
Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.86/day in the week after.
About

Dark Envoy brings classic RPG mechanics with a skill-based combat system built on classes and specializations, and blends it with diverse tactical options of approaching your battles. You control a party of relic hunters in a tale of destiny set in a conflict-torn world.

What unfolds when you combine the forces of Technology and Magic? A conflict which can have only one winner.


Enjoy the complete freedom of combat without the risk of it becoming monotonous or repetitive, as it continually offers fresh and exciting challenges. There are five different difficulty options, with the highest setting demanding you to effectively break the system.

Delve into a world of diversity as you explore our extensive roster featuring four core classes and a remarkable twelve distinct specializations, each offering a playstyle so unique that there's simply no comparing them to one another.


An extraordinary RPG system with such an expansive design that it nearly resembles a vast sandbox, it offers players boundless opportunities and creative freedom to explore and enjoy.


We don't simply tell; we illustrate choices that possess genuine significance, choices that bear substantial weight, shaping both the story and its conclusion.

They didn’t want to be pulled into all this, but others made this choice for them. Gather your unique party of companions. Your goal may not necessarily be to save the world but each other.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 921reviews | 70% | — | $134.5K |
| $9.89−67% | 140ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor UI - can't control characters in combat. Try to move? Fire ability. Try ability? Target cancelled.
听我一句劝,咱还是去玩时光之塔吧
Without a doubt a good game, but it has no shortage of flaws. Difficulty from overwhelming to non existent at the end and bugs even after DC. That being said, i'll certainly play any other games from these guys, this is a good "early days" game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot to like here, but a lot that's just kind of weird, or missed the mark. The story is kind of whatever, there are some glimpses of neat ideas here, but by and large it's pretty generic, choices don't seem to matter all that much beyond one slight fork that determines which faction will give you a couple missions in the middle of the game, and the characters have basically nothing going on, making drama or conflict fall flat. It's not offensively bad, just nothing special. Which is a shame, because there seems to be some interesting worldbuilding in the background that feels wasted on a fairly generic and awkward plot. The combat is sadly kind of jank. I played the game on hard, just to give some context. More often than not, it wastes its entire premise. You can tell that it really wants to be tactical, with sometimes very small AoEs, precise pathing, static traps or obstacles, summons that act like turrets, cover, and all that. But it's not. Every fight is a small clump of enemies, or a wave defense. There is no formation system to make sure your frontline actually enters the fight at the front, cover is pointless because it's destroyed a couple seconds into the fight more often than not, damage output on both sides is so high that healing feels almost worthless, and generally fights are over so quick that wasting time on proper positioning doesn't seem worth the effort. The consistently most effective strategy has been to pull all enemies into a ball and then drop every skill you have in there. There's good ideas here, skills and classes are decently well designed, but the system just doesn't support what the combat wants to be. Ultimately, I think the system would've been better as a classic turn-based one. The frantic nature of real time means that anything requiring finesse or some time to justify its existence just has no place. And then there's just a few weird things. Characters just stop getting skill points a couple levels before hitting the cap, but still get attribute points. The XP bar on the final level fills, but nothing happens when it's full. There's a whole ordering system for your party, but then formation is random. Movement speed bonuses only apply in combat, not during exploration, leading to a weird problem where you build your frontliner to be fast, but he has to wait out the stealth on combat entry timer for his speed to actually become available. Just very odd decisions. It's worth playing if you really feel the cRPG itch and can get it on a discount, but don't expect it to set the world on fire or any sort of deeply moving narrative.
Это скорее диаблойд с функцией тактической паузы, не знаю, у меня такое впечатление сложилось Персонажи чересчур нереалистичные, несмотря на мрачность происходящего вокруг, всё будто бы пропитано ванильностью. Акт 3 до безобразия затянут, на волевых проходил, просто чтобы закончить игру, скучно. Разработчикам надо было брать пример с Dragon Age первой + добавить что-то свое, а сейчас эта игра в принципе играбельна, но че так скучно то а?
Passei raiva do início ao final, os comandos são bem travados. A adaptação para jogar no controle ficou horrível. Você anda pelo mapa e seus personagens ficam engatados toda hora. A quantidade de itens que você ganha é enorme, mas 70% deles são lixo (peso na mochila). História fraca, com personagens fracos, não espere nada demais em narrativa! Porque eu fui até o final? O combate é bem legal, a construção de build ficou boa também, da vontade de macetar monstros, pena que a variedade de inimigos é pouca.
有一定潜力,系统也做了不少,技能、装备、制造、附魔什么的。但稍微多玩一会就觉得像是战斗又不痛快,剧情又老套,人物美术又塑料的鸡肋;找不出继续玩下去的动力。
It nicely scratches the nostalgic "tactical pause cRPG" itch, At first long skill cooldowns raised my eyebrow, but it quickly felt really fluid and dynamic. Classes are varied and seem interesting. I'm too early in to be able to tell anything solid about the story. It seems generic enough to accompany the gameplay, and to not bother you too much if you're not into it. I will definitely try to recruit a friend for the coop campaing. Would be even better if there was 4 people coop.
interesting alternative isometric action rpg though a little bit confusing from the start how to specialize different but with unlimited free skill resets very beginner friendly. really love the 12 percent slowmotion to regain fluid control when weak and clueless tg survive trial and error playstyle. need to gain more expertise very soon but time was not wasted so far. first update edit specialisation are a kind of disapointing without additional slots to put them in starting from level 8. luckily elementalist get an early lifesteal passive more than worth replacing the weakest adept slot have fun might uodate review further.
有卡有中文。配音不错,叙事上总有种编剧默认了玩家已经对世界观很了解的感觉,开头过个教程说得不够详细。战斗有减速状态下的半即时模式,玩法没什么亮点,感觉挺中庸的。剧情上有分歧点,带点选择取向元素,目前唯一的乐子是俩主角外形可以自定义+兄妹闲聊有点意思。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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