
Have you just been dying to hear the satisfying crunch of skeleton bone give way under your sword? Does throwing a kunai into the face of an enemy give you tingles in a special place? Maybe you perfer to spell sling your way out of otherwise boring situations? VR crawl your way into the Dark.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $40.2K | 327 | 30% | $6.99 | |
| approximately $58.2K | 62 | 84% | $29.99 | |
| approximately $48.1K | 88 | 64% | $14.99 | |
| approximately $14.9K | 47 | 47% | $9.99 | |
| approximately $12.5K | 40 | 70% | $13.99 | |
| approximately $5.3K | 15 | 20% | $16.50 |