
Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期还有点动作类玩法,后期则越来越变成传统的数值爆炸型玩法,算是还有一点点新意吧。
游戏相当不错,是个好玩的刷子游戏,而且各种build玩法也很好,尤其是【战利品筛选保留存库功能】尤其优秀,几乎能称霸整个刷子界。2026/07/03这话说早了,符合筛选的物品在拾取时居然不是优先入库,而是只入背包,也就是说只要背包满了,整个筛选机制就彻底失效了。 不过有个大问题,就是自动改造时的提醒,能不能改成停止加声音提醒,弹窗是为了打断手动连点,可是我都自动了,又不怕按过头。 还有个问题就是改变技能的圣物,不是在装配时修改技能库的技能,而是在装配时修改技能栏的技能,也就是能做到不带相应的圣物却能使用该技能,这个bug也无伤大雅,反而可以用来省个圣物位。 还有个建议就是,对同一物品的改造,能不能先只指定一个物品,然后再指定不同的改造,而不是每个不同的改造都要指定一次物品。 2026/6/30等改进后再改评论。
numbers go up. Quite deep build making IMO.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Japanese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Polish
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!!
Surprisingly good, great to stall with in between different arpgs. You got 4 days to kill before a league launch? Boot it up. When it comes to the core talents, or in other words ascendancies/big class defining points, some feel massively stronger than others. For example, warrior has one that gives flat physical damage to melee skills equal to 25% of maximum life, that thing scales infinitely. Then we have let's say archer were all 3 picks for first core talent can basically be crafted on an item in the late endgame, nowhere close to the infinite warrior core talent. I'd say the two clearly strongest core talents by a mile is warriors life stuff, and assassins poison talents, maybe mages double mana cost for nova but yeah, many of the picks are really lacking since they are not unique, you can get 80% of the value from them as mods on engame items. You can get some cool items with drop only modifiers, so you have something to grind for, basically more multiplier mods instead of the usual %increase. It feels like it falls a tiny bit short, maybe 1 more step of progression would make it really satisfying, or 2 steps, and it would be great, but you sort of just win really really hard quite fast and then just grind for the love of the game. There is an infinite abyss where you go for highscores, and you get a skin after 10 000 000 score so I guess that is the "goal". There is a hard mode as well, so I guess you can play that for more challenge. There are a couple of different builds that got me itching to try them, knocked out life stacking on the first playthrough and now I'm going for some mana stacking. I'll be giving the poison stuff a spin as well later, if it works like I think it does then it might be bonkers.
점점 강해지는 맛이있습니다. 재미있게 잘 즐겼습니다.
本身就是POE like玩家,自從暗黑編年史之後沒有這麼密集玩過遊戲,能做到事情真的超多,而且看的出來自己有在玩自己的遊戲,方便的東西真的太多了,已經用自爆招喚打到600T並且成就全通,可以自己在研發下一隻了
fun simple game, lots of loot and variety!
Hidden gem
好玩 简洁的画面 极致的享受
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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