
A button-based top-down tower defense game that uses multiple mechanics for the player to enhance and defeat enemies with. There are 3 different towers the player unlocks by completing levels. Each one has a different purpose, range, damage, and rate of fire as the primary mechanics.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $93.1K | 410 | 74% | $9.99 | |
| approximately $12.8K | 29 | 83% | $14.99 | |
| approximately $6.2K | 33 | 73% | $6.99 | |
| approximately $435 | 4 | 100% | $4.99 | |
| approximately $0 | 0 | — | $3.99 | |
| — | 0 | — | — |