
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogasso
今天洗澡的水温都没这游戏高
Es buenísimo!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It doesn't coddle you by any means, but lessons are learned nonetheless.
meow
孩子,我们的家族没落了,现在开始不能种田了,下地牢吧qwq
I just bought the game. Stop pushing the DLC on me.
By now a legendary indie title so I won't add to what numerous people have worded better. It is an amazing game. I nearly finished it on Switch, hence my short playtime on Steam. Just a personal note. The endgame is brutal and a step up from your usual difficulty spike in a challenging game. This by itself is not much of an issue, but since the game takes no prisoners on failed runs, you have to rebuild and re-level your party every time you want to make an attempt at the endgame run and I just didn't have it in me to spend a significant amount of time to prepare for a run that was likely to fail again. I watched a longplay of the final dungeon, performed by a skilled player (his real second attempt) and while watching I knew that trying to achieve the last dungeon would have broken me. Everything up to that point was brilliant. The level of difficulty was absolutely necessary for a game as dark as this, otherwise its themes wouldn't have worked out, but for me personally, the last push was too punishing. I don't regret playing it to near-completion though. It's a treat.
early to mid game is one of the best experiences in gaming, meanwhile endgame is the bane of my existence, still beat the game though
I like how it is hard enough that I have character deaths.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $69.6M | 58.1K | 80% | $39.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
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| $99.1K | 505 | 58% | $6.99 |