subterranean vaults, where backtracking with newly acquired traversal relics opens previously inaccessible treasure caches. [h1]BOUNTY OF THE REAPER[/h1] Executing lethal combinations with twin scythes delivers an [b]extraordinarily swift, satisfying loop of violence[/b] that rewards mechanical precision. Striking a perfect balance between action and strategy, the introduction of randomized, color-coded gear provides a deep layer of statistical personalization for crafting critical-hit builds. Visually, the grand architectural scale of the various realms, particularly the towering monolithic structures of the Forge Lands, creates a breathtaking sense of majestic desolation. Haunting, acoustic-heavy [b]musical compositions by Jesper Kyd[/b] infuse every cavern and ancient citadel with a deeply memorable, melancholic atmosphere. Seamlessly woven into the environment, the platforming segments offer an elite sense of vertical freedom as the pale Rider scales massive cliffs with effortless agility. Confronting the gargantuan bosses scattered across the campaign requires [b]tactical adaptability[/b] and clever usage of newly acquired dungeon tools rather than mindless button-mashing. By integrating all historical expansions directly into the overworld, this package ensures a massive, unbroken deluge of content that easily provides [b]dozens of hours of exploration[/b]. Finally, a dedicated combat arena known as the Crucible challenges the most hardened combatants to test their builds against scaling waves of enemies for legendary tier rewards. [h1]THE FRAILTY OF THE SOVEREIGN[/h1] Upgraded lighting and shadow systems introduce severe, systemic frame-rate stuttering that constantly disrupts the fluidity of combat during dense visual engagements. Flawed interface architecture frequently triggers [b]a complete freeze of the cosmic engine[/b] whenever the entity attempts to exit his inventory screens too rapidly. Traversal physics suffer from [b]brittle collision detection[/b], causing the Horseman to regularly fall through solid geometry or become permanently fused into climbing vines, a frustrating anomaly that mirrors the jank found in Darksiders III. During crowded skirmishes, [b]the lock-on camera behaves erratically[/b], routinely spinning away from active threats and trapping the Reaper in inescapable enemy stun-locks. Sound engineering within this version exhibits severe corruption, resulting in [b]distorted combat audio[/b], delayed dialogue triggers, and occasional complete silences that ruin the dramatic weight of pivotal scenes. Ultimately, lacking a robust manual checkpoint system transforms these frequent technical crashes into [b]catastrophic logistical failures that completely erase hours of hard-won progress[/b] through the underworld. [h1]THE BALANCE RENDERED[/h1] This lengthy expedition successfully merges the grand dungeon puzzle philosophies of ancient classics with the intense, stylized combat of titles like Darksiders: Genesis. It expands the scale of the universe tenfold, though it occasionally stretches its pacing thin across the barren fields of the Kingdom of the Dead. [b]The underlying code remains an unpolished, fragile framework[/b] that desperately requires frame-rate limitations and manual graphical adjustments from the operator to remain functional. For a meager toll, this package offers an [b]immense mountain of content[/b], though the included expansions vary wildly in narrative quality compared to the main questline. It remains a flawed, [b]agonizingly unstable masterpiece[/b] that rewards patience with brilliant design, provided you can survive the technical decay. [h1]Grade[/h1] Final Rating: 77/100 Employee: Death receives this commendation for delivering an exceptional, [b]beautifully scored action-RPG triumph[/b] that is dragged down heavily by a [b]poorly optimized remastering engine[/b] that constantly threatens to collapse under its own ambition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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