
Step into the world of Terrazael and lead soon-to-be legendary heroes in a quest to restore a land fractured by broken oaths, reckless wars, and untamed magic. Fight back in turn-based battles, manage character relationships, collect dangerous artifacts, and hopefully restore the world...
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About

Terrazael. A world torn apart by oathbreakers, warmongers, and wielders of forbidden arcane secrets.
A world on its last strand of hope brought to its knees by a Calamity centuries ago that tore down its mighty civilizations. Petty kings rule in place of grand emperors of old that wage fruitless, ill-advised wars picking over ancient ruins like glorified scavengers.
Lead a team of four students in the Brookstead Military Academy, who are shut down on the mysterious orders of King Varic. The ruler of the Kingdom of Delia is preparing to break a millennium-old treaty and Brookstead students make for fine cannon fodder... However, these four soldiers are destined for more than just acting as unwilling meat for another grinder.
They may not know it yet, but they will make their mark on history.

Lead soldiers into the fray across a world torn apart by endless war and magical cataclysms.
Fight through hand-crafted, turn-based combat scenarios spread out across 28 chapters, as rookies become veterans.
Test your tactical mettle. Maneuver, attack, break through, and - maybe - turn the tide of the war.
Engineer the rise of legends, from a pile of raw conscripts to a band of mythical heroes.

Carefully nurture your squad to ensure survival through long bouts to make a difference in a seemingly hopeless world.
Assemble the squad from 30 playable characters, with their own background, personality, and motivations, then train them and pick from 54 distinct classes, with their own iconic attacks and skills.
Outfit each team with hundreds of weapons and spells, from simple blades and missiles to ancient, eldritch artifacts that produce world-ending magic.
Defeat doesn’t mean permadeath, but there is a price to pay: Every time a warrior falls, it means a grave wound, a stat penalty, and weakening your squad.
Hope is a rare commodity in a world ruined by Calamity, good thing these heroes are filled to the brim.
Defy the fates and make a difference as the head of this unlikely band of heroes.
Watch characters bond together on the battlefield and their relationships evolve through 400 individual conversations.
Remember: Any hero can make a difference - if they live long enough.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fajny taktyczny RPG w stylu "Fire Emblem", którego niedawno ogłoszono trzecią część. Jakoś zawsze brakowało mi tego typu tytułów jako graczowi wyłącznie pecetowemu, także polecam.
第四章有严重bug。三个剧情人物转完职后模型消失,但能选中,属性全为0,一旦进入战斗就报错闪退,无法解决。重新打了一遍第三章再次进入第四章也一样,怎么会有这样严重的bug留到现在?
if you give it enough chapters to get going, it's actually a pretty good story and game although the beginning chapters are a bit slow and plain at first
Funny little game. They are trying to do something new with the Fire Emblem formular. I like the weapon system and how easily it is to build a newly recruited character into something your army is still in need of. Terrible soundtrack though. The music is truly unbearable.
It's a bit jank, but charming. Easy enough so far as to not be frustrating with the jank. The characters and world show a lot of heart and promise. I love the battle animations and the call back to classic Fire Emblem while doing some new things. Lots of UI/menu jank. I doubt things are balanced. Too many characters to get attached to or flesh out all of them. BUT so far an excellent time. Interested to see how it wraps up. A solid 7/10 game that is a fun time in between more serious endeavours.
끔찍한 한국어 번역 품질. 스토리가 중요한 게임에서 조잡한 1편 번역은 그대로 두고 2편만 번역하면 그랜절이라도 받을 줄 알았냐? 우리가 만만해?
平淡无奇的公路片剧情,平平无奇的关卡设计,主线关卡主角团成长的速度永远跟不上下一关获取的队友的等级和怪的等级,偏偏倒霉催的游戏后期堆怪严重又限制死了出战规模是十四个,系统强制让新队员占据一个小队位置,结果相同职业的英雄之间又不能交换已经强化好的武器,而因为是纯线性关卡没法刷级,前面等级落后的队友如果等级太低是基本没办法在下一级关拿出来练级的,堪称左右脑互搏(好在是后期没有强制要求使用主角5人通关的关卡)。整体的人物区分度也不高,大多数都是登场关露个脸熟就查无此人了,好几个角色定位重叠,而新人物又一定比老队友技能属性好,就很严重破坏传统日式战棋的那种一路上的陪伴感和养成感。死了随机降属性,如果扣的是血上限或者幸运值基本可以考虑换个人练了。 资源分配上前期强化材料极度稀缺,武器等级跟不上人物等级,后期队伍基本成型了获得溢出的强化材料又没有办法转化,实际上在20关左右的样子队伍武器成长就到头了,就该考虑花高价给大爹人物永久涨属性了(5000一个基本上涨力量和 幸运是最有用的) 6种基础职业+两次转职看似很丰富实则稀烂的平衡性,剑盾职业二转的冠军/斗士突出一个数值怪(高甲高攻反重甲)剩下三个分支防御者野蛮人和龙骑士就像是小丑(尤其是龙骑士白瞎了那么大一个模型本质虚胖,后期打哪个杂兵属性上都不占优势,打个奶都可能被1换1),游侠系不转职近战基本上就是活靶子,被近身手都还不了,攻击距离和伤害都被法师系完爆(甚至不如战斗奶),法师被近战贴脸直接还手一下一个重甲,盗贼系基本就靠缴械打点功能性,(爆发除了潜行者被动有概率瞬杀突出一个感人)元素士系只有风系枪男杀脆皮好用而且好出连击,星锤能算点皮糙肉厚,剩下火拳和雷拳像是做出来凑数的,奶系又有伤害又有奶量(奶系很强对吧,敌人也是这么想的)基于敌我负重差游戏的连击机制对于重型单位非常不友好,4种武器随时切换看着是很有想法,实战中还是数值为王命中率和暴击率都过于随机看脸,不是奶系职业基本没人选第四个均衡属性,后期的怪幸运就高得离谱,人均高闪避高暴击,打个脆皮法师没有配盗贼系克制运气不好能全折进去,而且变职的战法师皮糙肉厚,盗贼系根本打不动,到最后还得靠冠军大人的数值力大砖飞,我从拿到红毛女骑士以后每一关的mvp基本都是红毛了有没有懂的。
This is a great strategic RPG, kind of like a Fire Emblem lite. Great combat and character relationships, but with no busy work in between.
Good and challenging strategy game if you don't let Benji solo the entire enemy army.
8/10 game, definitely recommend but it has its flaws. As a Fire Emblem fan this game definitely caught my eye when I first saw it, the inspiration is obvious, and that's not a bad thing, because this game definitely delivers. Some of the flaws of the game don't really impact the experience cause they are little details but other ones can sometimes be frustrating. [b] Gameplay [/b] The game is definitely something you enjoy if you like tactical games, it has the typical FE leveling of class change at level 10 and 30, but since every character has a unique ability, it's really entertaining to see which combination of tier 2 and tier 3 classes will be best. There are 6 base classes and each of them can upgrade into 4 different tier 2 and 4 different tier 3 classes, a really great thing is that it's not linear, so if you pick tier 2 class number 1 you don't need to pick tier 3 class number 1, you can pick tier 3 class number 2 and there's no restriction, that's definitely positive since mixing classes can get you very interesting and powerful combinations. The combat in itself is good, like other tactical games you move the character on the grid and then you choose to attack or do something else, and if you attack the enemy will counterattack. One of the biggest flaws about the game is its maps, a lot of them are really frustrating and seem really on the enemy's side, and others are cheeseable in really easy ways, which loses the point of having a hard battle. For example, [spoiler] I've just finished the game, and on the last battle against the final boss there's a really easy way to exploit it so that he just doesn't attack you, and it's not something you actively try to do, it just happens playing casually (cause that's how it happened to me) if you put 4 characters surrounding him (I used Cia, Bianca, Caius, & Fenton) he just won't attack any of those units, and you can use an archer with 3 range (which I had 2, Rose and Sophia) and he can't counterattack them, so you can just spam both of her attacks and have no risk. [/spoiler] Even though you can cheese the map, it has two really cool gimmicks, and it's not the only map that has it, the maps have a lot of variety on the design of the map itself and on the objective, cause there's a lot more than just: "kill all enemies". [b] Story [/b] Definitely the weakest aspect of this game, at the start you think it's gonna talk about a war, but then it changes the plot and it's not only about the war. Sometimes I found myself lost in what the story was saying cause it didn't really feel connected or it felt out of the blue. Another somewhat weak point about how the story is explained is that there's no voice acting of the story itself, and I wouldn't say it is exactly a weak point, but sometimes it can feel like too much reading, especially cause the bonds are like that too. The bonds are the little stories that develop when you use 2 characters on the same map, it gives you more lore about them and they're really fun, sometimes it can be obvious what they're gonna talk about but some of them have really good twists which makes them really worth it to read. [b] Art [/b] In general this game is really pretty, I really liked the backgrounds even though they weren't a major thing while playing. The character sprites were really good too, and the map designs were pretty too. But the attack animations were just on a different level. Each class has 4 weapons, and each of them has a different animation when attacking, but the thing is, you can level up each of those weapons, and every new tier brings a new animation + some of the weapons have special colours when hitting a crit. And some of them even have unique animations when dodging, which just makes it better. But there's a really small thing that bothered me, and I saw it too many times cuz it was with my favourite character (or at least I only noticed it with her). When Cia is on her duelist class and she hits a crit, there's a single sprite of armor that will not move. It's not something big or something that hinders the enjoyment of playability, and it's so small that probably nobody noticed when testing the game, but I noticed and it bothered me XD. There are no cutscenes in the game, just sometimes a special background on really important parts of the story, it's not something bad about the game. [b] Sound [/b] The music was good, nothing that I will carry with me forever but enyobale to listen to while playing. The sounds of the weapons were really cool, but some of them are just extremely loud for no reason, I had to play the game on low volume because of it, and if I just took down the weapon sounds the normal ones won't be hearable and the loud ones will sound normal. [b] Characters [/b] I think the characters are very charismatic and have a lot more to them than it may seem at first glance. Especially with the bonds you can get to know them really well, and even though some may fall into some stereotypes, I think they are amazing. A lot of them seem like the have a parallelism with real life problems or positions, and I think it just adds to the game. There's a lot of variety between them, even if they're on the same class, which might make it seem like they would be similar in personality, and it's easy to feel related to some of them because of it. Overall it is a really fun game that sometimes can frustrate you a bit but it's still an amazing experience. Definitely recommend if you like tactical games or if you're a fire emblem fan. If you're not in those categories but still wanna try out the game I do recommend it anyways, it's on sale lots of times so if it isn't at the moment you're reading this just wait a bit, it will be worth it I promise.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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