
This is a story about friendship, depression and the constant evaluation of life. Embark on the journey of your friends and learn about their dark and bright times in life - and yours, too.
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Languages: English, German
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[h1]«Dark and Bright»[/h1] Приключение с элементами аркады, квеста, головоломки и RPG в абстрактном мире на грани реальности. Геймплей: https://www.youtube.com/watch?v=0ltFveGtOHE Эту эмоциональную историю оформили в виде необычного приключения. Играть будем четырьмя разными персонажами, каждый с уникальными умениями, которые понадобятся для прохождения. В «Dark and Bright» 15 уровней. Они представляют собой локации, на которых надо собирать сферы и квадраты (местные денежки, на которые можно прокачивать персонажа). Прохождение уровней потребует не только аркадных навыков, придется проходить небольшие квесты и решать головоломки. Чтобы получить некоторые сферы придется побегать, чтобы добраться до других надо будет воспользоваться специальными умениями (невидимостью, левитацией и т.д.). Игра поразила сочетанием жанров, стильной рисовкой и великолепным музыкальным оформлением. Даже не верится, что на поднадоевшем «RPG Maker» можно сделать нечто подобное! Внешне игру даже не с чем сравнить. Она особая и очаровательная. Звуки, музыка и стильные рисунки заслуживают отдельной похвалы. Любителям жанра рекомендую в коллекцию! [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
In Dark and Bright you play Gourchweasel and his friends and you help them to find out more about that weird world they're travelling through. The game combines some RPG elements with arcade or puzzle elements, but all in all it is a story-driven game with a focus on what's happening to the four friends in that abstract world. And that's what I like about the game the most - the story is good! Really. I enjoyed it a lot, also a lot more than in some other, bigger and well-known RPGs. The game does a great job in telling the player the right amount of information (or only vague hints in the beginning) so that I was always interested in how the story continues. It all starts with a mysterious cutscene about two unknown characters at a bonfire - then we're following Grouchweasel on his journey. And that journey is weird, confusing, but interesting and also thrilling at the same time. There are many things that made me enjoy it so much - things happening again with small changes to the dialogues, the memories becoming more and more intense as you progress, mysterious characters who sometimes totally confuse you, the whole tone to everything with these simple but weird graphics which fit well to the overall atmosphere. I can't write more about that without spoilers. Maybe this story will also make you think a little bit about your own life, which I find amazing. So, if you're a fan of good stories in RPGs - this might be the right game for you! The gameplay experience I've had was okay, but nothing spectacular. You need to accomplish several levels to progress with the story. The levels were okay, some were awesome like the disco because of the music and the whole feeling, others were more mediocre I think. The more levels you accomplish, the more and more challenging they become. However, the difficulty was just perfect for me when I played on Normal or sometimes even Challenging. I can't really recommend Difficult, it was too hard and resulted in a permanent death for me, kind of xD I think after you get used to the characters' special skills, you can have a nice time playing the game. I enjoyed improving their skills and levitating or being invisible for a long time. But I really needed to get used to it. Sometimes I just forgot that a particular skill could have helped me a lot in several situations, which I found out only later. Also, I just kept forgetting that I unlocked some of the bonus levels. You just tend to forget that after completing a task for an NPC, you need to return to them so that they unlock something for you. I think the interface could be improved here, or at least the player should be reminded or anything. There is also optional content like a Colosseum where you can fight a lot, or some extra levels which are highly difficult. All in all, I've had a good experience playing the game and I can definitely recommend it! The story was thrilling and the characters were loveable! There are some RPG Maker games with very good stories out there and I'd say this one is one of them. The gameplay was okay, but not as exciting as the story.
RPG Maker strikes again! This is another low effort retro-pixel JRPG ripoff spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." This isn't even a good RPG Maker game. This one is notably differentiated because the developers threw away the RPG Maker asset flips in favour of EVEN WORSE hand drawn middle school level graphics. They are quite seriously worse than a chimpanzee operating MS Paint. Gamers who want a good retro gaming experience would be better off playing the original Final Fantasy games or one of the better RPG Maker games. This $8 game serves no purpose other to alert the authorties that Valve has zero quality control.
This game is so stupid but i love it
作为我在野蔷薇第一篇的测评,我的心情实在是很复杂。 因为这款游戏,我不知该如何去定义它。 从故事性上来说,它有很多以小见大富有哲思的对白与背景框架设置。 然而从游戏性上来说,它刻意而为之做烂的画风,以及配合BGM所营造出来让人很烦躁的心情,都使得游玩者无法享受游戏的乐趣。 以下从几个方面细节性讨论这款游戏。 截图: 游戏中的F12键为refresh the game与steam的截图键冲突。导致我无法截图且重启了好几遍游戏。我不知道游戏为什么要有这个按钮的设置。且这款游戏无法更改键位。所以这篇测评也无法提供游戏截图。 故事: 这个游戏讲述的是一个来到终点之站的小伙子的旅程。这是世界的最后一站,无法离开也无法回到之前的地方。你只能在这个没有色彩的世界之中,探索。白色是可以通过,黑色是无法通过。白色的小票是这里的货币,更是你的生命,你的游戏任务就是要获取小票,探索这个区域。 哲思: 这个游戏有很多有意思的对白。探讨人与人之间的关系。有许多情节设置也很能映射当今社会的现状。这是一个逃离原有生活的故事。逃离生活——回归生活。这便是一个哲学命题。所以这也很需要玩家耐性子去玩这款游戏。 画面: 这个游戏的画面让我不得不提到《大神:绝景版》这款游戏。初看2部作品画风有那么些相近,但实质上确是天差地别。这部游戏的画风可能是为了营造末世的那种荒凉气氛。为了使得厌世的气氛更加浓厚。但当你真的在游戏的过程中,会产生很厌烦的情绪。 BGM: BGM实在和画面太配了。这种搭配真的影响到了我的情绪,这或许就是开发者想要达到的结果。然而,就我个人而言是不喜欢这种厌世的感觉。 游戏性: 说是RPG,但实际上就是一个依靠反应力吃豆子的游戏。SHIFT为腾空键,飞行需要能量,而一次能量只能供给2格的飞行。然而稀烂画风带来的后遗症就是很多时候你无法判断眼前的地图障碍到底是几格。 同时,过关后的对于玩家的激励感不足。前面也说了这款游戏很容易让人失去耐心。然而繁琐的关卡设计之后若无法激励玩家,会使得你的故事再好,也无法让玩家有兴趣继续玩下去。 总结:6/10 这是一款偏向小众的游戏,有着忧郁的气质很不错的哲思底蕴。然而若非这类游戏的狂热爱好者,游戏营造的厌烦感很难使玩家持续投入到游戏所营造的世界当中。 建议故事的节奏感和游戏难度设置可以参考一下《艾迪芬奇的记忆》。 用欢快的语调讲述悲伤的故事。或是打一棒子给一个枣子。通过情绪反差来调动游戏者的积极性会是不错的做法! 同步测评发布于野蔷薇。 [url=https://cowlevel.net/game/Dark_and_Bright/review/2877030] 野蔷薇 [/url]
Great game. I enjoyed the story form the very intro onward. The game does a good job of delivering a type of introspective story driven style of progression. It made me want to know what these characters were thinking and how things are the way they are. The gameplay reminds me of a SNES style RPG but with more playful graphics. There is simplicity in the design but it also feels like a lived in world. I am looking forward to completing the game and I hope more content in the future.
Lange habe ich dieses Spiel vor mich hin geschoben. Leider zu Unrecht. Das Spiel ist ein sehr gutes Beispiel wie man gute Spiele machen kann, die mit dem RPG Maker erstellt worden sind. Die Grafische Darstellung ist Gewöhnungsbedürftig passt aber sehr gut zu dem Stil des Spiels. Das Spiel steht auf Deutsch und Englisch zur Verfügung und bietet verschiedene Schwierigkeitsgrade um den Spieler zu Fordern. Die Story ist Spannend und gepflückt mit Humor der mir sehr gut gefällt. Das Spiel mischt Rätsel und Geschicklichkeit meiner Meinung nach sehr gut, wobei auch das Gameplay vollkommen in Ordnung ist. Man kann die Charaktere die man in laufe der Story kennen lernt wechseln und so verschiedene Fähigkeiten einsetzen, je nachdem welche gerade benötigt wird. Darüber hinaus kann man seine Charaktere aufleveln und seine Fähigkeiten verbessern, Errungenschaften freischalten und Bonuslevel freischalten die den Charakter auf eine neue Art und Weise herausfordern. Der Preis für dieses Spiel ist vollkommen Gerechtfertigt und kann das Spiel jedem Empfehlen der auf den Grafikstil sowie 2D-Geschicklichkeit steht.
首先感谢奶牛关提供的评测机会. 那么接下来说说游戏, 怎么说呢,依照目前玩家的眼光,单这flash画面就会被大部分玩家淘汰,在经过简单地试玩后,我发现游戏的内容也确实可圈可点 优点 -剧情的设计比较细腻,打开游戏的第一段剧情直接明了地进入"Dark"的内容,剧情中人物间的对话 在营造出一种严肃的氛围的同时也给玩家带来了一定的思考,借此玩家能够比较轻松的投入到游戏 中,也会让人好奇人物接下来的发展如何 -音效采用人声,这一点很有意思,可以看出来作者蛮用心的 -游戏教程的出现方式是我比较喜欢的,通过解说式的小提示出现而并非僵硬的展示快捷键 缺点 -游戏的关卡设计不是特别合理,首先,开场个人铺垫的剧情很吸引人,但是游戏内容却是十分出 戏的收集任务,在我的预想中,它应当是如DISTRAINT一般的解密游戏,通过亲身经历某个事件, 由小至大慢慢展现出人物的悲剧故事或这个游戏中所蕴含的某种思想 具体不合理的地方还有以下几点: ~收集品的出现(Quadratos和Orbs)莫名奇妙,游戏的初始剧情内并没有提及,虽然可 以用梦境来解释,但是依旧很怪异 ~收集一定数量的Orbs进入下一关,其实收集道具以继续关卡的设定在很多游戏中都有 出现,但是那些设定往往伴随着一定的存在意义以及逻辑,例如收集一把钥匙开一扇门、获取一 个重要道具(证据、某个相关npc的触发道具...)以触发剧情...而Orbs不具备以上条件。而 Quadratos的设定也比较费解,游戏中玩家可以通过收集Quadratos来积攒资金用于消费或是提升 能力,但是Quadratos本身在这个游戏中是什么,也就是对于这个东西本身的解释是不具体的 以上这些元素导致在进入游戏的正式内容时,有很大的落差感 ~敌对生物的设定也比较出戏,Dark Red(教程关卡),不可攻击的生物,虽然不是很清 楚具体是什么生物,但它给我的感觉像是为了迎合LK系统和Orbs手机系统而产生的以扣除LK值为 目的的一种设计,在教程关卡后的第一个正式关卡中,公司职员的冲撞也会使玩家的LK值下降,以 及教程关卡中介绍的可消灭的紫色生物竟然也出现在了公司里,虽然以上这一切都能用梦境来解 释,不过未免显得太过敷衍 ~游戏中的碰撞判定需要玩家去适应,某些地方的体积判断和视觉所见有些差异(此处 强调的是景物边界),游戏中还有一处比较奇怪,那就是玩家在石头和桌面上无法移动,而飞行技 能(shift)在落到石头和桌面上的Quadratos所在的位置时uatdrato,并不能判定uatdratos收集 (这一点并不局限于桌子和石头这类暂且归为景物的东西上的Quadratos,只不过配合在这些景 物上无法移动的设定后,导致了Quadratos无法收集这一结果) -游戏画面不只是作者刻意为之还是...总之,在体验剧情时没多大影响,反倒是有一种奇特的氛 围,但是,建议可以加上些阴影,可以较大程度改善游戏感官(层次感),通过添加光影,哪怕是简 单的光影,对于游戏氛围的影响也是巨大的 -游戏无法修改快捷键 目前只有以上这些想法,至于有什么更多的优缺点,以及针对这些问题有哪些改善方案,还需要经过一段时间的游戏体验 虽说游戏似没那么令人满意,但是游戏的剧情还是不错的 以上,都是个人看法,仅供参考 收起
Смесь RPG и головоломки с глубоким сюжетом. Нам предстоит помочь главному герою в его приключениях в мире «тьмы и света». Это необычная RPG на RPG Maker. Графика полностью переработана, тут вы не увидите знакомые анимешные лица. Все в стиле рисунков, с своеобразной анимацией и звуками. В игре бродим по миру и выполняем задания. Вместо пошаговых боев на локациях собираем предметы, квадратные монеты, уничтожаем врагов. Врагов красного цвета убить нельзя, их придется обходить стороной. Чтобы преодолеть преграды и обойти врагов придется пользоваться особыми умениями каждого из четырех персонажей. Персонажи будут добавляться по мере прохождения. Чтобы воспользоваться умением, нужно подобрать особую энергию. Она позволит включить умение на короткое время. Увлекательная игра. Геймплей аркадный, а не пошаговый. Понравилось оформление и стиль. Единственный минус – нет поддержки русского языка.
This is a good game, I enjoy it very much! This game has just a tone to it that makes it feel intense in a way, like you're playing something funny and weird in the beginning, but you're well advised to prepare for something big to come. I was thrilled to experience there actually seems to be a deeper meaning behind many of the things that happen. So, after revealing the first memories in the game, I was totally into the story and I'm excited for the outcome of everything, and the fates of the lovely written characters. Totally recommend!
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