
A turn based dungeon crawler where you create a party of heroes to go on epic quests.
Modeled estimate, not a reported figure. How we estimate →
About
Dark Quest returns with its fourth installment - a turn-based strategy adventure inspired by the legendary HeroQuest board game. Enter a realm of perilous dungeons, cunning traps, and powerful magic as you lead your party of heroes against the forces of the Dark Sorcerer.
The evil Gulak, the sorcerer’s puppet, commands monstrous legions that stalk the night. Villagers vanish without a trace - stolen in silence, never to be seen again. Only your band of champions can stand against this tide of darkness and end Gulak’s reign of terror.

Embark on 30 handcrafted quests filled with tactical, turn-based combat and deadly surprises. Outsmart over 40 unique monsters, evade lethal traps, and wield both magic and steel to survive sprawling, multi-floored dungeons that test your wit and courage.
Command up to 10 unique heroes, each with distinctive stats and powers. Train them in the Hero Camp, unlock new cards and abilities, and forge your perfect dungeon-delving team.
Team up with friends online or locally in couch co-op up to 3 players, combining your heroes’ strengths to overcome Gulak’s legions. Explore together and find treasures to fill your purses!
Step into the role of the Creator - design your own quests, build intricate dungeons, and shape adventures for others to explore. Play, share, and discover community-made quests from players around the world, or craft your own original challenges to test the bravest heroes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I always like playing Dark Quest ever since I tried DQ1, I have a weak spot for light RPGs and just quick fun gameplay. That being said I have to admit this was the least fun one in the series (my favorite being DQ3) with some bugs that made me repeat a quest 3 times because the game would just halt and not progress. The movement is slow and sometimes the menu was unresponsive but polish isn’t really the forte here. But I’ll always support this series and am looking forward to the next one. Overall score 6/10 worth a buy for some quick fun
재밌다. 그냥 저냥 플탐은 노가다 때문에 늘어나는 것 같다.
amazing
Après la déception de Dark Quest 3, j'ai quand tenté de voir si le 4 serait mieux. Bon... Franchement c'est pas spécialement mieux. Le 1 et le 2 étaient chouette. Mais là... c'est plus intéressant. Pourtant, le principe à la HeroQuest est cool, mais bref...
Primera vez en esta categoria y lo cierto es que me enganchó 🤣🤣 Lo tengo que recomendar, ademas esta en español. Hay mas pero no estan treducidos y estoy hasta el moño de que no nos los traduzcan xD Si quereis ver de que va os dejo por aqui un directo donde lo jugue. Espero que os ayude a decidiros 🥵 https://www.youtube.com/live/Qcf3OOb_FYY?si=ejNGfM60Vzk6x2Qo&t=1047
垃圾游戏,最后机关高概率会卡住, AI卡直接卡住不会动,然后就只能强行关游戏,重玩还是会高概率卡住,根本没法通关
Echt witzig sind gereade am anfang spiele das mit meinem Sohn der ist 7 und feiert das.
I played every of the four instalments of "Dark Quest", but Part 4 is something special for me. I played the Demo a while ago, and identified a few little things that were of the accessability-kind that has some importance to me. I used the commentary function to the Demo's topic, and the Devs answered that they will see what they can do for me in the final game. And now that I'm playing Part 4 I realize: They truely did! That little story besides, I love "Dark Quest 4" because of: + a great tabletop feeling with dungeons that are truely a memory of big old "Hero Quest"-campaigns. I was, for example, highy thrilled by the amazing "Laboratory" that unlocks after you find a certain key in another level + a known but advanced collection of heroes that you'll HAVE TO become friends with, because your favorite characters get hurt, get tired, and regain strength through "pausing" a quest + a tactial collection of items, spels, runes, and so much more to apply to your characters. You cannot attach everything to everyone, and there's only one item of every kind (like in the boardgame, the game is so greatly inspired by). That makes it a challenge to figure out whose synergies are the best. Love that! + Last but not least a tactical dungeon crawling that challenges you on every turn: Which character should be placed next to the door? Is your archer handicapped by a wall that blocks his line of sight? Do you use your companion-ability in this fight or do you save it for another? Does your mage has enough health to resist an archers arrow? Can you block the Goblin-rider with your knight? All that makes a game that makes me asking for only one thing: Please, dear Devs, continue working on this franchise, because it becomes greater and greater with every single instalment!
Squad-based tactical combat that requires forethought of which team to bring, which items to use, and how to navigate the scenario. There are some "die to learn" areas, but they feel more informative than punishing. Overall outstanding, but I do wish some of the camera angles weren't so hard to see the terrain and interactive items.
I wish I was playing DQ 3. This was a lazy reskin. No cool D&D feel. Just 1 board after another, with tedious, forced item shuffling after every stage.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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