
A Three Kingdoms-themed tactical chess game with light strategy and easy controls. Step into the era as a strategist, use over 200 historical figures—each with unique traits and counters—to form teams, revisit key battles, and shape outcomes with your tactics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Danmo Three Kingdoms: Battle of Wits is a strategy game set in the turbulent era of the Three Kingdoms, blending traditional board game thinking with sandbox-style wargame gameplay. With straightforward rules and clear strategic depth, it offers an immersive experience of "commanding the world as on a chessboard." Here are the key features of the gameplay:

Skip the early grind and dive straight into tactical maneuvering from the moment you enter the battlefield. Leverage troop type counters, commander synergies, and terrain advantages to capture key cities within a limited number of turns—whether through a direct stronghold assault or by cutting enemy supply lines. Every deployment of your forces is a test of your wisdom and courage.

Transcend the boundaries of nations and factions to assemble your ultimate team freely. Witness Lü Bu and Guan Yu fighting side by side, or have Diaochan and the Qiao sisters unleash their charm together on the same stage. Here, you can recruit the greatest, whether for their strength or their beauty.

In Danmo Three Kingdoms: Battle of Wits, we aim not only to recreate the turbulent upheavals of the Three Kingdoms era but also to grant you the power to rewrite history. From grand alliances to lone-wolf campaigns, every conflict is born from the crucial decisions shared by the Lord and the Strategist. Whether you choose to aid a destined ruler or carve your own unique path through the chaos, we hope this work presents you with a tapestry of strategy—one to reflect upon, replay, and rethink.

The game supports online matches for up to eight players, allowing you to compete against strategists from around the world.Win battles and campaigns to unlock more Three Kingdoms heroes. Commander combinations, tactical adaptations, and timely stratagems—every move is a test of strategic wits, and every match holds the potential to reshape the outcome of the era.Win battles and campaigns to unlock more Three Kingdoms heroes.
Within the confines of the board, you script centuries of turmoil; with a single piece placed, destinies rise and fall.
Master Strategist, the war drums echo—step into the fray and claim the realm.
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We are an independent Chinese development team passionate about history and strategy games. During development, just finalizing the art style alone went through more than five iterations. For us, this process was both a series of sprints and a long-distance journey. We ran back and forth between realism and artistic expression multiple times before finally finding the path we're on now—a style that won't overwhelm you with heavy colors nor leave you unimpressed with faint lines.
It’s like a brilliant strategist in the midst of battle—not stealing the general’s spotlight, but stepping in at the key moment to bring the entire campaign to life.
The game is still in development, and we sincerely welcome your active feedback to help us keep improving. We plan to add more Three Kingdoms commanders in future updates, along with continuously developing new storylines for everyone to experience!
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这次更新的40个新武将含金量很高,司马家族的技能机制明显是为了克制之前的某些流派设计的,策略深度又上了一层楼。新开的6个战役剧本难度不低,但好在现在有无限回合的自定义选项,容错率高了很多,适合我这种喜欢慢慢思考布局的。水墨立绘依然是顶级的,看着司马师、司马昭在棋盘上的样子,代入感拉满。虽然UI还有进步空间,但核心玩法的填充值得肯定。
这波更新有点猛啊,本来以为就是修修bug,结果直接塞了40个人。新剧本难度适中,主要是不用被回合数追着跑了,体验好了很多。就是声望虽然好获取了点,但想要全收集还是得肝,希望能再出点加声望的日常任务。
必须要夸一下这个无限回合的自定义选项,以前为了赶在回合结束前打完,经常被迫冲脸导致翻车,现在终于可以安安心心玩战术穿插了。不过感觉AI在战役里还是有点让人摸不着头脑,有时候会莫名其妙送死。总体来说,这版本比刚发售那会儿完善太多,喜欢战棋的可以入了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
讲真,败亦有赏这个机制早就该加了。之前打那个高难度关卡,试错成本太高,输一把一小时白打,心态直接炸裂。现在输了给资源,反而鼓励我去试那种兵力极少的极限流打法。这种改动才是懂玩家的,不像某些厂商只会教玩家玩游戏。
好游戏,但是玩法稍微单调了点,纯下棋游戏
我就想问问制作组,之前的回合限制是谁想出来的?差点毁了这个游戏。还好这次更新出了无限回合,终于能玩出点战棋的味道了,不用火急火燎地赶路。配合那种后期发力的武将,现在可以慢慢布阵,玩这种乌龟流战术才叫策略嘛。
有一说一,把在野武将全部买完的感觉太无敌了,整整3页半的名将录,看着就舒服。现在的混战确实刺激,几十个武将堆在一起乱杀。但是!强烈建议加个战报系统,迫切需要!有时候场面太乱,根本看不清对面怎么就把我秒了,没法复盘真的很伤。
[h1]《丹墨三国:弈》简评[/h1] 这款三国题材的战略游戏,以回合制棋盘游戏的大地图玩法,用最直接的数值比拼,通过兵力加减乘除的计算,通过玩家的智慧和谋略,实现攻城掠地、一统天下的壮志。别看游戏都是最简单的数值计算,但是如何派兵遣将、如何排兵布阵、如何部署进攻、如何使用军略等等,都是非常有策略的。因此,千万别由于本作的内政系统、战斗系统、攻城系统都非常简洁,就有挑战难度很简单的错误认知,想要成就千秋霸业,还真没有想象中的那么容易。 相较于《三国群英传》、《三国志》这两个经典的三国题材大战略游戏,《丹墨三国:弈》可谓是相当低配版本的。内政系统超级简化,养成体系相当轻度,战斗环节自动播放……总之,没有那些复杂繁琐的机制,这也就让本作上手还是相当轻松的,基本过一遍教程看完文字内容再实操一下,就欧克明白了。 那么这种战争游戏,无论规则如何,总归是需要用到一套能够决定每一场对局战斗胜负的关键机制,而本作就很直接,就是用最浅显的“战力值”来判定输赢,即参战两方军队的战力值大小。由于战斗采用自动播放,战斗期间玩家无法插手也就是坐等结束而已,这也就说明了战斗其实从触发战斗之时,就已经决定了这一场局部战斗的胜负了。玩家想要想方设法的改变这一场的结局,就得在两兵相接前的准备阶段就开始部署谋划。 别看每一回合的部署谋划,操作层面小手一动鼠标一滑,计算方面简简单单加减乘除,但是者想要实现以弱胜强的逆转、保持以势压人的顺境,那也不是摆在纸上的谈兵论法。例如, 行动:如何利用好低战力棋子优先行动的基础规则。 军略:如何在最合适的时机安排每一局游戏中只能使用一次的军略。 兵种:如何利用“骑>步>弓>骑”的克制关系排兵布阵。 进攻:如何妥善规划进攻的目标、路线等。 …… 这些全都是有策略、要脑子的,而且还不止这些,将领、地形、城池等等,也都是这加减乘除计算中的一环,在环环相扣、层层叠加的计算之下,不同的谋划和布局真就是开创不同的发展走向。 此外,玩三国题材带有战略元素之类的策略游戏,除了摧城拔寨、攻城掠地之外,收集历史文臣武将也是一大成就,看着这些人才全部都集中于自家麾下,这种成就感是极好的。遥想二十年前的时候玩《三国群英传7》,利用招募、说服、纳降等方式全搜集800余名武将,这可是比称霸全国、一统天下还要来的兴奋。那么本作《丹墨三国:弈》中,也是有武将招募的,这个招募是在游戏首页,消耗名望随机在武将池子里抽取(不会重复获取),大将63位、名将49位、神将48位,合计160位将领,数量绝对不算少的,但是咱希望还可以更多的,多来点咯。哪怕是游戏里吕绮玲、马云禄这类虚构人设,蔡文姬、甄宓这类知名人物,咱也可以有不是,毕竟游戏中不仅有大乔、小乔,还有董白、邹氏,也不差更多的角色了。 最后,如果游戏能够开放创意工坊,可以添加各种类型的MOD(功能、主题、英雄、美术等),那就更好了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
地图大了,人多了,钱也够花了,这波更新诚意没得说。但也暴露了操作上的短板,特别是那个复活放置,真的是繁琐操作之王,一次点十几次谁受得了。还有就是截图都截不全的大地图,是不是可以考虑出个全局视角的缩放?不然总感觉在盲人摸象。
本来想给差评的,因为之前的BUG太多。但这次更新确实把最恶心的几个点都改了。输了给经验,没了回合限制,这两点直接把游戏体验从“坐牢”变成了“享受”。虽然画面还是那个味儿,但玩起来顺手多了,适合春节在家打发时间。
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