Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
All I remember is that night... The dark dragon has closed the gate to the sun. And light vanished. All living creatures became dark... Only carrying what's left behind... the eternal pain. In the darkness that has lost light… True dark action begins. ▪ Defeat the Dark Dragon & Save the Light! ▪ Silhouette Action RPG ▪ Acquire Allies from Sanctuary of Light ▪ PvP, Raids, Dark Dungeon and more! ▪ Over 150 Items & Skills, Massive Plays You must overcome the eternal darkness and defeat the Dark Dragon. May the light shine upon you! *Access authorization to play the game (The game will not run if not authorized) - Authorization required for device identification, to be used for real-time game and user support. - Authorization required for installation of the game on external storage. Facebook page : https://www.facebook.com/PlayNANOO Official Community https://forum.playnanoo.com/darksword Support https://forum.playnanoo.com/darksword/help
Dark Sword has grossed an estimated approximately $28.7M on Google Play.
About approximately $28.7M gross, estimated range approximately $7.2M to approximately $114.6M — roughly approximately $17.5M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $7.2M – $114.6M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $28.7M | 76.4K | 84% | Free | |
| approximately $28.7M | 16.9K | 86% | Free | |
| approximately $28.7M | 544.2K | 79% | Free | |
| approximately $28.7M | 427.2K | 83% | Free | |
| approximately $28.7M | 361.8K | 94% | Free | |
| approximately $28.7M | 73.7K | 88% | Free |