Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как вобще в это играть? Зашел в игру,нажал играть,появился в красной комнате,потом появились монстры,я тупо пробежал сквозь них,зашел в дверь,побродил по бесмысленному лаберинту и телепортировался в дом из которого 1 выход и за ним тупо туалет,а если зайти за дом то мы увидим афигительные поля в виде пустых текстур,так же забираясь на гору можно увидеть афигенный дом в котором еще и можно застрять(что я и сделал)!!!!
Very short, easy game. It lacks anything memorable, exciting, or even scary. The mazes are all quick and easy. You can sometimes grab key items through walls and floors. If nothing else, someone may have fun speedrunning it someday.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入包,喜加一系列,默认好评,bundle,thumb up as usual 这个是迷宫找钥匙躲怪物逃生的故事 视角太窄,容易晕眩
Мой толстый одноклассник сделал эту гадость
bad graphics but its kinda fun to play sometimes^^
Dark Maze is a compact first-person exploration game with subtle horror influences, developed by Tortishka and published by Metal Fox. Built around a straightforward concept, the game places players inside a shadowy labyrinth where the only objective is to locate a hidden key and find the exit before becoming completely disoriented. Instead of introducing elaborate mechanics or a complex storyline, it focuses on delivering a tense atmosphere through environmental design, making every wrong turn feel significant. Its minimalist philosophy allows the experience to remain approachable while encouraging players to rely on observation, memory, and patience to overcome the maze. The strongest aspect of Dark Maze is its ability to create suspense using simplicity. The dimly lit corridors and confined pathways foster a persistent feeling of uncertainty, making exploration the heart of the gameplay. Because visibility is intentionally limited, each new corridor invites hesitation, and players are constantly left wondering whether they are making progress or simply circling back to familiar territory. The absence of excessive visual distractions helps maintain immersion, allowing the oppressive atmosphere to become the primary source of tension instead of scripted scares or cinematic sequences. Gameplay is intentionally uncomplicated, which works both for and against the overall experience. Players immediately understand their mission, and there are no lengthy tutorials or unnecessary systems standing between them and the challenge. Success depends on carefully navigating the maze, remembering previously visited routes, and remaining attentive while searching for the key. This streamlined approach creates an accessible experience that almost anyone can pick up within minutes, yet it also highlights the game's modest ambitions. There are no enemies to outsmart, intricate puzzles to solve, or progression mechanics that significantly alter the pace, leaving navigation as the central gameplay loop from beginning to end. The presentation complements the game's design well. Ambient audio and environmental sound effects play an important role in maintaining immersion, filling the silence with subtle cues that keep players alert throughout their journey. Rather than overwhelming players with loud jump scares, the soundscape builds anticipation through restraint, making even ordinary footsteps or distant noises feel meaningful. The visual presentation follows a similar philosophy, using darkness and narrow environments to encourage imagination rather than relying on graphical complexity. While technically simple, these elements work together to establish an unsettling mood that suits the game's premise. Despite successfully creating a tense atmosphere, Dark Maze struggles to offer substantial variety. The overall experience is relatively short, and once players become familiar with the layout and gameplay structure, much of the suspense naturally fades. The limited objectives and lack of additional mechanics reduce replay value, as repeated playthroughs offer few surprises beyond improving navigation efficiency. Players seeking a narrative-driven horror adventure, intricate puzzle design, or extended gameplay may find the experience too brief to leave a lasting impression. Even with its limitations, Dark Maze accomplishes what it sets out to do. It delivers a focused indie adventure that emphasizes atmosphere over complexity and demonstrates how effective environmental design can elevate a simple concept. Rather than attempting to compete with larger horror titles, it offers a concise experience suited for players looking for a short session of exploration and psychological tension. Those who appreciate minimalist horror games and uncomplicated gameplay are likely to enjoy what it has to offer, while players expecting deeper mechanics or a longer campaign should keep their expectations in check. Overall, Dark Maze is a modest but competently executed indie title that succeeds through its atmospheric presentation and straightforward design. Although its limited content and replayability prevent it from reaching greater heights, its focused approach makes it an enjoyable experience for fans of short exploratory horror games. Rating: 5/10
走迷宫,玩得真头晕
It's not even a game, it's an Asset mess for easy money. And Steam accepted THIS?
Russians who play and die in the Metro games, go to hell and are forced to play this for all eternity. In Soviet Russia, game plays you. Two thumbs down. *waves to Putin*
НЕ ИГРАЕМ.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $50.1M | 279.5K | 98% | $9.99 | |
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| $25.4M | 36.5K | 92% | $23.99 | |
| $6.7M | 116.6K | 95% | $4.99 |
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| $1K | 55 | 44% | $0.99 | |
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| $1K | 59 | 76% | $0.99 |