
Dark Sky is a narrative RPG deckbuilder that features tactical combat and a branching card upgrade system. Assemble your party, customize your deck, and harness powerful synergies to master strategic battles as you unravel the mystery behind a planetary catastrophe.
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About

Dark Sky offers a fresh experience for deckbuilding and RPG players, featuring character card customization, strategic combat, and clever card synergies to explore. Build your decks, choose your party, and prepare for battle!
Engage in card and grid-based combat and take turns to plan your party’s actions to optimize their abilities and defeat your enemies.
Deploy your party - your choice of characters significantly impacts your playstyle and toolkit for each battle.
Study the enemy’s intent. Navigate the grid to avoid their attacks or risk staying in the line of fire to get a better shot at them.
Inflict noxious status effects to exploit enemy weaknesses and combine them to trigger powerful reactions for additional effects.
Combine your character decks into a combat deck that showcases their strengths. Add new cards and unlock powerful upgrades as characters level up.
Craft new cards for your heroes with resources collected during the campaign.
Upgrade cards with a branching card upgrade system. Each card has a unique progression tree for you to customize.
Experiment with builds! Tailor your decks to shape each hero’s playstyle. Save multiple decks at a time and be ready for any situation.
Meet a vibrant array of playable characters, each with their own set of cards and distinct playstyle. Their personalities range from stoic and solemn to buoyant and whimsical, but all are deeply committed to saving their homeworld.
Deploy protective barriers with Squig. He creates holographic clones that double as cover or turrets.
Zap your enemies with Norton. His electric abilities can dish out high damage from afar, and he can charge them for even more power.
Dart across the field as Agama. With her quick limbs and wits, she’s always in the right place at the right time.

After a mysterious force starts pulling spaceships out of the sky, death and destruction rain down on the frontier mining planet of Wolf Prime, littering its surface with wreckage, debris, and danger. Wolf Prime is a hub for species from all over the known galaxy, all of whom will play a part in the narrative and mystery at hand, but it is up to you to solve the mystery behind the apocalypse and save Wolf Prime from impending doom.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I completed this game on another account, and while this might just be my personal opinion, many might see Squig as the main character, but for me, it's Brae. His heartfelt quest to find his lost love, culminating in their beautiful reunion in the afterlife, was truly wonderful!
Это необычная карточная игра в довольно оригинальном сеттинге. В игре множество диалогов, но написаны они так хорошо, что наблюдать за приключениями героев совсем не скучно. История мира (весьма сложная для такой небольшой игры) так же передана через диалоги прекрасно. В Dark Sky чувствуется второе дно - очевидно, что авторы создали очень проработанный мир и далеко не весь его лор получилось раскрыть, как будто есть ещё и другие работы по этой вселенной - книги или комиксы. Игра довольно красивая, окружение приятное, музыка чудесная, визуальные эффекты так же хороши, особенно молнии. Карты нарисованы очень прикольно, их интересно рассматривать. Понравилось, что в игре можно собирать свою колоду и создавать карты, а так же собирать ресурсы. Не понравилось, что игра слишком сложная. Я не самый опытный игрок в карточные игры, но мои персонажи большую часть времени были в коме)). Часто у меня был "дежурный воскрешатель", который тыкал остальных героев время от времени))) Из за этого некоторые бои тянутся просто вечно. Финального босса мне не удавалось побить никак, я уже отчаялась, но оказалось, что надо было сменить одно из улучшений в картах Агамы. Перки надо выбирать очень тщательно, можно вот так заступориться намертво из-за неправильного выбора. Ещё я бы добавила, что для карточной игры в ней слишком много способностей, за ними сложно уследить, я часто не понимаю, какие дебафы находятся на участниках битвы, почему один урон прошел, а второй нет. Хотелось бы чтобы это были более явные схемы, тогда можно будет продумывать ходы наперёд как следует. Враги иногда просто исчезают с поля боя. Иногда они как будто уходят в невидимость и не возвращаются. Я шучу, что им просто надоело со мной драться ну или они меня пожалели. Кажется, я чего-то не понимаю))) Под конец ресурсов становится слишком много, непонятно, куда их девать. История трогательная, концовка чудесная, все персонажи запоминаются, стиль игры тоже очень узнаваем. Очень понравилась деталь повествования, когда в ландшафте можно рассмотреть какой-то предмет и почитать про него, например, про цветы или грибы. Спасибо за игру!
Short, Sweet, and Solid game. There aren't a lot of deckbuilders that aren't roguelikes, so if that is what you want (It is what I really want) then this isn't a bad choice. I would make a couple of quality of life changes, but overall I think it is pretty fun. I ended up liking the characters, but wish they could have explained some stuff better. The combination of thinking about where to place characters and deckbuilding is pretty fun. I wish they made it heal after every battle, because realistically it is just a chore sometimes to not have that. Also, when I finished the game, I had a FTK deck. I hope they don't nerf it because it was pretty fun lol.
This game can be challenging, but also forgiving. I got into some slug fests when I took a poorly-selected team into some fights, but I was still able to pull them off successfully. Positioning matters. It's always a dance between getting out of the way of attacks, being in the right place to hit the enemy, and using defensive skills to just tank the hits. I did die a few times, including the final boss fight. I was able to come back some time later (shortly before writing this) and remember the combat flow well enough to beat that final boss sequence without anyone falling below half health. The story was engaging the entire time. I expect I will play it again some time.
[url=https://youtu.be/0hlKtBpBlFI?si=3m-kbyOB22S2kz39] First 20 Minutes Gameplay Here[/url] First things First: Don't forget to change the combat speed in the options menu if you think the combat could be faster! Here we have a game which I played, left aside, played again, tried again and again and again etc. I just couldn't get into it and I really don't know why. I mean the story is great, the graphics are decent, the combat... well the combat system was a "thing" I funnily enough had to get used to it... I meant it's not that hard, it was just... There's something I can't put my finger on... So as of the game, the first 20 something minutes were really boring for me. The game pushes a lot of information into these minutes, and you start to get used to them after some play time - and- Well it's a card battler, each character has it's own set and you can upgrade your cards plus, there is the synergy thingy. I mean, I can't say it's a bad game. It's just that it's definitely not something I would play. And since there is no maybe button I'm gonna go again with Thumbs up! Try it out for yourself and get your own opinion :D
The "vibe" is fine, but gameplay is so boring. Need some tension, more cards variety, more upgrade systems and stuff to do!
https://youtu.be/ivUAa4v4ats W tytule tym rozgrywać będziemy walki w systemie przypominającym karciankę, a wszystko to okraszone jest dodatkowo fabułą. Nieco rozwoju drużyny, mechanik - oraz duża różnorodność umiejętności postaci i wrogów tworzą ciekawą mieszaninę, choć do systemu walk trzeba nieco przywyknąć... [h1]OCENA: POZYTYWNA = 7.5-8/10[/h1] Na początku całej przygody poczułem się troszkę zdegustowany, gdyż użyto tu nieco dziwnych rozwiązań w zakresie mechaniki rozgrywki jednak po kilku potyczkach tytuł rozwiał moje wątpliwości i mnie zainteresował. Starcia są bardzo zróżnicowane i zbalansowane – trzeba dobrze znać możliwości swoich postaci by umiejętnie bronić się przed przeciwnikami i jednocześnie zadawać im na tyle dużo obrażeń by ich sukcesywnie eliminować. Pod tym względem gra mnie pozytywnie zaskoczyła gdyż każda z postaci to diametralnie różny styl walki, każdą gra się zupełnie inaczej i jej zdolności oraz słabe strony trzeba kompensować resztą drużyny. Jednocześnie trzeba też nieco tych walk rozegrać by poznać te zależności i nauczyć się nią grać. Postaci co prawda pozyskałem sześć, zostałem jednak przy trzech sprawdzonych z opracowanym schemacie walki i to z nich prawie cały czas korzystałem – aczkolwiek jest ich znacznie więcej, z zupełnie odmiennym wachlarzem zdolności zatem jest z czego wybierać i ustawić system walki pod siebie jednak tu trzeba nieco poeksperymentować i poznać sposób walki każdej z nich W grze bardzo spodobała mi się różnorodność samych bohaterów a konkretniej sama mechanika kart. Jest tutaj dużo kombinowania i choć przebieg rozgrywki też nieco zależy od szczęścia jak zagrają przeciwnicy i jakie karty ześle nam los – to jednak miałem nieodparte wrażenie, że to jednak moje poczynania mają znaczące znaczenie jeśli chodzi o sam finał walki. Oczywiście gra ma też kilka rzeczy, które można by zrobić lepiej: na kartach nie widać ile egzemplarzy każdej z nich posiadamy, która jest już ulepszona i na jaki poziom czy też parametrów wrogów a możemy je podejrzeć dopiero po rozstawieniu swoich postaci, co pomogłoby nam wybrać zarówno postaci jak i też samą taktykę i umiejscowienie jednostek. Ogółem gra mi się spodobała. Fabuła wcale mnie nie porwała ale same potyczki już tak. Duża liczba różniących się od siebie przeciwników, stawiających przed nami nowe wyzwania to było to co wciągnęło mnie w dalszą grę. Jeśli lubisz kombinować i stawać przed potyczkami – może to być tytuł, który wciągnie cię na dłużej. https://store.steampowered.com/app/1454960/Dark_Sky/?curator_clanid=31951226 [quote][h1]Obserwuj kuratora WIDZOWIE HAKIEGO[/h1]►https://store.steampowered.com/curator/31951226/ [h1]Więcej informacji w recenzji:[/h1] ►https://hakimodo.pl/2024/10/08/r302-dark-sky-recenzja-fabularnej-karcianki-doprawionej-rpg/ [/quote]
This is by far one of the most shallow deckbuilders I've ever played, which is a shame because the systems exist to support something much more robust. Having movement as a defensive option in addition to your standard block cards is interesting, but almost impossible to use in a meaningful way since enemies usually hit your entire side of the field. Card options are incredibly limited and boring. Enemies defense and health drastically outscales player damage, reducing every single fight, no matter how trivial, to a tedious slog of waiting to cycle through your deck enough for kills. There are way better options out there if you want a deckbuilder with some kind of unique spin.
A nice deckbuilder with an enjoyable story. Some of the fights are frustrating, but overall each character feels different and fun to experiment with.
Pretty nice Card Battler. The Game oozes Character, especially with Norton playing off pretty much everyone. That Goofball is just too likeable. The Battles are pretty decently balanced and the different Characters have interesting synergy between them. Give it a try!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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