
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.9M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEAK!
крутая игра супер интересно
Loved it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apesar de eu ter algumas críticas, o jogo continua sendo bom mesmo após todos esses anos. Me diverti bastante e amei o final! É algo meio arriscado de se fazer, já que pode danificar toda a história que foi criada desde o começo, mas mesmo assim não consigo odiá-lá. Achei tão comovente que não conseguiria pensar em um outro fechamento melhor para essa trilogia. Gostei da audácia do criador de fazer algo assim. Enfim, foi um ótimo videogame.
[h2] 评分7.5/10.0(有剧透) [/h2] [i] 我要否定弹丸论破! [/i] 也是补完了这个名为“弹丸论破”终结之作的作品,不过看完这个剧情又得知要出《弹丸论破2x2》后觉得有点hhhhh。玩起来其实还是很不错的,体验完后也确实知道为什么说这一代争议最大了,结局的冲击感确实非常强劲。 [b] 游戏整体技术表现:闪退你滚哪 [/b] 弹丸论破的“硬性技术”确实没有什么好期待的,毕竟整体游戏模式就要按这种风格化的东西来,不过立绘画的确实比以前精致了一些,导致结局剧情我看那些往期角色立绘看出了一种简陋感()玩起来不卡,就是疯狂闪退,听闻很多玩家都出现了这个问题,好搞心态啊,裁判进行到一半闪退了说是,搞得我每次对话完都要保存留个心眼。 [b] 游戏玩法趣味性:优秀 [/b] 画面虽然很简陋,但我想这个游戏最出色的还是剧情和班级审判这个东西比较有意思。本作依旧主打线性叙事 + 学级裁判推理,夹杂大量自由搜查取证、隐藏支线与小互动。自由活动时间可以和角色刷好感解锁羁绊剧情,解锁每个人背后的过往故事;非日常篇案发后需要在限定时间内搜集线索、整理言弹,在学级裁判里通过反驳、论破、伪证、脑内兜风、混乱讨论等多种机制击破矛盾,推理玩法很能让人一起带动思考,同时不仅仅是逻辑,还要参杂角色们的复杂感情。 这一作还添加了“谎言”和“辩论场”两个新机制,前者能打出隐藏路线,并且贴合最后的主题,后者让人有一种P5总攻击的燃劲。 自由赌场、养成红鲑团等额外内容极大拓展了游玩时长,通关主线后还能刷角色好感、解锁秘密内容;美中不足是部分小游戏节奏偏拖沓,长时间游玩容易感到疲惫。 [b] 剧情叙事方面:褒贬两极 [/b] 单看每个角色的塑造质量非常不错,从第一案的赤松枫的“自愿牺牲”让我用短短一个开头就喜欢上了这个角色,并且在她死后花了不少时间调整心态去面对切换主角后的剧情,而且第一案的推理也是一个不错的开场。但后面的案子本身就不够出彩了,主要的还是角色们的自我情感更加动人一点,比如百田老大哥,王马小吉这样同样塑造非常棒的人物(王马小吉死前自白没有全配音是我觉得最可惜的地方) 但最终章结局采用打破第四面墙的解构式写法,直接推翻玩家此前所有投入的情感,否定整个弹丸论破故事本身(包括一二代)。不少玩家会觉得这份叙事创新伤害了自身情怀,难以接受结局设计;可换个角度来看,它也借这个结局探讨了希望与绝望、观众与作品之间的关系。毕竟那个“外面的声音”也在暗指墙后的我们嘛。但这个转变十分的生硬,刚开始是揭露白银的主谋身份,我觉得在那一刻击溃白银就很好了,最后这个转变虽然让立意变高了,但是转过去的过程有点牵强了。不过考虑到一,二代的故事将“希望”贯彻到底,这次如果是一样的结局就同质化了,也许是想靠这个创新一下吧,确实是个大胆的想法。至于虚构与否的结局,它留了一个开放的答案,没有结果与后续,真实与谎言都在你我的一念之间,正如这部的主题“真相与谎言”。 [b] 重复体验趣味性:不必 [/b] 还是那句话,这种剧情很长的游戏除开全成就,只建议体验第一遍就好,因为整个流程非常的长,这没话说,红鲤玩法和培养计划属于一些休闲的游戏和补全好感的玩法,补足主线来不及展开的角色故事。 [b] 这款作品用极具魄力的结局完成了自我颠覆。如果你痴迷硬核推理、喜欢深挖角色人设与伏笔,它会是佳作;如果你看重情怀圆满、想要传统闭环式故事,那本作结局大概率会让你难受。不管是老系列粉丝还是新玩家,都值得亲自通关,感受这份独一份的震撼与争议,并给出如结局一般自己的评价。 [/b]
2 часть ронпы горазде баще но эта часть тоже хорошая, не понимаю почему люди разнылись из-за финала, думаю это отличное завершение франшизы
Tremendo juegazo, el plot twits de todo es algo que nunca me hubiera imaginado, xingada madre narmet ta bien bueno el juego y la saga que me recomendaste, Kaede, Himiko, Tenko y Angie best personajes
小高和刚还我70块钱,剧情很奇怪,玩下来给我的感受就是在非推理内容的部分很莫名奇妙,推理内容部分也有一些bug,UI和效果动画做的不错(奇怪的关注点),玩法相较于前两代拓展了很多,设计比较优秀,可惜剧情有点拉,弹丸真爱粉可以试试,但别抱有太大希望,路人就不推荐买了
3rd time going through this murder shenanigan (played thh and sdr2 before this) and wtf the debates add more stuff T_T not complaining but makes my mind go :0 really tho Monokuma u gotta come up with a new game or smth bruh. Also bro why Rantaro get sledged with ball :(( wish we made more interactions with the alt boy man Anyway I shall continue and stare at the character interactions and have Shuichi do stuff yeah
it is fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.7K | 96% | $4.49 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.9M | 47.1K | 95% | $19.99 |