
Dark Quest is a turn-based dungeon crawler where you command a party of heroes on an epic quest to defeat the dark sorcerer and his minions, and save the land from his dark magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A powerful sorcerer has risen in the land, building a dungeon beneath the village of Darkwood. From this stronghold, his minions raid nearby villages, spreading terror and death. A small band of heroes, led by a mighty barbarian, dares to defy the sorcerer’s power. Take control, descend into the dungeon, and put an end to the evil threatening the realm.
• Control a party of up to 3 characters each with their own unique abilities: Use the unique strengths of each character and work together to defeat the minions of the evil sorcerer. Slaughter endless hordes of orcs & undead: Your strength, courage and strategy will be the key into wining every battle.
• Roll the skull of fate and reveal your twisted fate: The evil sorcerer will torment your soul for his own amusement, he will summon you in the sphere of judgment where you will be forced to play a twisted game of death, and can you survive his magic?
• Trade with the people in the village: Spend the gold you find in your adventures in the village to buy new potions, weapons and spells for your characters.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worthy of a mild recommendation after the recent remaster. I actually like this game better than Dark Quest 2 because there is no RNG. Both your heroes and the enemies are guaranteed to hit every time they attack, so good tactics like positioning, target selection, and efficient use of your abilities make a big difference. The game is also fairly easy to complete 100%.
Dark Quest is a turn-based dungeon crawler that embraces the simplicity and imagination of classic tabletop fantasy adventures. Developed and published by Brain Seal Ltd, the game draws heavy inspiration from old-school board games and early tactical RPGs, creating an experience that feels less like a modern cinematic role-playing game and more like a digital recreation of a handcrafted tabletop campaign. Instead of focusing on complicated mechanics or massive open worlds, Dark Quest concentrates on tactical dungeon exploration, party management, and strategic combat wrapped inside a charming board game presentation. The first thing that immediately stands out is the game’s visual style. Every dungeon resembles a physical tabletop map populated with miniature figurines, traps, treasure chests, and monsters arranged as though they were part of a fantasy board game session. This presentation gives the game a unique personality that separates it from many other dungeon crawlers. The environments may not be technically impressive by modern standards, but the handcrafted aesthetic creates a nostalgic atmosphere that perfectly supports the game’s old-school design philosophy. The story itself is intentionally straightforward. Players assemble a small group of heroes and guide them through dangerous dungeons in order to defeat an evil sorcerer threatening the kingdom. The narrative does not attempt to become emotionally complex or filled with dramatic twists. Instead, it functions as a simple framework that pushes players deeper into increasingly dangerous adventures. This simplicity actually works well because the game is clearly designed around recreating the feeling of a traditional tabletop dungeon crawl where exploration and combat matter far more than cinematic storytelling. Gameplay revolves around guiding a party through grid-based dungeons filled with enemies, traps, hidden treasures, and environmental hazards. Combat unfolds entirely through turn-based mechanics where positioning and movement become essential for survival. Warriors hold the front lines, ranged fighters attack from safer positions, and magic users provide support through offensive spells and utility abilities. The combat system is easy to understand but still requires careful planning, especially during later encounters where enemy numbers and traps begin overwhelming careless players. One of the game’s greatest strengths is accessibility. Dark Quest avoids overwhelming the player with excessive statistics, complex menus, or confusing systems. The mechanics are introduced naturally, allowing even newcomers to tactical RPGs to understand the basics quickly. This approachable design helps the game maintain a relaxed pace where players can focus on exploration and strategy rather than constantly managing complicated mechanics. The straightforward gameplay loop makes it particularly enjoyable for shorter sessions. Exploration is where much of the game’s charm comes from. Advancing slowly through dungeons while opening doors, searching for hidden treasure, and avoiding deadly traps successfully recreates the tension of classic board game adventures. Every unexplored room carries uncertainty because enemies, rewards, or dangerous surprises may be waiting inside. This constant feeling of cautious progression gives the game a satisfying rhythm built around discovery and risk management. Character progression adds enough depth to keep the adventure engaging. Completing missions rewards players with gold and equipment upgrades that gradually improve the party’s strength. New weapons, armor, and magical items provide meaningful improvements that help heroes survive tougher encounters later in the campaign. Watching a weak group of adventurers slowly become capable dungeon explorers creates a rewarding sense of progression even though the systems themselves remain relatively simple. The game also benefits from strong pacing. Missions are generally compact and focused, avoiding the bloated structure that sometimes affects larger RPGs. Players can complete meaningful progress within short play sessions, making the game easy to revisit casually without feeling overwhelmed by massive quests or endless dialogue sequences. This structure reinforces the board game atmosphere because each mission feels like a self-contained adventure session. The soundtrack and narration help strengthen the tabletop feeling even further. Fantasy-inspired music accompanies exploration and combat without becoming distracting, while the narrator gives the game the sensation of a dungeon master guiding the adventure. These small presentation details add personality and charm despite the game’s relatively modest production values. However, Dark Quest is not without flaws. The simplicity that makes it approachable can also make it feel repetitive over time. Combat mechanics remain fairly basic throughout the campaign, and experienced strategy RPG players may eventually find encounters lacking in tactical complexity. Enemy behavior is functional but predictable, and many battles rely heavily on positioning rather than advanced strategic systems. The game also struggles somewhat with variety. Dungeon environments, enemy types, and objectives begin to repeat after extended play sessions, which can make the adventure feel somewhat repetitive during longer periods of gameplay. While the compact structure helps reduce fatigue, the limited scope of the mechanics becomes more noticeable as the campaign progresses. The story is another relatively weak element. Although the fantasy atmosphere is enjoyable, the narrative rarely develops beyond the traditional “heroes versus evil sorcerer” setup. Characters serve more as gameplay tools than memorable personalities, and players hoping for emotional storytelling or deep worldbuilding may find the narrative too shallow to leave a lasting impact. Despite these shortcomings, Dark Quest succeeds because it remains committed to its core identity. The game does not try to compete with massive modern RPGs filled with cinematic storytelling and overwhelming complexity. Instead, it focuses entirely on delivering a simple and enjoyable dungeon-crawling experience inspired by classic tabletop adventures. That focused design gives the game a relaxing and nostalgic quality that feels refreshing in a genre often dominated by larger and more complicated titles. Dark Quest ultimately works best as a digital board game experience for players who enjoy tactical dungeon exploration without excessive complexity. Its charming tabletop presentation, accessible mechanics, and satisfying progression systems make it an enjoyable throwback to classic fantasy adventures. While it may lack the depth and variety of larger tactical RPGs, it still succeeds as a fun and approachable dungeon crawler filled with old-school charm. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Greek, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Quest: Remastered revive el clásico dungeon crawler por turnos con un motor moderno, combates tácticos por cuadrícula y estética de tablero que revive la fantasía old-school Dark Quest: Remastered llega en 2026 como una revisión total del original, con la intención de modernizar su esencia de mazmorreo por turnos inspirado en juegos de mesa clásicos como HeroQuest. Esta versión no se limita a un simple lavado de texturas: fue reconstruida desde cero sobre el motor de Dark Quest 4, aportando mejoras visuales, control refinado y soporte completo para consola y portátil. Fantasía de tablero digital: así se juega Dark Quest 4 - XboxManiac https://youtu.be/JdwAxP26K2A Jugabilidad y diseño La propuesta de Dark Quest: Remastered concentra la experiencia en exploración de mazmorras con combate táctico por turnos sobre una grilla. El jugador conforma un grupo de héroes con roles clásicos —como bárbaro, mago, enano o elfo— y avanza por pasillos llenos de enemigos, trampas y encuentros desafiantes. La mecánica se mantiene fiel al espíritu de los juegos de tablero: cada acción consume puntos y la colocación estratégica es clave para sobrevivir. Gobernado por reglas simples pero profundas, el sistema recompensa planificación y cooperación entre personajes. A diferencia de los RPG modernos cargados de menús complejos, este remaster apuesta por la claridad y la accesibilidad sin sacrificar tensión táctica. Aspecto visual y sonoro Una de las grandes mejoras de esta edición es su sobresaliente apartado visual para los estándares del género indie. El nuevo motor 3D ofrece iluminación dinámica, entornos modelados tridimensionalmente y una estética que evoca miniaturas de juego de mesa. Las mazmorras se sienten más profundas y amenazantes gracias a efectos de perspectiva y detalles de escenario, sin perder la atmósfera oscura del original. El sonido acompaña con una banda sonora que potencia la tensión táctica y efectos que aportan contundencia a cada acción. Esta combinación contribuye a situar al jugador en una fantasía medieval tradicional con un toque contemporáneo. Innovaciones y mejoras Respecto al original, Remastered introduce varias mejoras técnicas y de calidad de vida. El control con mando es fluido y natural en todas las plataformas, y se optimiza tanto para sesión en pantalla grande como en modo portátil. También se incluyen nuevos hechizos, objetos y opciones tácticas que amplían las estrategias disponibles sin perder simplicidad. Además, los jugadores que poseían el Dark Quest original en PC recibieron esta versión como actualización gratuita, un gesto significativo de parte de Brain Seal hacia su comunidad. Puntos fuertes Estrategia táctica fiel a los juegos de mesa clásicos y fácil de abordar. Atractiva presentación visual con motor moderno. Excelente adaptación de controles para consola y portátil. Combate metódico y adictivo ideal para sesiones breves. Aspectos mejorables Narrativa ligera con poco desarrollo de personajes. Repetición visual de algunas mazmorras tras varias horas. Picos de dificultad que pueden frustrar a jugadores más casuales. Conclusión Dark Quest: Remastered no busca reinventar el género, sino revivirlo con respeto por sus raíces. En una época donde los RPG suelen estar dominados por mundos infinitos y narrativas recargadas, esta entrega propone una experiencia más directa y estratégica, enfocada en decisiones tácticas y tensión por turnos. Para quienes gusten de la fantasía clásica y de las sensaciones de juegos de mesa digitalizados, este remaster resulta un tributo sólido y satisfatorio que merece atención tanto en PC como en consolas modernas. Cuadro técnico Título: Dark Quest: Remastered Plataformas: PC, PS5, Xbox Series X|S, Nintendo Switch Desarrollador: Brain Seal Ltd Editor: Brain Seal Ltd Género: RPG táctico, Mazmorreo por turnos Modos: Un jugador Fecha de lanzamiento: 6 de febrero de 2026 Idioma: Varias localizaciones en consola y PC Precio estimado: Asequible (modelo de juego clásico con lanzamiento estándar) PEGI: 7 (violencia leve)
fun
[h1]持っていて損しない[/h1] 以前 Skald というRPGをプレイしていたが、ゲームの作りの雰囲気が似ているなと思った。レガシーな見た目+丁寧な作り、という感じ。こちらのゲームのほうが若干スマートフォンゲームっぽさが強いが、それでも十分楽しめる。プレイのしやすさは Cat Quest くらいに気軽という部分も評価したい。 [h2]個人的な楽しみ方[/h2] 初回プレイは必ず全滅するので、2回目3回目くらいでボスに辿り着く事を目標にしよう。プレイすればするたびにゴールドが貯まるので(もちろんちゃんとゴールドやアイテムは拾おう)、それで装備を整え、6回目にして最初のダンジョンをクリアできた。最初は防具を固めると良いだろう。 この進め方は初代 Wizardry シリーズに似てると思った( Wizardry はネズミ 2匹に屈強な戦士たち 6人があっという間に全滅させられるが、レベルが 2になったら途端にまともにプレイできるようになるという試練がある)。 このゲームも Wizardry と同じく、全滅を繰り返して進めていくタイプなんだろうなと思った。基本操作はポイント&クリックで、雰囲気もオドロオドロしていて面白い。 [h2]注意点[/h2] 敵の前まで移動してから攻撃するというより、直接敵をクリックして移動するのが基本。敵の目前でターンが終わってしまうので移動と攻撃を分けて考えない方が良い。敵とか目的のオブジェクトを直接クリックするようにしよう。
Das erste "Dark Quest" bezieht seine ganze Motivation daraus, dass es meines Wissens nach das erste Spiel war, welches seit der Originalumsetzung des Brettspiels "Hero Quest" ein ähnliches Feeling erzeugt hat. + Exzellente Top-Down-Ästhetik wie im großen Brettspielvorbild, mit hohem Wiedererkennungswert bei den Figuren und Orten + Taktisches Vorgehen bei den Kämpfen, mit einer begrenzten Zahl an Zaubersprüchen, die klug eingesetzt werden wollen + Flüssiges "Casual"-Spielprinzip für eine kleine Partie zwischendurch "Dark Quest 1" besitzt noch nicht den hohen Motivationswert seiner Nachfolger oder ein Zufallselement, das das Wiederspielen der Kampagne interessant macht, aber es legt die Basis für diese vollkommen zurecht sehr erfolgreiche Reihe!
GG - DarkQuest1 - play next DQ2 and later DQ3 and coming soon DQ4 and maybe sometimes in the future DQ5 "HeroQuest a board game with a sense of atmosphere in mind" "good vibe"
Jeu très sympa. J'ai passé un bon moment.
Le jeu n'est pas totalement mauvais, certaines dynamiques sont intéressantes mais après toutes ces années depuis sa sortie, il est encore buggué et est insatisfaisant à plusieurs égards. Par exemple, dans deux tableaux distincts (dont le dernier), il semble impossible de trouver la 3e étoile et cela semble être un constat généralement admis par les joueurs qui ont joués (pour le très peu de joueur qui ont commentés le sujet sur le web du moins). J'ai moi-même prit le temps de cliquer sur chacune des cases des tableaux, murs et mobiliers incluent, question de m'assurer que rien ne devait être activé ou qu'aucun "secret" ne s'y trouvait et j'ai également tenté de faire les tableaux en "speed run" au cas où l'étoile disparaisse après un certain temps... mais rien du tout. Du coup, on arrive au dernier tableau, deux portes sont inacessibles (est-ce à cause des étoiles manquantes?), le boss se jette littéralement sur nous et dès qu'il meurt, le tableau se termine (donc impossible de looter si cela n'a pas été fait avant ou de tester à nouveau les portes si elles devenaient accessible après la mort du boss) et la fin est ultra décevante, voir inutile (encore là, est-ce causé par les étoiles manquantes? Y-a-t-il plusieurs fins?). SPOILER : D'un coté, le magicien nous annonce qu'il a massacré tout le monde dans le château, incluant notre roi... et de l'autre, on voit nos personnages heureux à festoyer dans une taverne. C'était comme .... euh..... Bref, j'ai hâte de voir si ma vision va changer quand je vais jouer au 2e et 3e opus, voir si certains de ces éléments s'améliorent mais définitivement que le premier opus possédait de bonnes idées ... mais est gâché par certains points précis (étoiles manquantes, fin décevante, gestion étrange des items que l'on voit les descriptifs seulement après les avoir achetés mais pas avant et les bugs qui crashaient le jeu ou créaient d'étranges situations où les personnages ne performaient pas correctement les actions demandés).
Divertido.
Players by region
Where this game's players are, estimated from review languages.
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