
"Well behaved women seldom make history." - Laurel Thatcher Ulrich This is the game where good girls get better by being bad! In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt...
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"Well behaved women seldom make history." - Laurel Thatcher Ulrich
This is the game where good girls get better by being bad!
In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt... Win boyfriends and other useful prizes. Expose the town's depraved secret before it entraps your girls.
Explore four beautiful game boards, dozens of character cards, and thousands of dialog cards (worn and aged from decades of neglect) which comprise the zany world of an American small town in the 1920s.
Encounter nearly a hundred individual personalities. These denizens form the core culture of intolerance and repression your girls can overcome with wit, charm, and brazenness.
Conflict using a variety of naughty mini-games: Taunt, Flirt, Fib and others to stand up against bullies, cozy up to boyfriends, and evade oppressive expectations.
Conquer increasingly more powerful faculty and townsfolk as the story develops from the curious, to the weird, to the absurd, finally to collapse down a frozen crevasse of all too real inhumanity. Only the victorious will emerge, smirks on their faces, heels on the throats of the wicked, and their futures assured of freedom.
Acquire dozens of prizes to swing games in your favor and help others along your journey. Gain experience and level up the talents of your gang members. Win boyfriends willing to sacrifice themselves for affection.
Wind your way through an epic of literary satire in an fantastical world where nothing is real but all is true, during a mythic time of social upheaval. Help the young women trapped in this world transform it for the betterment of all -- by misbehaving.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A surprisingly clever gem! Great 20's themed art style and writing style, and numerous mini-games to model a subtly complex set of stats, mechanics, and roleplaying options.
I know of no other game that explains the current political situation in America so well and so clearly. You may scoff at this statement for the first few hours of play, but the more you learn about the mysteries of the town, the more you will understand.
bad game
It was fun for a while, but after one very tense point in the story in which [spoiler] a man almost dies [/spoiler], the game should have ended. Instead, it drags out and from what I read in the reviews, there's some disturbing stuff later in the game that I don't want to see. So I dropped it. Nevertheless, I enjoyed the first couple of hours, and I got it cheap as part of a bundle which is why I'm giving this a thumbs up.
it was good
Bad
Interesting concept, unique systems, let down by miserable UI. In short, this is a very unique and potentially interesting board game that has been ported very poorly onto PC. I wanted to play more, but I genuinely could not go on because struggling with this game's UI is such a tedious, headache-inducing chore. Pros: - Interesting premise: this story takes place in a 1920s American High School, and your choice of main characters are all strong-willed teen girls. It's also probably a murder mystery (?!) Name me one other game story that comes anywhere close to this particular brand of strange. - Interesting and flavourful writing: what little I've seen of the story has been very charming and well-written. Very off-beat in that particular old-timey way. It's all the weird awkwardness of teenagers acting like they're all that while also being quite silly, with a 1920s spice. It's delightful. - Unique game mechanics: The primary game loop consists of uncovering story through 5 minigames that all play differently and require differing levels of luck and skill. As you progress, these minigames get progressively more difficult and require your characters to skill up to keep up with the challenge. Cons (AKA why having good UI is important): - The aspect ratio feels ancient and wonky, there's barely any space on the screen for all the info they're trying to show you thanks to poor space management. In fact, I closed and restarted the game 3 times because I thought for sure there was something wrong with the menu screen: the title card image was cropped. But no, it just looks Like That. - Very slow, repetitive scenes. There is a certain NPC who is just there to tell you "it's past curfew!" and running into him while trying to find side objectives is an exercise in complete frustration of skipping dialogue while the same music sting plays over and over. - The game board (map) is about 5 times bigger than the available aspect ratio of the game screen. No, you cannot zoom out. No, you cannot click and drag to pan. Your only way to navigate this game board is through painfully slow, single speed edge-scrolling. - Maybe just find what you're looking for on first pass? Impossible: map icons tell you that there is someone to speak to, but not who you're going to speak to nor for what reason. They have different icons, but they're completely random and unrelated to the actual content of the person you're about to click. - Speaking of icons, the game features four stats, represented by the four suites of poker cards. Each stat is good for a specific minigame. Good luck remembering this utterly unnecessary three-step translation. - You'll 'die' or fail frequently. So you are encouraged to save really frequently. Saving is a 4 click process. No Quick-Save/Quick-Load feature exists. - Music is charming at first, but tracks are short and loop a lot. Very few tracks actually exist. Compound this with the previously mentioned repetitive, slow encounters and the atrocious map navigation, and you will soon be playing this game on mute. TL;DR: Lots of potential for a really solid and enjoyable game; but only if you're willing to slog through the world's worst game UI system.
This is like a puzzle board game. It wasn't really my style of game. The art style makes it look like a board game and the music is period inspired. I found the gameplay to not be fun and the story was not for me. If you like card games or puzzles you may enjoy this.
I usually like narratives about 'bad girls', but the casual mini-games are unimmersive
As much as I have enjoyed this game, it's rather repetitive. Like the game starts out enjoyable, interesting and you're enjoying yourself but then you get entangled in another mystery. The first one regards the mail order catalog but after you save Max, you go into this whole plot with pogo sticks. Then, after that, there is ANOTHER plot and it just becomes a bit confusing. It's also hard to stay invested because of the mini games and I feel like getting the good end is next to impossible. I don't know, it's hard to replay this game just because it gets really boring really fast.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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