
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very Fun
miu yams
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Inspired me to learn Clair De Lune. Very emotional game.
Este juego se siente como un fanfic de Wattpad o como si un mono hubiera escrito infinitamente en una máquina de escribir. Para entender el final tenes que responder porque el prisionero eligió el pan antes que la llave type ♥♥♥♥.
лучшая часть имхо
ダンガンロンパ1・2とプレイしてきて、V3は事前にかなり低評価の口コミを見ていたから、不安だった。 でも、最後まで遊んだ今は「本当に、人の評価なんて当てにならないな」と思う。 確かに、賛否が分かれるのは最終章だろう。 だけど、あれはただのどんでん返しじゃない。 今まで事件を追い、真実を暴く“プレイヤー”だった僕たち自身を物語の当事者に引きずり込み、「お前はこの真実をどう受け止める?」と問いかけてくる。 『みんなのコロシアイ新学期』の“みんな”には、僕らも含まれている。 ゲームの登場人物に向けられていたはずの言葉が、いつの間にか画面の向こうにいる自分へ向けられている。 今まで事件を裁いていたプレイヤー自身が、物語の中で裁かれる側になる。 「今までのシリーズを否定された」と感じる人がいるのも分かる。 でも、どこからが嘘で、どこまでが本当なのか。 V3が最後まで“嘘”にフォーカスしたからこそ、その先にある“真実”が重く突き刺さる。 だからこそ、提示されたものをそのまま飲み込むんじゃなく、自分で考えて、自分にとって何が本当だったのかを決めることが大切なんだと思う。 才原達の選択の仕方が、お手本なんだ。 だからこそ、声を大きくして この作品はダンガンロンパファンは絶対にやるべきだって。 すごいゲームを遊んだなって、思えた。
i have kinda mixed feelings about this one, won't go into spoilers but it makes an unfortunate choice after the first trial. the cases are mostly real fun and creative otherwise, but i did take a big break after finishing the first trial. i'm also sure not how i feel about ending but i think i like it? if nothing else if you liked the others, you'll probably like this one too.
Great game, I love it. The ending was okay, the class trials were amazing. its not the best Danganronpa, its probably second or third best for me. only criticism i can give is that some might hate the ending and fully completing all achievements is too hard.
Произведение искусства. Жестко выводит на эмоции... Все сопереживания, всю злость, всю энергию, даже разочарование и самое забавное в этом - отчаяние персонажа. Все переходит на тебя, как на главного героя. МУЗЫКА господи, какая же она сногсшибательная и качающая. СКРАМ ДЕБАТЫ ЭТО ЛУЧШЕЕ, ЧТО Я КОГДА ЛИБО ЧУВСТВОВАЛ. АТМОСФЕРА ИГРЫ ЗАШКАЛИВАЕТ ДО ВЕЛИЧИЯ. Концовка ОЧЕНЬ ЗАПУТАННАЯ, ВРОДЕ ВСЕ ПОНЯТНО И ОЖИДАЛ ЧЕГО-ТО БОЛЬШЕГО, НО ПОНИМАЕШЬ, что именно эта концовка в игре и должна была быть. Вроде хочется какого-то продолжения, а не ремейка прошлых. (Но СОЖРУ ЛЮБОЙ КОНТЕНТ ПО ДАНГАРОНПЕ) Спасибо, сторонним ребяткам, которые сделали русский язык. КАЗИНО В ИГРЕ С ЭТОГО Я ОРНУЛ БОЛЬШЕ ВСЕГО. А ТРУСЫ, КАК НАГРАДА ЗА ФРИТАЙМЫ, :DDDDDDDDDDDDDDDDDDDDDDDDDDD СЮЖЕТ КЛАССНЫЙ ПРЯМ 10 ИЗ 10 но я бы попровал что-то по типу развития сюжета от ФРИТАЙМОВ от СОБЫТИЙ и тд. Хочется немного рандома, ЧТОБЫ СЮЖЕТ РАЗВИВАЛСЯ от ТОГО, ЧТО ТЫ ДЕЛАЕШЬ. ПО крайней мере ДАВАЛ бы эту возможность.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $13M | 41.7K | 97% | $9.74 | |
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| $13.1M | 30.3K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 49.2K | 98% | $10.99 |