
A Three Kingdoms-themed tactical chess game with light strategy and easy controls. Step into the era as a strategist, use over 200 historical figures—each with unique traits and counters—to form teams, revisit key battles, and shape outcomes with your tactics.
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About

Danmo Three Kingdoms: Battle of Wits is a strategy game set in the turbulent era of the Three Kingdoms, blending traditional board game thinking with sandbox-style wargame gameplay. With straightforward rules and clear strategic depth, it offers an immersive experience of "commanding the world as on a chessboard." Here are the key features of the gameplay:

Skip the early grind and dive straight into tactical maneuvering from the moment you enter the battlefield. Leverage troop type counters, commander synergies, and terrain advantages to capture key cities within a limited number of turns—whether through a direct stronghold assault or by cutting enemy supply lines. Every deployment of your forces is a test of your wisdom and courage.

Transcend the boundaries of nations and factions to assemble your ultimate team freely. Witness Lü Bu and Guan Yu fighting side by side, or have Diaochan and the Qiao sisters unleash their charm together on the same stage. Here, you can recruit the greatest, whether for their strength or their beauty.

In Danmo Three Kingdoms: Battle of Wits, we aim not only to recreate the turbulent upheavals of the Three Kingdoms era but also to grant you the power to rewrite history. From grand alliances to lone-wolf campaigns, every conflict is born from the crucial decisions shared by the Lord and the Strategist. Whether you choose to aid a destined ruler or carve your own unique path through the chaos, we hope this work presents you with a tapestry of strategy—one to reflect upon, replay, and rethink.

The game supports online matches for up to eight players, allowing you to compete against strategists from around the world.Win battles and campaigns to unlock more Three Kingdoms heroes. Commander combinations, tactical adaptations, and timely stratagems—every move is a test of strategic wits, and every match holds the potential to reshape the outcome of the era.Win battles and campaigns to unlock more Three Kingdoms heroes.
Within the confines of the board, you script centuries of turmoil; with a single piece placed, destinies rise and fall.
Master Strategist, the war drums echo—step into the fray and claim the realm.
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We are an independent Chinese development team passionate about history and strategy games. During development, just finalizing the art style alone went through more than five iterations. For us, this process was both a series of sprints and a long-distance journey. We ran back and forth between realism and artistic expression multiple times before finally finding the path we're on now—a style that won't overwhelm you with heavy colors nor leave you unimpressed with faint lines.
It’s like a brilliant strategist in the midst of battle—not stealing the general’s spotlight, but stepping in at the key moment to bring the entire campaign to life.
The game is still in development, and we sincerely welcome your active feedback to help us keep improving. We plan to add more Three Kingdoms commanders in future updates, along with continuously developing new storylines for everyone to experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
之前的版本感觉像个半成品,主要是正反馈太少。现在的节奏是:打战役 -> 遇到瓶颈 -> 针对性录用新武将/利用失败奖励强化 -> 换战术过关。这个闭环终于打通了。特别是新增的那6个战役,设计感比以前强很多,不再是一马平川的对砍,很多关卡需要你利用特性去解题。虽然小问题还是有,但只要玩法好玩,这都不是事儿。
有一说一,把在野武将全部买完的感觉太无敌了,整整3页半的名将录,看着就舒服。现在的混战确实刺激,几十个武将堆在一起乱杀。但是!强烈建议加个战报系统,迫切需要!有时候场面太乱,根本看不清对面怎么就把我秒了,没法复盘真的很伤。
从机制上来说,这游戏其实很硬核。这次更新虽然加了所谓的福利和减负,但核心难度其实没降,反而是上限高了。比如那个新增的高难度成就,如果你不懂怎么利用地形卡位,不懂怎么控制兵力来抢先手,给你再多资源也白搭。好在现在内政能主动找人了,缺啥补啥,不用再因为缺个关键辅助而卡关一整天。这种把运气成分剥离,纯看操作和脑子的改动,还是可以的。
这波更新有点猛啊,本来以为就是修修bug,结果直接塞了40个人。新剧本难度适中,主要是不用被回合数追着跑了,体验好了很多。就是声望虽然好获取了点,但想要全收集还是得肝,希望能再出点加声望的日常任务。
之前吐槽过招人全靠脸,现在终于能主动去录用在野武将了,这点必须点赞,前期节奏舒服多了。40个新武将确实量大管饱,立绘依然保持了高水准的水墨风。但这联机还是有点难排,建议官方搞个活动拉拉人气,不然PVP这块太浪费了。
这游戏终于把输了白打这个最大的毒点改了,之前打战役惜败真的是搞心态,现在好歹给点经验资源,这种挫败感少了很多。新出的司马家几个武将技能有点意思,跟之前的流派不太一样。
三国可以说是最热门的国游选题,红海中的红海,在这种处境下,一个独游新作想要脱颖而出,所需要的就是题材以外的创新了。《丹墨三国 弈》则是一款沙盘战旗游戏,玩法简明轻量,易于上手,但也没什么战术空间,基本就是兵种克制+比大小。游戏的立绘相当不错,算是一大亮点,虽然时有AI的影子,但是不会过度影响观感,就是UI设计这块每台跟上,尤其是大部分游玩时间其实都在面对着配色刺眼的大地图,希望能尽快迭代掉。 《丹墨三国》的玩法很好上手,战前,你需要出战点数的限制下,指派一定数量武将组合,在一定回合限制内,通过移动棋子,完成“占领对方城池”一类的目标即可。而对于具体的战斗,就是基于数值,再加上兵种、军略(技能)等有限的策略元素,比如步-弓-骑三者的循环克制关系,然后轮流行动拼点数:本作选择放弃战术层面的策略空间,嫁接到了战前的部署上——用人话说就是:别想着战中的微操了,本作就没打算让你迂回包抄然后三个将兑掉对面500人,接战之前就做好部署才重要。 本作的封面美术和立绘确实不错,但就目前的内容量,大概也只能落得一句乏善可陈,一度以为这是EA,作者也说目前不完整,但是似乎后续更新计划主要以DLC形式推出,希望有开售的资金支持后,开发组可以让支持的玩家满意吧。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h2] 欲社稷危而复安,日月幽而复明 [/h2] 作为一个三国真爱粉,这下真能匡扶汉室了。在剧情模式下,我们扮演的是一位出世的高人,不忍面对战争下的百姓生灵涂炭。选择出世结束这场动乱。而剧情的解锁下,有着三条剧情线,是选择跟随仁爱的刘备还是自负的曹操,亦或者是勇猛的孙策,都在玩家的一念之间。 玩法是一如既往的战旗类型,但是核心在于兵种的克制,骑兵克制步兵,步兵克制弓兵,弓兵克制骑兵这种克制关系。攻击被克制的兵种造成双倍伤害,被自身克制的兵种攻击则无效伤,同兵种攻击则是正常伤害。所以在战前动员的时候,选择兵种就十分重要。在正确的选择下,可以轻松造成以弱胜强的局面。 虽然简单但是策略性还是很大的,选择兵种不能无脑选择,有人数限制,高点数的武将带多了就会造成只有将没有兵的局面,三个将打对面九个人,毫无疑问的会输掉对局,所以推荐带一个高点数武将加低点数炮灰来凑满人数。这样在进行大兵团作战的时候使用炮灰拖延对方军团的进攻节奏,武将就去偷家。在最后大优势的情况下,武将整合小兵,把对家兵团拆散逐一击破收城,别问为什么开局不去硬刚,因为正面对抗玩家弱的跟鸡蛋一样,一碰就碎,使用田忌赛马等各种策略赢得游戏才是上策。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
地图大了,人多了,钱也够花了,这波更新诚意没得说。但也暴露了操作上的短板,特别是那个复活放置,真的是繁琐操作之王,一次点十几次谁受得了。还有就是截图都截不全的大地图,是不是可以考虑出个全局视角的缩放?不然总感觉在盲人摸象。
之前我就吐槽过这游戏解锁武将太慢,输了还没收益,简直劝退。这次春节版本更新真的改到了心坎上!新增的“败亦有赏”太关键了,以前惜败简直想砸键盘,现在就算输了也有经验和资源,开荒新战役的压力小了很多。而且终于能主动录用武将了!不用再像个傻子一样等随机事件,前期阵容成型快了不止一点半点。这才是策略游戏该有的样子嘛。冲着这波优化和新出的内容,必须改个好评,大家春节可以放心入坑了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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