
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Good atmosphere. Play it.
.
I was pretty disappointed in this game. So I started out with the Darkling Room games by playing The Lost Crown, and the rich atmosphere captivated me. I'm still thinking about it here and there, despite its issues - so much so, in fact, that when I saw Dark Fall 1 and 2 were on sale for the Lovecraft Fest, I figured I would give them a shot, because why not? Dark Fall 1 was unbelievably spellbinding, to the point that I still haven't figured out how to phrase my praise of it in a review. I absolutely adored it and wished it was three times longer. Dark Fall 2, on the other hand......well, I can see where things started to go wrong. So much of the mistakes repeated tenfold in The Lost Crown are here: the repetitive voiced dialogue, the same sound effects repeated constantly, the overlong dwelling on moments obviously meant to be impactful, the complicated plot aspects that come out to nothing or feel strangely cliched, and Hadden. Good old Hadden. I know my view obviously differs from the creator's, but I play these games for the spooky scary Lovecraft/M.R. James stuff, not Hadden. Hadden is probably the least interesting aspect of the entire series, for crying out loud. It's a perfect example of my point that they went from making a couple of gadgets in 1 to increasingly lurking in the background in 2, to the point where if you see something modernistic you know you'll either find a document saying "this was helpfully provided by Hadden :)" or just their logo plastered on it, and it brings me out of the environmental immersion every time. In terms of immersion, I found it hard to hang on once the game left 1912. There were bits and pieces of interesting moods here and there, but it went to places I did not want to bother visiting. You know something's wrong when you find the endgame puzzle and just look up the solution in a walkthrough to get to the ending faster (and it didn't play out right because I didn't have Quicktime installed, but I didn't even mind). It's almost as if everything that made Dark Fall 1 great was viewed as some sort of liability or flaw. I loved that game for its thick, suffocating historical atmosphere - and the creator obviously loves creepy history too, so why pivot abruptly and bizarrely away from that in the first place? The only thing 2 has in common with 1 is its title, and even that doesn't really work because 2 is essentially [spoiler]a Star Trek episode.[/spoiler] It wasn't impossible to play or even particularly frustrating to me in its controls, but I absolutely can see the beginnings of what The Lost Crown continued to develop to the point of frustration. If you didn't mind that, you may enjoy this. But I honestly really didn't.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.1K | 89% | $29.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.2M | 13.4K | 95% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7K | 134 | 87% | $4.99 | |
| $11.6K | 92 | 76% | $7.99 | |
| $11.7K | 65 | 95% | $6.99 | |
| $11.7K | 77 | 75% | $4.99 | |
| $11.7K | 103 | 96% | $4.19 | |
| $11.6K | 196 | 57% | $2.99 |