
DARKSIDERS: GENESIS gives players their first look at the world of DARKSIDERS before the events of the original game. Furthermore, it introduces the fourth and last horseman STRIFE, as well as Co-op gameplay for the first time in the history of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.7Kreviews | 82% | — | $7.5M |
| $39.99 | 3.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пошел ♥♥♥♥♥ ваш паркур ♥♥♥♥♥♥ + карта говно я че ♥♥♥ куда мне педали крутить
no es tan bueno como los anteriores pero es entretenido
ЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 161ratings | 82% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a good game. Story feels very interesting if you have played the previous ones or understand the universe. Contols are very easy to understand and use. Can get tricky when you panic and try to do some ultimate moves but overall really great. Only problem I had were animation bugs that happened when I played War during Co-Op. Clip through the terrain and it made it really frustrating when you are mid boss fight and clip into the abyss. Great game to play with a friend and have a laugh when random nonsense happens when you play. Overall score from me a solid: 8.5/10
O game é muito bom de forma geral. Só que há problemas que são insuportáveis. 1º. O online desse jogo é completamente quebrado. Quando digo quebrado, é realmente lotado de bugs que estragam muito a gameplay. Tem bug de você ficar travado em algum lugar e não conseguir sair; bug de ficar preso embaixo do cenário e seu amigo ter de trocar de personagem contigo pra desbugar (isso quando você consegue trocar); disconnects toda hora, impossível jogar por mais de 10 a 20 min sem cair da sessão alheia; pulo bugado; o hot streak do Conflito ficar infinito depois de entrar com ele nesse modo em uma cutscene (todas as balas bugam e somente a bala normal funciona) 2º. O jogo é muito repetitivo e tem uns puzzles chatos pra burro 3º. Modo apocalíptico é simplesmente esponja de dano e nada mais Por fim, ao jogar coop local os problemas no primeiro tópico desaparecem e dá pra jogar. Só que depois de toda essa dor de cabeça eu simplesmente zerei com um amigo no online mesmo, na base do ódio pra nunca mais jogar esse game chato, genérico e bugado
Игра проходится довольно быстро, особенно если вы не пытаетесь выбить платину, потому несмотря на мое неспешное прохождение всего остального, треть времени ушло на это. И большая часть на ту выносящую мозг "паркур"-головоломку с Левиафаном. Если рассматривать с точки зрения сюжета, то.. я не думаю, что в этой игре так уж много сюжета как таково? Честно говоря это характерно каждого ее аспекта, как боевки, так и особенно графики. Не то чтобы она плоха, но она так же не хороша? Кроме вступительного ролика и пары артов с Всадниками, они хороши. Единственное, что в ней цепляет - это вселенная Дарксайдерс, и было здорово наконец получить почти сольную игру за Раздора. Ну и по мелочи, мне понравились формы Хаоса для обоих, локации были довольно милыми, головоломки не раздражали, но они также почти и не существовали там как таковое. Кроме отдельных моментов и внесюжетных в Бездне, часть из которых знатно поклюет мозги от батхарта, а не от сложности, но даже они проходимы. Но атмосферно и в целом я бы дал ей 7/10, но не рекомендовал бы саму по себе, а только тем, кто уже прошел хотя бы пару предыдущих, и особенно третью части.
I should start by saying that I haven't played the other Darksiders games. The gameplay didn't grab me at first and it took me a while to get into the game. It's a bit strange because it has many things I usually enjoy, but something feels missing. Maybe the combat and overall gameplay could use a bit more fluidity. I really really liked the characters, both their personalities and the differences between them in gameplay. The art style, voice acting and some of the abilities were also great. The soundtrack is great, the puzzles are interesting enough, and the combat has enough variety, although I still felt that something was missing. I imagine this would be even more interesting in co-op, but unfortunately I didn't get to try it. My biggest issue for anyone trying to complete everything is having to revisit old missions from the beginning. I don't mind returning to an area when you have gained a new ability that allows you to discover something you couldn't access before. Having to replay an entire mission just to collect something, however, is something I personally don't enjoy. The enemies themselves are also not particularly memorable. Overall, Darksiders Genesis won't make my top games, but with some polish, I would definitely be interested in seeing a new game featuring these characters.
Darksiders Genesis это Darksiders. Причём хороший Darksiders, тот самый, который ощущается как возвращение домой, всадники, Вульгрим, головоломки, фирменный стиль и немного убогий паркур, без которого серия уже не серия. Genesis приятно удивляет с первых минут. Графика стильная, сочная, с правильным балансом между мультяшностью и мрачностью. Она не пытается быть фотореалистичной, но и не выглядит дешёвой миры читаются отлично, а визуальный язык серии сохранён. Саундтрек тоже на уровне, а музыка в Эдеме это вообще абсолют синема. Геймплей Игра бодрая, динамичная и не даёт скучать. В соло ты просто бежишь вперёд, месишь мясо, и наслаждаешься тем, как Война и Раздор разносят чертей. В коопе игра раскрывается ещё лучше механики ощущаются глубже, синергия персонажей работает, а совместное прохождение делает даже простые моменты ярче. Сюжет Он простоватый, но цепляет. Наконец-то нам раскрывают Раздора, четвёртого всадника и он получился действительно интересным, харизматичным и приятным персонажем. Его взаимодействие с Войной одно из лучших в серии контраст характеров работает идеально. И мой любимый Война снова в руках игроков, и это вызывает ту самую ностальгию по первой части. Наблюдать за персонажами, их диалогами и развитием сюжета было интересно. Итог Это всё тот же Darksiders со своими плюсами, минусами, фирменным духом и атмосферой. Головоломки на месте. Паркур всё ещё кривоват. Вульгрим всё ещё не закрылся. Всадники всё ещё устраивают апокалипсис по расписанию. Мне Genesis понравился. Я смело советую его всем фанатам серии это достойная часть, которая уважает наследие и расширяет вселенную.
A much worthier sequel (prequel?) to the first two Darksiders games. You finally get to play as Strife in a 2.5D co-op game with twin stick controls, next to War who controls much like he did in Darksiders 1. The aesthetics fit the setting much better, even if you are confined to very similar levels in variations of Demonic Sewer number 1, 2 and 3 but when the game finally decides to show off something else, you are in for an angelic treat. Finally we have some horse gameplay, and right from the start as well. Much like Darksiders 2, you have areas where you cannot mount up and are forced to go on foot but the level design generally makes up for it with engaging maps, and fun puzzles aside from a few really annoying platforming ones (I'm looking at you, Leviathan's Landing) because this game is NOT very good at platforming despite demanding pixel perfect executions of some puzzles - unless your game handles like superior platforming titles, don't expect your 2.5D perspective to offer your players a fun, fluid platforming experience. The writing is Marvel-tier quips but War does not feel too out of character compared to previous characterisations of him. The writers didn't fully remember that majority of the story NPCs are ones we've met before, which makes this prequel awkward at times with regards to lore but overall that doesn't really matter as it largely doesn't reduce the amount of fun I'm having within the setting. I've been playing it solo so I cannot vouch for whether the co-op is fun or fluid. My biggest issue is largely the camera. All other Darksiders titles have had issues with the camera as well but the 2.5D perspective more often than not feels like an enemy on its own. Get it on sale and you'll have a fun weekend with a buddy.
Can't recommend, even on sale, even to fans of the series. The base control scheme is incredibly stupid, the worst of any game I've ever played, but remapping the controls on a controller breaks inputs. It makes swapping between Strife and War not happen 3 out of 4 times, makes the dash get scrambled between original scheme and what you swapped it to, etc. Just as bad, the flow of combat is really, really bad. Doing a basic attack when an enemy is low HP auto pulls you into a 3 second execution animation that gives you iframes throughout. On every single one of the hundred enemies in the first 30 mins. Or just hold down shoot and take 8 shots to kill the most basic enemy. While the targeting for shooting fights you. If you hold down shoot and a direction, it will shoot in a direction and not at the enemy you were just shooting at. If you dual stick run and gun, you have to be within an extremely tight tolerance (like 5-10 degrees on a joystick) with right stick aiming for a single bullet to hit, no auto assist whatsoever. It's really poorly thought out, feels really terrible. I made it 35 mins before tapping out, the fastest of any game I've played since 1994. I don't think I've ever played a completed game in which combat and controls function this terribly. It seems like this game would be some mindless fun, which I can enjoy, but holy cow they screwed the pooch on everything about the controls. It's really bizarre, the quality of the game looks very good otherwise but seems like absolutely zero effort or skill went into controls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $3.1M | 6.5K | 85% | $19.99 | |
| $1.7K | 27 | 74% | $2.99 | |
| — | 161 | 82% | $29.99 | |
| $3.7M | 68K | 56% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 14.9K | 70% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 39.3K | 92% | $7.49 | |
| $7.5M | 30.3K | 96% | $7.99 |