
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.

What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.


Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.

Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.


An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.


We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.

They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Passei raiva do início ao final, os comandos são bem travados. A adaptação para jogar no controle ficou horrível. Você anda pelo mapa e seus personagens ficam engatados toda hora. A quantidade de itens que você ganha é enorme, mas 70% deles são lixo (peso na mochila). História fraca, com personagens fracos, não espere nada demais em narrativa! Porque eu fui até o final? O combate é bem legal, a construção de build ficou boa também, da vontade de macetar monstros, pena que a variedade de inimigos é pouca.
Dans la continuité de Tower of Time, mais en beaucoup plus abouti! Le fun du gameplay de Tower of Time est conservé (pause tactique durant les combat ou ralenti selon les besoins), ainsi que l'ambiance intrigante et la bande-son toujours aussi envoûtante, mais en plus nous avons de très jolis graphismes en ultra, une customisation des 2 personnages principaux, l'apparence des équipements qui change, des cutscenes, des choix moraux. L'animation reste encore à améliorer, un peu rigide parfois.
各项好评指标都有--质量中文云存档成就掉卡加一便宜售卖,推荐。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
It starts out a little janky. There's not really any backstory to set things up. But, in this case, its okay, you find out whats going on through some really nice cut scenes: meet new players, learn whats happening, and even make a few choices that not just can, but will affect how things progress. The 1st act closes with some really nice (not nice) feels that will get you even more invested in the characters. Act 2, here I come!
[h2] GENÉRICO E REPETITIVO MAS BEM DIVERTIDO. [/h2] A história é genérica e as missões são bem repetitivas, fora isso, os sistemas de evolução dos personagens e de criação e encantamento de itens são satisfatórios e o combate em tempo real com pausa é divertido. No fim das contas é um bom jogo! Recomendo em caso de promoção. #RECOMENDO
Ein lebhaftes, aber einfaches ARPG, bei dem es darum geht, kleine, lineare Dungeons zu säubern in einer interessanter Spielwelt. Die völlig unerwarteten Wendungen der Handlung – jene, die man nicht kommen sieht – sind ein Genuss. Es tauchen Fragen zur Hintergrundgeschichte auf – Fragen, auf die letztlich Antworten gefunden werden (oder Spiele vorher Tower of Time). Ein gutes und unterhaltsames Echtzeit-Taktikspiel mit ziemlich schönem Visual/Gameplay. 8.2/10 (-0.3 wegen Bugs in Videosequenzen (Wiederholungen von Wörtern)) (-0.1 etwas fehlerhafte deutsche Lokalisierung)
Довольно обычный проект. Вначале и в конце история подается не плохо, по середине сюжет заморозили. ЗАНИМАЕШЬСЯ ВСЯКОЙ ЕРУНДОЙ. Огромный выбор оружия и шмота, особенно интересно крафтить на 4 акте шмотки себе.(золотые увы можно только найти.) Приятна вариативность, но с оптимизацией огромные проблемы. Очень расстроило ,что в конце 3 акта я был вкачен до финального 20 уровня, где в игре 5 актов. В целом рекомендую на твердую 5-6. Второй раз проходить ради 30 часов не стоит точно.
It's a solid'ish game. it has quite a few issues and some jankiness, but overall it's better thank you think, but worse than you expect. I liked the structure of this game. It's simple and effective. Go on a missions, kill enemies, complete an objective, get back to town. Ez pz. Overall, pure gameplay reminded me of the good old Dungeon Siege. Here you create and control 2 characters and you can add 2 other teammates to your squad. There are 6 overall companions which you can recruit during a playthrough. I created 2 Rangers and it was a good decision, ranged characters are great here. There are very few difficult fights in this game. You can activate many skills and combos right before entering combat and it only takes several seconds to completely delete enemies out of existance if you click some skills beforehand. I liked that there are no cost for respeccing your skills and passives. You can try and switch them around whenever you want. Other random observations: Cutscenes end abruptly. In some of them characters' lips don't even move while talking ^^. Animations are not the best also. Level design - very repeptitive. The whole game feels like it has only a few different layouts, and only the textures are different. Story is a bit all over the place. Writing is not the best. Voice acting is not that bad. Randon bear traps in levels are just a nuisance. You usually accidentally walk into them while backtracking. Sometimes skills don't activate on a button press. I don't know why. It always happens once or twice in every combat encounter. Itemization is not very balanced. The items you find while exploring missions oftentimes are worse than the ones you can craft. So everytime you get to a new act and collect some materials - you can just go to the crafting menu and craft mostly best-in-slot items for the rest of the act/campaign. I'd rather find good items from time to time, than craft nearly perfect ones whenever I want. Oh well. I think the Dungeon Siege style big map(s) and exploration (like in most arpgs) would have made this game much more enjoyable. All these small and simple maps for each mission are too simplistic, too repetitive and not fun to run around. There are a lot of variouys bugs. For example, I was softlocked in an Empire City, no enemies spawned after some time, teleports stopped working. Had to reload a previous save and restart the whole mission. So. Save often and before every single mission! Game performance is also pretty poor. And still, I had some fun with this game. There aren't many games likes this these days.
Look, I'm a big fan of all the games that this claims to draw inspiration from, and if this came out in 2003 instead of 2023, then it might be an amazing game. Times have changed. Graphics are decades behind now. Dialogue is wooden. Plot is dull and uninteresting. The world might be developed properly, but the gameplay and story don't really reveal the lore naturally and organically. It feels cheap and uninspired. Honestly, you play as siblings in a desert town who explores ruins for treasure, or something? And two different empires are now waging war on your doorstep and they're both terrible. And everyone in the town seems terrible too? Combat mechanics have potential, but the combat itself gets repetitive. And can be at times frustrating, when enemies spawn randomly behind your front line fighters, or clunky targeting mechanisms mean that your fighters that you just moved out of an area of effect will move straight back into it. I guess clunky is the best word to describe this mess. UI is clunky. Leveling is clunky. Combat is clunky. The animation is clunky. The story and plot is clunky. Controls are clunky. Best thing about this game is that it was only $12, and I guess that was worth the 6ish hours I actually spent playing this.
赞!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DuckTales: Remastered | $559.9K | 7.9K | 88% | $2.99 |
| Phonopolis | $559.5K | 1.5K | 93% | $19.99 |
| IL-2 Sturmovik: Cliffs of Dover Blitz Edition | $560.1K | 1.8K | 70% | $9.99 |
| Organ Trail: Director's Cut | $559.4K | 3.1K | 88% | $4.99 |
| STARSEEKER: Astroneer Expeditions | $559.2K | 725 | 57% | $29.99 |
| The Greatest Penguin Heist of All Time | $560.4K | 2.9K | 89% | $7.49 |