
"Well behaved women seldom make history." - Laurel Thatcher Ulrich This is the game where good girls get better by being bad! In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt...
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"Well behaved women seldom make history." - Laurel Thatcher Ulrich
This is the game where good girls get better by being bad!
In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt... Win boyfriends and other useful prizes. Expose the town's depraved secret before it entraps your girls.
Explore four beautiful game boards, dozens of character cards, and thousands of dialog cards (worn and aged from decades of neglect) which comprise the zany world of an American small town in the 1920s.
Encounter nearly a hundred individual personalities. These denizens form the core culture of intolerance and repression your girls can overcome with wit, charm, and brazenness.
Conflict using a variety of naughty mini-games: Taunt, Flirt, Fib and others to stand up against bullies, cozy up to boyfriends, and evade oppressive expectations.
Conquer increasingly more powerful faculty and townsfolk as the story develops from the curious, to the weird, to the absurd, finally to collapse down a frozen crevasse of all too real inhumanity. Only the victorious will emerge, smirks on their faces, heels on the throats of the wicked, and their futures assured of freedom.
Acquire dozens of prizes to swing games in your favor and help others along your journey. Gain experience and level up the talents of your gang members. Win boyfriends willing to sacrifice themselves for affection.
Wind your way through an epic of literary satire in an fantastical world where nothing is real but all is true, during a mythic time of social upheaval. Help the young women trapped in this world transform it for the betterment of all -- by misbehaving.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was fun for a while, but after one very tense point in the story in which [spoiler] a man almost dies [/spoiler], the game should have ended. Instead, it drags out and from what I read in the reviews, there's some disturbing stuff later in the game that I don't want to see. So I dropped it. Nevertheless, I enjoyed the first couple of hours, and I got it cheap as part of a bundle which is why I'm giving this a thumbs up.
A surprisingly clever gem! Great 20's themed art style and writing style, and numerous mini-games to model a subtly complex set of stats, mechanics, and roleplaying options.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Dangerous High School Girls in Trouble! is a boldly unconventional indie title that blends satire, strategy, and narrative experimentation into an experience that feels more like an interactive social board game than a traditional video game. Developed and published by Mousechief, it sets itself apart immediately through both theme and structure, placing players in control of a gang of teenage girls navigating and subverting the rigid social norms of a fictional American town in the 1920s. Rather than relying on combat, reflexes, or spectacle, the game builds its identity around conversation, manipulation, and clever use of social pressure, turning everyday interactions into its core form of conflict. The premise centers on rebellion in a society obsessed with conformity. You assemble a gang of high school girls, led by a chosen “Queen,” each member defined not by weapons or magic but by personality traits represented as card suits: Popularity, Rebellion, Glamour, and Savvy. These attributes shape how each girl performs in different situations and mini-games, making party composition a strategic choice rather than a cosmetic one. Recruiting and managing your gang becomes a central pillar of the experience, as success often depends on having the right mix of talents to deal with the town’s authority figures, gossip networks, and hidden power structures. Gameplay unfolds across a stylized, board-game-like map of Brigiton, where locations act as spaces to land on and characters function as challenges or opportunities. Instead of combat encounters, conflicts are resolved through a series of social mini-games with names like Taunt, Flirt, Expose, and Fib. Each mini-game represents a different kind of social maneuver, and choosing the right one is often as important as winning it. These encounters feel playful on the surface but carry meaningful consequences, such as gaining influence, uncovering secrets, or risking the loss of a gang member. The system cleverly reframes social interaction as a form of strategy, giving weight to words and reputation rather than force. Narratively, the game is both humorous and surprisingly layered. What begins as lighthearted mischief gradually reveals deeper undercurrents of hypocrisy, repression, and corruption beneath the town’s polite exterior. The writing leans heavily on satire, poking fun at moral panic, authority, and societal expectations, while still allowing moments of genuine intrigue and emotional investment. Characters you meet are often exaggerated archetypes, but their stories and reactions contribute to a sense that Brigiton is a living, interconnected place full of secrets waiting to be exposed. Visually, Dangerous High School Girls in Trouble! adopts a deliberately rough, hand-drawn aesthetic that reinforces its board-game identity. The art feels worn and storybook-like, as though you’re flipping through a well-loved tabletop game rather than navigating a polished digital world. While this style may initially feel crude or unrefined, it becomes an integral part of the game’s charm, aligning perfectly with its playful irreverence and historical setting. The presentation prioritizes clarity and personality over technical polish, which suits the game’s design philosophy well. Progression is handled through experience and leveling rather than equipment or loot. As your girls succeed in encounters, they grow stronger in their respective attributes, allowing for more reliable outcomes in future challenges. This RPG-like layer adds a sense of long-term planning, encouraging players to think ahead about which skills to develop and which girls to put at the forefront of key interactions. The presence of collectible items, special rewards, and even boyfriends—who can provide bonuses or act as expendable resources—adds further strategic depth without overwhelming the core systems. That said, the game is not without friction. Its mechanics can feel opaque at times, and outcomes occasionally hinge on luck in ways that may frustrate players who prefer full transparency. The board-style navigation can also become tedious, especially during longer sessions, as moving between locations lacks the immediacy of more conventional exploration systems. Additionally, the game’s tone and structure are so idiosyncratic that players expecting a standard RPG or adventure experience may struggle to adjust to its rhythm. Despite these rough edges, Dangerous High School Girls in Trouble! remains a standout example of indie creativity. It takes risks not just in presentation but in how it defines conflict, agency, and progression, offering an experience that feels genuinely different from most games on the platform. Its strength lies in its willingness to trust players to engage with abstract systems, satire, and unconventional mechanics in service of a coherent thematic vision. Ultimately, the game succeeds as both a critique and a celebration of social dynamics, wrapped in a format that rewards curiosity, experimentation, and strategic thinking. For players willing to embrace its oddities and look past its lack of traditional polish, Dangerous High School Girls in Trouble! delivers a memorable, thoughtful, and refreshingly original journey that proves games don’t need violence or spectacle to feel rebellious, engaging, or meaningful. Rating: 6/10
bad game
Idk what I was thinking when I bought this... Uninteresting story line and mini-games are boring.
Has an interesting style and premise, but the gameplay ultimately falls short. There's only a few minigames and none of them are fun.
Amazing...
Board Game. Language based mechanic, story driven. Interesting to unroll the silly plot, but the game play is weak.
5/10
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Players by region
Where this game's players are, estimated from review languages.
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