
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.86/day in the week after.
About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.

What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.


Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.

Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.


An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.


We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.

They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 921reviews | 70% | — | $134.5K |
| $9.89−67% | 142ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta gra to czysty ogień! Dark Envoy genialnie łączy szaloną, dynamiczną akcję i loot z serii Diablo z taktyczną głębią klasycznych Baldur’s Gate. Polecam
I spent a long time on the fence about Dark Envoy due to the mixed reviews, but I’m so glad I finally took the plunge. It’s a fantastic game. There’s a certain soul in the graphics that many modern titles seem to lack. The fact that it was developed in my home country is a huge bonus. I highly recommend it—for me, it’s easily one of the best releases of the last few years. Długo wahałem się nad zakupem Dark Envoy ze względu na mieszane opinie, ale dziś mogę śmiało powiedzieć, że nie żałuję tej decyzji. To świetna produkcja. Grafika ma w sobie 'to coś', czego brakuje wielu współczesnym tytułom. Dodatkowym atutem jest dla mnie fakt, że to rodzima gra. Gorąco polecam każdemu – dla mnie to jedna z najlepszych gier ostatnich lat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not quite as engaging a story as Tower of Time, but the game mechanics are still enjoyable.
O jogo não é de todo ruim. A história é divertida e interessante. Os personagens principais, pra mim, foram o melhor! a dinâmica dos irmãos foi tudo. Acho essa vibe de campanha em família muito boa! Os companions são bons também. Meus únicos pontos negativos no jogo são, de fato, a otimização. Eu achei o jogo um pouco "pesado" e tive muitos stutterings ao longo da gameplay, mas, pelo que vi, não só nesse, mas no Tower of Time também teve... Eu diria que vale a pena. O preço é razoável, paguei 48 nos 2 jogos, então valeu a pena. Minha nota seria algo como: Gameplay 9/10 História 8.5/10 Otimização 6/10
Dans la continuité de Tower of Time, mais en beaucoup plus abouti! Le fun du gameplay de Tower of Time est conservé (pause tactique durant les combat ou ralenti selon les besoins), ainsi que l'ambiance intrigante et la bande-son toujours aussi envoûtante, mais en plus nous avons de très jolis graphismes en ultra, une customisation des 2 personnages principaux, l'apparence des équipements qui change, des cutscenes, des choix moraux. L'animation reste encore à améliorer, un peu rigide parfois.
~一款CRPG游戏,背景设定在科技与魔法并存的世界。你操控一对姐弟,在人类帝国与精灵联盟的战争夹缝中追查杀害父母的真凶。战争双方皆非正义,所作所为都难称光彩。任务推进中,你的选择会带来后续变化。 ~战斗采用即时战术模式。按空格键可让时间变慢甚至暂停,便于释放技能和走位。每场战斗后,护盾和魔法值会快速回满,战斗中魔法恢复也很快,基本套路就是等CD、回蓝、甩技能。 ~职业系统比较丰富,设有四个基础职业,每个还可转职为三个进阶方向。不过可装备的主动和被动技能数量均有限制,需要自行取舍搭配。 ~每个任务都是一个独立的小地牢,规模不大,离开后便无法再进入。场景中的可互动点都会直接标示出来,无需费力寻找——因为仔细看会发现场景虽然还算精致,但重复度比较高,内容也不算丰富。 ~装备对属性提升很大,尤其是橙装,带有独特的额外效果。游戏内还有锻造和附魔系统,需投入大量“知识碎片”来解锁研究,并花费巨资购买图纸和符文配方。这样,在解锁三阶装备之前,锻造几乎毫无用武之地——战利品掉落的装备完全碾压自制物品;附魔虽有价值,却因装备更新换代过快,投入产出比并不理想。
玩了跟没玩一样。
I really really want to like this game. But it is so bad. It's a group hack & slash (there is nothing tactical about it on Hard difficulty). There are qte where you have to quickly dodge the area of effect enemy skills. And the combat sucks, from pathing to ai to actual skills. You have to manage what comes to 4 h&s characters with meh skill, boring loot, boring maps and just bad combat in general.
Moves well, you get loot, there's a bit of story but very bland, low key boring. After 5-6h of gameplay i feel nothing really happened and i'm not even sure i'll finish the game. There are some decisions you take at certain moments so i'm curious how that will influence the (pseudo) story. Not bad bad, but Needs a bit of spice this game, 5/10.
Way too many bugs in this trash. The most annoying is when one of your companions stops targeting enemies during combat. You can move it but you cannot target anything, and no, that unit does not have any debuffs active. So if it happens when you are in the early stage of the fight, you have very little chance of defeating all the hordes with just three companions. Second issue I encountered was broken Life Steal ability. Initially I thought that it could be useful to get some health back while doing damage, but in my game, Life Steal does nothing. I had to respec all units and remove abilities/weapons/armors that had it as that was complete waste. During battle units get stuck on themselves. It happens when you give commands to multiple units at the same time when they are engaged with enemies. Unit closer to the enemy actually fights but the one standing behind the first one just stands there idle (it is not negative status like stun or stuck as I am referring to healthy units). You have to help it manually. Super annoying when every second counts as fighting is all about DPS and idle unit has zero DPS. Clicking on units during fights works half the time and is completely unreliable so get into habit of using quick bar when selecting units. Act 1 is actually decent but Act 2 is tedious grind where each fight is just masses of enemies with ranged abilities stanning you and bombing you almost non-stop. It is so idiotic that your melee tanks can do one swing before running from bombs, assuming that they are not stunned and can actually move. Way too many HP sponges that take forever to kill while dodging bombs. There is zero tactics in this trash. Just mobs that know where you are as soon as combat starts. It was a novelty for the first few fights but that wore off fairly quickly as every fight is the same. Mobs of the same enemies that have different names but their combat mechanics are very similar. Stun, bomb, ranged elemental damage. Over and over and over. Another idiocy is increasing difficulty by completely removing healing towers from some maps so you cannot heal up between fights. Stay away from this garbage!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $134.5K | 182 | 92% | $29.99 | |
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