
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大fen,操作习惯和前两代不同,反人类键位,剧情逆天,逻辑性差
最自以为是的作者写出了最幽默的meta游戏 小高和刚你码死了
メインストーリークリア時の感想 レビュー欄で賛否が分かれている理由が分かる結末だった。 ストーリーの結末は置いておいて、その他のゲーム性やストーリー、キャラクターの魅力なんかは過去作にも引けを取らない(個人的には一番)内容だったので総合的には高評価。 賛否が分かれる6章は、本当に個人によって受け入れられるかが違ってくるのと思う。個人的にはゲームのプレイヤーとしては納得できるけど、ダンガンロンパという作品の観測者としてはこの結末も有りなのかなという感じ。6章の評判が理由で買うのを躊躇っている人は取り敢えずプレイしてみるのがいいと思う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
案件质量参差不齐,第一案的叙诡令人印象深刻,完美规避了契诃夫之枪的创作困境。第五案只能说是对第二部第五案的拙劣模仿,好在人物塑造过关。 第六幕的meta叙事又臭又长。鉴定为对庵野秀明的拙劣模仿。小高完全可以写一个类似饥饿游戏的架空世界观,并且不丢弃虚构影响现实的母题,但是它偏不,偏得套上前作角色的皮开始批斗支持自己的玩家。用meta叙事给故事增加代入感的我见得多了,用meta叙事扫所有玩家的兴我还是第一次见。你就跟那个在圣诞节排队大声嚷嚷“圣诞老人都是假的”的12岁嘉豪一样,我去,不早说! 不过嘛,说到头弹丸的核心还是推理和狼人杀式的学裁,剩下的世界观本身从第一部小高也没认真编,随便写个理由糊弄过去得了,后面衍生出来的一大堆世界观上的充其量是狗尾续貂,毕竟是二刺螈大伙理解万岁捏着鼻子也就认了。但是你还审判上玩家了?这能忍? 综上所述,这是一个深思熟虑的差评。我非常享受弹丸式的推理,但是这一次对世界观真相的揭露属实是盖过了本作所有闪光点。推理8/10,世界观架构-10/10。干脆还是去掉头尾,享受虚构的案件和人物吧。
we finally get a female protagonist just for her to be killed off chapter 1 and replaced with the same boring male protagonists we've had the past 3 games
呃呃没打到结局还好。。。总之不要玩,结局是史吗
结局依托
当初本着对《弹丸》系列的天然喜爱和信任,刚出就原价买了,我是超级冤大头! 打到某地方的时候我都气乐了,搞得好像是玩家把枪按在制作组头上,逼他们出游戏一样,在搞毛啊!
danganronpa:yeri gelince asiri cringe,yeri gelince asiri komik,♥♥♥ garip bir kitlesi olan bir oyun ama ben 2019-2021 civarindan bu yana oyunun 1. sezonunun animesiylen baslayip daha sonra oyunlarini seri olarak turkce gameplay izleyip bitirdigim bir seri gercekten muazzam hani bu gecen indirimdeydi 2 dolar mi ne size 20-30 saatlik bir oynanis sunar en az adam akilli oynarsaniz (tam ne kadar surer bilmem ana videosunu ceken adam bolum basi 30 dk 1 saat vs cekti yavas yavas okuyarak zaten zevkide oyle cikar) muazzam bir vs novel ayrica animelere ilk basladigim serilerden biri guzel ve eglenceli bir yapisi var bana eski tarz animeleri hatirlatiyor hosuma gidiyor anime seviyorsaniz alin ama indirimsiz degmez ben oyunlari suan oynamiyom 2. oyunu zaten baska yerden oynadim 10 saat bunuda ileriye ayirdim bos zamanim olursa oynicam cunku ♥♥♥ uzun surmekte......
哦不不不不不我无疑是愤怒的绝望的难以置信的,meta骂玩家讽刺玩家的我也玩过不少了但是拿一个成功的系列作搞个meta结局的真是头一次见,小高和刚你全价十万了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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