
Noah lives with his eccentric father, who’s obsessed with Dictator X. When he joins a strange auction at a castle, he must work to solve mysteries hidden in the exhibits and uncover his father’s secrets. Risk everything to win—but what truth awaits? Story by Rika Suzuki!
Modeled estimate, not a reported figure. How we estimate →
A brand-new mystery adventure game, with both story and script written by Rika Suzuki, known for her brilliant work on Another Code/Trace Memory and Hotel Dusk: Room 215. It also features character design by Kohske, author/illustrator of GANGSTA., and music by Monster Hunter composer, Yuko Komiyama, and Tsukasa Masuko, composer for the Megami Tensei series. Directed and produced by Shinsuke Umeda (IzanagiGames).
- Explore freely within an old castle rendered in 3D
- Use reasoning and deduction to solve clues via the Word Cloud System
- Use memories to expose the truth via each Auction
In the exploration phase, you will search rooms and floors, and talk to other participants, revealing trauma and lies that will lead you to the truth each one keeps hidden.
Information you learn here will be stored in your Word Cloud, and can then be used to solve mysteries during each auction!
But in this place, the auction exhibits aren't bid on with money, but with memories.
Auction participants try to win their bids by offering their own memories, using a memory reconstruction device known as EPO.
But memories burdened by secrets or trauma can change completely, becoming distorted and incorrect.
If the participants offer incomplete memories, their auction bids will fail.
Noah must become their supporter, fixing each target's memory to ensure they are correct.
If the auction is a success, the truth will be revealed—unleashing the dramatic story behind each ill-fated auction exhibit.
1981, Somewhere in Europe.
Eighteen-year-old Noah is haunted by the memory of his mother abandoning him as a child.
He lives with his father Leonard, a failed writer obsessed with collecting items related to “Dictator X.”
Noah wishes he would stop, but Leonard refuses to give up his strange obsession, even as they struggle financially.
One day, an auction invitation arrives, addressed to Leonard. Ignoring Noah’s protests, Leonard sets off for the old castle where the auction is to be held, promising to tell Noah everything once he returns.
But Leonard never comes home. With no way to contact him, Noah heads to the castle himself, determined to bring him home—only to witness something shocking.
Trapped inside the castle with the other guests, Noah decided to accept the Auctioneer's invitation, and take part in the auction himself.
Noah Crawford (VA. Kengo Kawanishi)
Leonard Crawford (VA. Rikiya Koyama)
Edgar Schultz (VA. Daisuke Namikawa)
Christoph Treheim von Berg (VA. Nobunaga Shimazaki)
Otto Klein (VA. Shunsuke Takeuchi)
Karla Becker (VA. Maaya Uchida)
Lorraine Klopp (VA. Yui Ishikawa)
Hell (VA. Akira Ishida)
Auctioneer (VA. Show Hayami)
Title: Dark Auction
Genre: Mystery Adventure
Development / Marketing: IzanagiGames
Story / Script: Rika Suzuki (Another Code/Trace Memory and Hotel Dusk: Room 215)
Character Design: Kohske (GANGSTA.)
Music: Yuko Komiyama (Monster Hunter series), Tsukasa Masuko (Megami Tensei series)
Director / Producer: Shinsuke Umeda (IzanagiGames)
Copyright: © IzanagiGames, Inc. / GOOD SMILE COMPANY
* This game is a story about young people learning about the past, and striving to protect a peaceful future. Although memories related to past wars feature in this game, it does not in any way, seek to glorify or promote the crimes of war.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 226reviews | 65% | — | $129.7K |
| $34.99 | 104ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果这是个几十块的小游戏,我可能就捏着鼻子说点好话,可惜这玩意卖一百多,那就完全没法推荐了。 名义上说是啥暗黑拍卖,结果暗黑在哪?剧情比暗芝居还阳光。与其说是来参加拍卖不如说是来接受心理治疗的。最终章不许直播还以为至少会有个类似都市传说解体中心一样的大反转,结果就这?内心没有任何波动甚至有点想笑。
So, even ignoring the GenAi debacle surrounding most of this game it's pretty mediocre. I went into this expecting something along the lines of Hotel Dusk or Trace Memory, and I was very disappointed with what I found. It's fine as a visual novel, there's some interesting character details to be seen here and I will give it credit for completely blindsiding me with the twist at the end. But for all the good moments this game has, I find myself finding several more frustrating or even outright terrible ones. There isn't any player agency in the investigation segments. It's a simple go from point A to point B as shown by your minimap with basically 0 flavor or any extra crumbs to be found. Mysterious Coins, which one would assume are neat bonuses handed out for being thorough and wanting to explore the castle and its history, are just thrown in your path as another unmissable object to collect. Any time the player is required to use one of the many keywords discovered over the course of the game, the answer is handed to your or you are given such a softball question I struggle to think of a reason for the game to even pretend it's trying to get you to think. And then there's the Auction segments. Unlike other mystery Puzzle VNs like Ace Attorney or Danganronpa, there are no red herrings. When you need to find inconsistencies the game will always supply you with exactly the correct answers and you need to dip your toe into the tiny puddle that is figuring out which of these pegs go into which of the holes. If you can get this at a deep, deep discount it isn't a bad way to waste 10 hours, but I absolutely would not recommend anyone to pick this up at full price.
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普段、レビューはほとんど書かないがあまりにもだったので記しておきたい。 一言でいうなら酷い出来だった 鈴木理香さんのファンだったので、このゲームが発表されてからずっと楽しみにしていた ゲームというよりは少しだけ操作のできる映画のような感じだった、しかし操作性もひどく、オークション(オークションではない)自体も非常に単調ですごく苦痛だった。 ストーリーは途中まではなるほど…と思っていたがラストで意味のわからない急展開なファンタジーものになる 単調で退屈なストーリーとオークションパートをを耐えた先にこれは愕然とした イラストとフルボイスの点だけはすごくよかったが、非常に残念なゲームだった。 クラファン+フルプライスで購入したが後悔しかない
14時間でクリア。 ウィッシュルームは謎解きが難しかったけど、今作は基本的には読み物で謎解き要素はほとんどない。 オークションパートで少しはゲーム要素があるけど、基本的には自由度がない読み物。 移動パートも次行くところが常に示されているのでただの作業。 基本的には朝から夕方まで人と話して図書室で本を読む、夜はオークション(とは言ってもオークションではない)。 これを登場人物分繰り返すので、単調で何回か寝落ちしてしまった。 最終的にはストーリーは「これじゃない感」へ(個人的に)。 おそらくパート2のために、様々な謎を残していると思うけど消化不良もいいところ。 とは言っても14時間くじけずに遊べたのでぎりおすすめで。
如果让我用两个字形容这款游戏的话,就是: 无聊。 这是一款黄金厕纸。如果抛开主线剧情的话可以打到一个很高的分数。 优秀的美术,作画,音乐,配音,人设,可爱的日常小互动,完全可以给到高分。 但是糟糕的3d建模,意义不明的地图设计,枯燥乏味的主线,跳脱的剧情和逻辑,以及毫无难度的推理都将这个打着悬疑剧情向标签的游戏推到了风口浪尖。实在是让人提不起劲。 但是为什么我还是要推荐呢?因为他埋了续作的伏笔啊,我想看他怎么胡扯下去把故事圆回来,也想多看看人物美丽的脸。更重要的是大家都要一起来受苦。(不是) 总之,如果出了续作我还是会买的,我可太想看看他怎么编故事了。
烂的不行,比异色代码还无聊,作者总有种写什么东西都写不透的感觉。这游戏要不是有石田彰和岛崎信长我是碰都不会碰的,开年第一赛博案底。而且看上去和异色代码一样还会有续作我真服了能不能放过大家。
我真不该顶着偏头痛花这个时间玩这东西,想到有一群成年人拿着众筹两次的钱做出来这种东西就原谅了我人生里的所有错误,我不好说是让人别玩这个东西比较好还是骗别人一起来赤石比较好,游戏本身真的没必要存在,你应该直接开个通道让我把钱直接打给コースケ,画真好看吧我被封面骗了两年结果你端出来这种东西,最要命的是你还非要顶着x的名字然后把故事写成这样,除了噱头还有第二个意义吗,为了挽回你的差评我的建议是联动一下假面骑士
单纯的无聊,烂而且意义不明的3d
私はこう思っている、キャラクターのイラストと声が好きであればこのゲームを買い、プレイした時、十分満足ができると。 シナリオ読了しました!クリア後レビューです。 他の方が言うように、アドベンチャー部分は拙く、ストレスを感じてしまうことが多いです。ADVが好き!ADV遊びたいという方にはおすすめできません。あと一気にやるのもお勧めしません。実際、途中でダレてつらかったです。プレイ時間の一部には放置してた時間も入ります。苦痛。 ストーリー部分は良いです。キャラクター、声優さん、話が気になるなら買って損はないと思います。推理はノアたちが頑張ってくれます。izanagigames、たまにセールしてるので値段が気になる方はセールの時にでも。 2週目の特典は特になさそうですが、さわりだけでも2週目おすすめします。 ちょいちょい突っ込みたくなるところはありますが、キャラクターがたってて愛着がわきました。エドガーとオットーとノアの絡みが特に好きでした。 ゲーム最初の注意書き通り、若者たちが未来を選択する話です。彼らの選択に幸あれ!続編お待ちしてます! 黒塗りがうまくいってなかったので一部消してます。
這遊戲的優點 1.插畫人設 2.全語音 沒了。 勉強看在插畫上給好評 如果想嘗試真的建議等打折再入手... 其實劇情如果看大綱可能還算合格的,但有種被遊戲系統給拖下水導致連劇情張力都描寫不夠 主要的問題 : 1.遊戲系統探索乏善可陳,除了劇情物件外完全沒有可以互動的東西 連角色除非必要對話也都不會出現在探索裡面,實在空虛 2.遊戲模式固定,其實固定不是壞事,但流程真的太毫無波瀾... 前面探索粗暴地把線索直接丟在你臉上,到該章角色房間點一點,之後再跑圖書館查資料秘密房間收線索就完事 等到拍賣開始就照著連連看就好,幾乎不用思考 唯一會出錯的大概就是找錯誤 而這個錯誤還是你前面流程拼出來的答案,這直接打臉EPO這個設定吧... 3.全語音,前面提到的優點反而變成拖累遊戲的一點 可能因為太燒錢了,中後期常常可以看到兼用卡對話,甚至文不對題的感覺 也有可能這個緣故導致角色對話大幅減少只剩必要的,甚至幾乎都是主角在獨腳戲 但很明顯玩家帶入感就不夠 劇情方面主角就是一個會走路的媚魔 就算當臥底當的再彆腳,其他人好感度無條件升滿也是強行可以圓過去 後面看每個人都想當諾亞的支援者這修羅場真的很好笑 前面章節就看主角群邊完成父母輩的記憶邊解開自己與父母輩的心結 但除了第一章可能有點關聯外,後面父母輩的記憶跟解開自己的心結完全打不著關係 [spoiler]奧托想藉由這次拍賣擺脫對老爸的童年陰影 但跑完記憶只知道老爸曾是奧運運動員,但是因為渾蛋教練被搞到殘廢 參加完拍賣之後身體又更不好病逝 但是老爸死前對渾蛋教練都還是很好耶,你該介意的點是這個吧 怎麼會覺得他們兩個人都很苦就這樣看開了[/spoiler] 甚至有些人問題可能根本解不了,對我就是說卡爾拉 [spoiler] 卡爾拉因為爺爺的心願來參加拍賣 到了該章才揭露爺爺對他及媽媽的控制欲,爸爸甚至因為這樣被迫背黑鍋流亡在外 但就算如此他還是有對爺爺的愛感到矛盾 跑完爺爺的記憶後,居然覺得能體諒爺爺了一點 爸爸的問題也就這樣不管了 [/spoiler] 克里斯多夫則是自己的潛在問題[spoiler](疑似殺人)[/spoiler]沒有絲毫解決,只有最後交到主角這群朋友勉強有改善...嗎? 但是四個男人裡討論主線就你被排除在外,真的很像被排擠 爆點部分要等到5章以後才有,收伏筆部分則是通通放在倒數2章內... 主角爸的伏筆則是收的毫無鋪陳 雖然已經知道有EPO這科幻設定 但跳出更跳痛的設定反而只會覺得更虛幻 黑幕的動機勉強OK,但你有心結應該是要找前面失敗的主角爸再讓他挑戰一次 怎麼會是自己上... 跑這段只覺得很滑稽... 對主角爸的心結[spoiler]時空跳躍失敗的原因[/spoiler]反而最終章就隨便解掉了... 唯一比較驚喜的大概是某人的便當問題了,仔細對照每章開頭劇情其實是可以分出差別的 但也因為某人便當了,他幫主角與某人的動機就這樣不了了之了 最後也一副很像要出續作的樣子 但這種表現真的很難讓人覺得你有餘力出續作... 其實真的要說這遊戲架構並不差,改變呈現方式就會好很多... 譬如前面要找父母輩的記憶線索可以放在探索關卡裡,與該章主角一起探索,順便聊聊天知道父母輩的背景 甚至可以在線索不完全的情況下開始拍賣(給玩家提升難度),與其他參加者討論(增加互動) 也因為前面記憶的不完全導致後面的記憶有錯誤要重新再來一次etc EPO抓說謊這點設定也可以拿來暴露每個人的秘密順便解心結 不是在直接查資料甚至開始前直接找人對質就結束耶,很浪費這設定又沒辦法提升角色深度... 硬幣部分如果真的想直接放在劇情裡面的話,也可以放額外的部分當收集要素順便補完獨裁者線的支線劇情 只能說真的是設定OK,但表現上很殘念的作品 如果真的打算出續作的話,希望真的改善以上缺點
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