
Manipulate enemy positioning and use the environment to your advantage. Utilize clever combos to defeat overwhelming odds in this tactical turn-based strategy game with a focus on creativity rather than number crunching.
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Manipulate enemy positions and make use of clever combos in this tactical turn-based strategy game with a focus on creativity rather than number crunching.
Tactical Carnage Awaits
What if Into the Breach had a full campaign? That question sparked the creation of Dark Pact, a game designed to push your tactical skills to the limit while delivering an emotional, gripping story. Inspired by Fire Emblem, Advance Wars, and Into the Breach, Dark Pact aims to stand alongside these legendary titles. Does it succeed? Play the demo and find out!
Victory isn’t just about dealing damage—it’s about control. Abilities in Dark Pact don’t just hit hard; they push, pull, taunt, and disrupt, keeping the battlefield in constant flux. Creativity is key to survival.
Earth Splitter – Deal damage in a line and push adjacent units
Blast Off – Launch the target and push back the caster
Boomerang – Strike multiple targets in a single throw.
Face an ever-changing roster of foes, each requiring a unique approach. Battle cowardly goblins that scatter under pressure, raging minotaurs that charge headfirst into danger, and flaming skeletons that explode on impact. Every encounter is a fresh tactical puzzle.
Every chapter ends with a high-stakes boss fight, testing everything you’ve learned. Precision, strategy, and mastery of the battlefield are the keys to victory.
Combat in Dark Pact revolves around displacement and enemy manipulation. Every attack is telegraphed, giving you the chance to intervene at the perfect moment—redirecting enemies into each other’s attacks, baiting them into deadly hazards, or launching an ogre straight into a pit of lava. The most effective strategies aren’t always obvious, but they’re always satisfying.
Are you ready to test your tactics? Try the demo and see if you can master Dark Pact!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Cute but pretty short.
Jogo promissor, mas me enagnei profundamente. Pensei que fosse um jogo de batalha tática, mas ele é praticamente um puzzle. Fiquei preso em uma parte onde praticamente só tem uma forma de passar, e não encontrei. Estava perdendo tempo da minha vidinha CLT. Enfim, para fãs de tática por turnos que não possuem tempo, ou que esperam algo estilo Fire Emblem, saia fora.
[h1][b]奇幻大陆与战棋冒险[/b][/h1] 《Dark Pact》是一款像素风战棋游戏,玩家可以操控一支由多职业组成的队伍作战,巧妙的利用魔法和地形击垮敌人。 本作打造了一个奇幻世界,这里生活着多个种族,故事从巨龙的袭击开始,盗贼窃取了龙的宝藏,导致其对人类世界无差别复仇,在此危难之际,国王紧急召集了一支小队进行作战。 游戏的玩法和传统战棋类似,战场被划分为了无数的格子,敌我双方根据回合来展开行动。 本作加入了目前比较流行的地形互动和碰撞元素,使用特定技能可以将敌人推开或是拉近,这个过程中目标撞到地形或者其它单位上,会受到额外的伤害。 此外攻击前的一回合,敌人的攻击方向也会显示出来,利用这个信息,还可以借敌人之手让其自相残杀。 本作的亮点在于多角色合作,职业之间各有所擅长,刚好可以互补。 比如战士皮糙肉厚,擅长近距离作战,冒险家可以投掷匕首远程推开敌人,法师手最长可以隔山打牛,狐狸则可以魅惑敌人,使其随着自己移动。 游戏提供了轻松、标准、硬核三个预设难度供玩家选择。 虽说战场地形元素不是什么新鲜玩法了,但搭配多样的职业和技能,表现也还不错。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Very fun turn based puzzle game with a simple objective of making sure all allied units survive for 5 turns. Played through on very hard, so I had a lot of resets on the latter half of the game. Absolutely love the rewind button too since it can make you experiment with some strategies. Definitely give the demo a try and see if it's up your alley.
Finished in about 4 hours with a friend. Felt like there was room for more (chars or abilities, and stages), but we had fun! Not bad for five bucks. Watching a minotaur get bounced into hitting his goblin buddy, then immediately shot in the ass by another ally goblin was peak comedy.
Refunded because I was stuck at a tutorial mission, but the issue was so glaringly obvious that I assume the issue was with my machine. Otherwise the game looks and feels amazing!
[DE] Bei Dark Pact kann durch Manipulation, Strategie und Taktik wie bei Into the Breach deine Partie gegen Gegner und Bosse gewonnen oder verloren werden. Ich Wünsche, das Dark Pact mehr Aufmerksamkeit bekommt die es verdient, den es fordert die Spieler schon heraus, die Präsentation ist mit viel Liebe gemacht. Ich kann jeden Fan von Genre Games wie "Into the Breach" Dark Pact sehr ans Herz legen und der Entwickler ist für jedes Feedback dankbar. [EN] In Dark Pact, your game against opponents and bosses can be won or lost through manipulation, strategy and tactics, just like in Into the Breach. I wish that Dark Pact gets more attention that it deserves, because it challenges the players, the presentation is made with a lot of love. I can highly recommend Dark Pact to any fan of genre games like "Into the Breach" and the developer is grateful for any feedback.
高慢な追放貴族のお嬢様魔法使いが主人公というレビューを見て即購入。 ゲームはコンパクトにまとまった戦術SLG 「自軍ユニットは決して死なせず、5T生存しろ」か「ボスを倒せ」の2つが目標、シンプルイズベスト。 味方モブがマップにウロチョロしているので、彼らを死なせないようにカバーしにいったり 逆にそいつらをコンボの起点にしたりぶつけて敵を倒したり、ワンステージごとに楽しく遊べる。 ストーリーは複雑ではないが、遊んでて燃えるシナリオ展開をコンパクトにまとめており お嬢様が領地を取り戻すために大変な依頼をこなして大ボス倒してハッピーエンド、爽快。 サクッと楽しくシミュレーションRPGを遊びたいならオススメ。
王国的宝库没了,这都是小事,但是巨龙的宝藏也被偷了。愤怒的火龙生气地到处宣泄心中的不满,一般剧情发展到这里,就应该有勇士出发,讨伐恶龙,换这片王国一个亲近,但是软蛋国王竟然怂了。玩家需要扮演一个被逐出王国的家族大小姐,带领家族忠诚黑骑士,迷恋自己的游侠,还有具有极强魅惑能力的狐狸,去寻找密室的宝藏,送给巨龙平息她的怒火,以换取家族重回王国的机会。 游戏分为三个章节,一开始就是满人的四人队伍,技能随着游戏进程解锁,前两章还有王国骑士作为帮手,其实是累赘,最后就全是累赘了,游戏的要求基本都是撑过五回合不死,这个不死,是一个小兵都不能死,四人组的血量相比小兵算厚的,有时候需要主动去抗伤。游戏玩法就是操控四人组的技能在敌人每回合的攻势下来回走位。比陷阵之志更苛刻,动态解密,永远不知道你这一回合的举动会让敌人队友跑到哪里去。 四人组分别是,只会火系魔法的魔法师,有最远的攻击控制能力,可以直接利用陨石把敌人出现的点位卡死,等于是秒杀呀,最终大招是有五点超高伤害的aoe,在这个游戏中普遍全是1点伤害的里面明显超模。家族忠诚的黑骑士,能每回合免疫伤害一次,普攻有3点呀,最强输出,就是腿太短跟不上敌人的步伐,只能防守,大招能让范围内敌人全部恐惧,等于多了一回合生命。轻佻的游侠,会使用一个可以无限旋转的回旋镖,如果你能接到就能再行动一次,利用这一点操作好可以无限打,大招重复获得行动力。魅惑狐狸,能嘲讽敌人直接不攻击并进行勾引,真的无敌,也能利用这一点拖队友移动到更远地方,还能发射治疗箭让累赘赶紧跑,大招能刷新其他人的行动力。 听上去各个身怀绝技是吧,但实际上打敌人基本都打不死,游戏就是一个字,拖。利用各种占位,让下一回合的怪出不来,利用推拉等唯一技能让敌人自相残杀。但boss战的设计非常巧妙,这是一个攻击力缺乏的游戏,然而boss都是几十的血量,输出却高达10点,可以说是打谁谁死。眼魔的打法比较容易,就是利用反射,利用黑骑士每回合免伤,对射线进行调整,让它自己打自己。火龙家事就考验到对于顺序的理解,敌人的顺序不同,利用先后手制造障碍,帮助母火龙教训儿子,真的想屠龙呀,送那么多财宝真的憋屈。魅魔和最终boss都是类似的设计,大量的敌人积压,就是依靠刷出来的卧底小兵,杀死后能重置大招和行动力,一次性秒杀boss,爽感一下子就满足了。相对于平淡无味起的吐血的普通关卡,boss战设计感和策略性高很多。 想要开心愉快的游戏还是打最简单吧。因为队友实在太蠢了,游戏的底线是一个人都不能少,我在第一章图玩第二难度还能勉强苟活,以卖卖血作为代价抗过去,第二张会活动的爆炸就一点没办法了,因为阵型摆的像个压缩饼干一样,稍微碰一下,就是多米罗骨牌连锁反应,大家都受伤。难度变化主要就是怪物增多,而且相对于整个地图,怪物的移动范围比角色的移动范围大多了,要不是最近索敌,被包围一点办法都没有。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
[h1]队友挨两下也没事[/h1] 本作是一款较有难度甚至可以说相当硬核的战棋游戏。虽然技能特效的呈现较为朴素,但整体像素画风的表现力尚可。剧情方面可有可无,完全不重要,制作组几乎把所有的精力都倾注在战斗机制及关卡设计上。相较于类型游戏,本作的战斗非常注重地形和位移这两个概念。玩家需要或者说必须控制不同的职业根据战场环境和敌方配置灵活对它们进行推动、拉扯、嘲讽以及占据生成点等操作,必要时甚至可以通过友伤达成目的,策略性相当高。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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