
"Well behaved women seldom make history." - Laurel Thatcher Ulrich This is the game where good girls get better by being bad! In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt...
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"Well behaved women seldom make history." - Laurel Thatcher Ulrich
This is the game where good girls get better by being bad!
In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt... Win boyfriends and other useful prizes. Expose the town's depraved secret before it entraps your girls.
Explore four beautiful game boards, dozens of character cards, and thousands of dialog cards (worn and aged from decades of neglect) which comprise the zany world of an American small town in the 1920s.
Encounter nearly a hundred individual personalities. These denizens form the core culture of intolerance and repression your girls can overcome with wit, charm, and brazenness.
Conflict using a variety of naughty mini-games: Taunt, Flirt, Fib and others to stand up against bullies, cozy up to boyfriends, and evade oppressive expectations.
Conquer increasingly more powerful faculty and townsfolk as the story develops from the curious, to the weird, to the absurd, finally to collapse down a frozen crevasse of all too real inhumanity. Only the victorious will emerge, smirks on their faces, heels on the throats of the wicked, and their futures assured of freedom.
Acquire dozens of prizes to swing games in your favor and help others along your journey. Gain experience and level up the talents of your gang members. Win boyfriends willing to sacrifice themselves for affection.
Wind your way through an epic of literary satire in an fantastical world where nothing is real but all is true, during a mythic time of social upheaval. Help the young women trapped in this world transform it for the betterment of all -- by misbehaving.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute and unique design, but under that it's four minigames over and over and they're grueling. Then I read the top review (with the plot spoilers) and I'm glad I didn't force myself through hours of plodding, repetitive minigames just for that.
In my ongoing and likely futile effort to write a Steam review for every game in my library (#307 out of 612)... it's time for Dangerous High School Girls in Trouble!. So I'm a sucker of historical settings, adventure games, and quirky titles--and Dangerous High School Girls in Trouble, henceforth DHSGIT, delivers on all three fronts. Neat, huh? More adventure than RPG, DHSGIT puts you in the role of an iconoclastic teenager sent off to a 1920s boarding school. You interact with NPCs and complete tasks/quests via nonviolent simulation-esque mini-games (lying, flirting, mocking, etc.). How you interact with NPCs affects how they treat you and how you progress through the game. You'll gather a gang of similarly rebellious youths, and wreak havoc on the conservative environs of the school and surrounding town. Personally I didn't find the core mechanics to be terribly compelling--they're very systems-driven, and I would have preferred something more narrative-driven--but still had a lot of fun with DHSGIT due to its wry sense of humor and affection parody of the era. Simply put, it's like Bully, but charming instead of cynical. Definitely one of the more memorable adventure games I've had the pleasure to try in this Impossible Quest of mine.
Can't even remember why I have this game. Probably from one of those bundles with tons of indie games in them. Obviously, I didn't expect much here (usually, those cheap indie games turn out to be a complete garbage) and launched the game just to see what did I paid for. But guess what? I've got hooked and was unable to stop playing until the very end. I've literally stopped playing bigger games and just sat there, playing this. Totally didn't expect that. So, what is this game? Well, that's the funniest part. The thing is... it's hard to tell. Just because it's pretty much a unique experience. [b]Dangerous High School Girls in Trouble![/b] is designed after a board game, but it's way more than that. It has a plot that involves the investigations and multiple endings, it has [b]RPG[/b] elements (you can manage your “party” and level up your characters), it has mini-games and even some visual novel parts. Board game element is pretty much all about the [b]UI[/b], though. It's just the way you control things here. So, don't expect dices and proper turns. Well, there [i]will[/i] be turns (of sort), since time in the game is turn-based and various events will require a certain time of the day to happen, but all in all, board game part is just the way you control things. The actual gameplay would require you to visit different places and talk to people to advance the plot. The problem is – people are usually pretty stubborn here and you'll need to convince them. How? By playing mini-games with them. And that's exactly where [b]RPG[/b] element becomes important. The better your stats will be – the better chances you'll get with mini-games. That's pretty much it. Sounds pretty simple, but the thing is – it's seriously addictive. Just walking around and uncovering secrets is fun enough, but with all those mini-games... I don't know, it's just fun. Design is also pretty neat. Sure, it's a low budget game, so, all those kids, who are ready to hate anything as long as it doesn't have [b]AAA[/b] graphics would probably be completely pissed off here, but I really liked how the game was designed after the [b]USA[/b]'s [b]1920[/b]s and includes the gang of the school girls as the main characters. The game is pretty weird as is and such a design just adds to the atmosphere. Sure, [b]Dangerous High School Girls in Trouble![/b] is not for everybody. And it sure has its own share of flaws (there are some bugs, it's pretty unbalanced and there's only a few mini-games), but it's weird and addictive. Which is a pretty dangerous combination. If you know what I mean. I totally enjoyed my experience here. And it was quite a surprise for me. I love finding hidden gems in [b]Steam[/b]. And for me, this game is one of those.
DHSG looks like an incredibly old board game you'd find in your grandmother's attic. The combination of soft line art and what is presumably public domain ragtime music produces an odd feeling; partially like a glimpse of life nearly a century ago (or at least the popular culture of the time), and partially like watching an episode of the Twilight Zone you've never seen before. This is a weird game, with a clunky UI and a lot of RNG. But there's nothing else like it on Steam.
Dangerous High School Girls in Trouble has a bunch of interesting ideas floating around in a surprisingly big story for a game modeled on and taking most of its language from board games.
Firstly, I very much enjoyed and enjoy this game. It's quirky and just a little bit different However, it is heavily based around four minigames so if you don't like them, odds are you won't like this game. Sass aplenty, mischief aplenty and schoolgirls getting down and dangerous in the roaring 20's. A fun RPG, but perhaps a little too reliant on its minigames?
it was good
It was fun for a while, but after one very tense point in the story in which [spoiler] a man almost dies [/spoiler], the game should have ended. Instead, it drags out and from what I read in the reviews, there's some disturbing stuff later in the game that I don't want to see. So I dropped it. Nevertheless, I enjoyed the first couple of hours, and I got it cheap as part of a bundle which is why I'm giving this a thumbs up.
I know of no other game that explains the current political situation in America so well and so clearly. You may scoff at this statement for the first few hours of play, but the more you learn about the mysteries of the town, the more you will understand.
bad game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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