
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.9M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is fire just play all of em in the correct order thanks. drv3 is probably the most polished and has the best cases from the whole danganronpa franchise, i still recommend play the older games before v3 since it will have some sort off referecnes to the old games
很有爱的剧情
RF
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
结局略有遗憾,整体质量还行,个人感觉二代最夯,初代和v3并列吧
[h2] 总体评价正面,但很难给出推荐建议 [/h2] 如题,如果要给出评价的话,其实我总体还是偏正向的,且很多设计还是很优秀的,特别是最后的诡计其实我觉得还是很有意思的。但优秀不代表适合所有人,尤其是该作饱受争议的原因正是最后一章的处理,特别是喜欢看二创,厨角色的朋友可能会感到很多不适,部分台词比较恶趣味看了不大会高兴,这也是客观存在的。不过如果要玩(事实上玩过前作或者对此类游戏感兴趣或者觉得打折给的实在太多了的朋友很难不玩),我的建议是还是不要太入脑,就当成一个故事来看,做好他说什么都有可能的心理准备,这样会玩的开心些,毕竟玩游戏还是要笑着玩,自己怎么样玩的开心才是最重要的。因此总体来说steam上我是点的推荐,但更多只是评价偏正面的意思而已。 首先还是简单说说各部分的优缺点。 最为核心的案件部分,个人是觉得这代案件质量肯定没二代那么高,有很多地方还挺难绷的,不过感觉相比一代要复杂且没那么直白一点,并且有比较精彩的案子。开庭部分还是存在一个简单的逻辑要绕半天才恍然大悟的情况,并且二代其实还好而这代有些地方会明显感觉到。而核心诡计其实个人还是比较喜欢的,但确实很有争议,但至少我觉得还是很有意思的。关于各个章节的吐槽最后再细说。值得一提的一点是,这一代的处刑是我觉得最恶趣味的,心理接受能力较弱的朋友可能得提前做一下心理准备。 然后是喜闻乐见的小游戏部分。这次拿的手柄玩,有时候论破加分的v点要射中“一”这个字,然后判定范围又比较窄,还常常有杂音干扰,虽然理解是gameplay的一环,但好几回因为这个重新一轮实在是有点力竭,建议手柄玩家可以点减少偏移的那个技能。然后是本次特色的谎言功能,这个其实蛮有意思的,就是操作有些繁琐,并且很多时候得注意先把杂音清掉,不然射杂音上面会比较红温。然后是菜市场讨论,这部分会比想象中简单一些,这个难度下还是挺有意思的。接着是这次特色(感觉有点主推)的正反方辩论,这个环节挺有意思的,ui也比较好看,最后的全驳倒挺爽的,就是话题匹配要抓关键词有时候有点坑,以及感觉对案件推理的帮助其实不大,还有一点就是升堂的动画兼用卡太多了,如果重复尝试建议可以跳过。消消乐挖宝可能会有点初见杀,不是很擅长这个的朋友可以点个挖单个砖块不扣时间,主要难度在消消乐上,推理难度总体不高。兜风小汽车我必给个差评,开车手感挺烂的,又拖时间,并且大部分问题很直白更加重了“把大伙叫出来就是为了这个啊”“我去不早说”的感觉,不冤枉很多人给虽然有点难但挺有意思的滑板招魂。组词部分这次加了需要照明才能看字的设计,更难了点,但有几处拼词比较反直觉,还有个贼长的拼词看到的时候真绝望了。拼刀这次好像把出刀次数改了,感觉简单一些了。音游我一直玩的很烂并且组词也很烂就不评价了,不过这次爆衣的表现方式挺有意思的。拼漫画这次ui改了,选拼图的画面改的比较小,我还是更喜欢二代那种。 然后是部分角色塑造的评价和分案件吐糟了。[u]后面的部分会涉及剧透,没玩过的朋友还是不太适合看。[/u] 这次人设上我其实没有太喜欢的,玩完后还是最喜欢最原终一,枫妹和王马小吉这三个。最原属于弹丸里面成长最明显的主角了,尤其是最后一章的i原tv加了不少分,属于是软糯年糕型角色,并且最原没有那么脆弱,最后的高光还是很帅的,能看得出人物弧光。枫妹属于是白月光了,并且处刑太惨了令人印象深刻,和后面的队友对比起来更显得靠谱。王马小吉感觉纯魔丸,确实有在搞破坏,有时候还挺烦,不好好说话,但也确实有帮助,主要还是太有意思了,当串子还是太好玩了。百田其实体感还好,对推理没什么帮助也无所谓,就是第四章有点用力过猛有点减分,以及第五章主观能动性稍显不足,如果能更体现自己的决心一点,而不是纯当王马小吉的跟班感觉人物弧光会更足一些。春川的问题是太过绑定百田了,就显得人物塑造比较单薄。其实搞cp我挺无所谓,但反复强调“最远可是百田的助手”,有点显得明明都是朋友,并且关系都比较好了,但对最原有点不尊重的感觉。双标一点可以理解,毕竟你喜欢的是百田,但一直放这个台词就显得不太会讲话情商有点低了。 接着简单分别评价下六章。 第一章的案子我个人还是比较喜欢的,虽然早就被剧透了知道凶手是谁(这也是为什么我这么久才玩的原因之一),并且因为这个线索阶段就猜出来手法了,但案子总体还是很有意思的,如果是完全没被剧透的情况下应该会觉得很不错,就算我被剧透了体验也挺好的。就是最后处刑是我觉得最恶趣味的了。 第二章就有点难绷了,女仆游乐场槽点实在太多了,虽然设定上女仆看起来很厉害,虽然可以解释有些证据处理不掉是她是没办法,但一个大轮胎就这么飘在水面上给人的感觉还是很难绷。而当最后手法出来,用手刹车,搞了那么多就是做了一个缆车这点,即使看起来比较复杂但观感实在是很微妙。 第三章的悬疑部分做的很不错,在搜查阶段再死一个虽然猜得到但给人的沉浸感很强,一下就让人来了兴致。至于阴间的场景布置这个不好评价。跷跷板这个手法很有意思,但精心策划的杀人比激情杀人漏洞更多这点还是有点难绷的。同时,真宫寺作为凶手有点明显了,反而有种居然真是你吗的期待错位感觉。作案时候唱歌谣的氛围感营造的很好,但能静步摸到标记处,没有漏脚步,唱歌声音方位也没有被察觉,以及踩了跷跷板保持能保持平衡不摔,在众人听到声音后注意力转移到标记方向还能摸回去,这些细想都感觉有点离谱,这边建议三角洲的无名你来当。以及沿着线摸到标记处,就你那个角落有延长线,这个虽然还算合理,但给不了太多惊喜感。 第四章进虚拟世界找线索我觉得还是挺有意思的,就是虚拟世界的解密花了一节学籍裁判感觉还是有点长了,这也是前面很多案子的通病。不过虽然我猜到地图是左右连着的,但确实一下没看懂两边墙壁是同一个。总体来说还算有意思,但肯定远不如2-4的惊奇屋那么精妙,凶手指认也感觉差点意思戛然而止。 第五章是我觉得本代质量最高的案子了,其复杂程度和庭审的跌宕起伏才是我认为一个好案子该有的水平,其中最为精髓的就是机甲的几波反复横跳,真给我看乐了。不过个人觉得还是没有到2-5的水平,毕竟最原最后还是推理出来了,虽然依旧无法确定最后的犯人是谁,但倾向其实已经很明显了。而这一章我觉得最大的问题就是最原推理到最后才想到王马的意图,并试图找补,虽然这确实是推理游戏需要还原真相的无奈之举,但难免会给人观感下降一些,毕竟大伙应该都会有类似的疑问。 第六章其实个人还是蛮喜欢的,不说该不该骂,只能说我觉得确实很有意思。虽然很遗憾我早就被剧透虚拟作品的事了,主谋是谁通过神奇的推送机制也早就知道了(虽然没几个坑挺好推的所以影响不大),但具体表现出来还是很精彩的。第一个案件重新审理,探讨希望会导致自相残杀继续这些点,放现在来看其实也在意料之中,但他真的写出来并且找出了一个合理的办法解决,我认为还是很精彩的世界观解密篇章,其中v3的诡计更是点睛之笔。以前的作品其实是虚构的这个诡计,个人觉得论创新确实也是创新的,但被骂也不奇怪。作为一个作品的世界观诡计,我认为还是挺精彩的,并且真的写出来,在珠玉在前的二代世界观揭秘上更进一步,给即使玩过前作的人震撼感,考虑其难度以及精彩的世界观揭秘本身的难度,我觉得是做的很不错甚至更进一步的。[spoiler] 就是不是所有人都买账且要多备点全家福 [/spoiler]第六章的演出表现也很不错,最令人印象深刻的莫过于给大伙看失忆前的录像,可谓杀人诛心,恶趣味满满,原谅我缺德的笑出来了(当然也为主角感到难受);以及最原最后否定机望,并提出自己的方案那一段。 总体来看,第六章在我这还是加分项,发展跌宕起伏,还是很精彩的,如果就是简单包饺子或者简单的话聊反而会落入下风。事实上如果没有第六章即使有第五章我也不一定会总体给个好评,属于是拓展了此类游戏的边界(创新点来喽)。当然也不用因为第六章就反省自己,或者觉得是作者在骂玩家过于傲慢之类的,我觉得不用太认真,也大概率作者也没有这个意思,有这个意思也不用太敏感当放屁即可,想要思考只需知道可以从这个角度思考即可(这点有点像混沌之子),毕竟还是自己快乐为主。与其自己感到难受,不如想想第六章这样的展开实际也是为了让你买而想的创新策略,只不过需要一个方向去打败黑幕罢了,实际大人的世界里这样的展开也是为了大卖,不过做的确实挺不错的。以及,2x2的消息更加增添了幽默感。 与其自己难受,不如+1: [h3] “你是谁?请支持弹丸论破2x2!” [/h3]
very despairful
i like the characters and the story
PEAK
Makiroll 10/10
eeeeeeeeeeeeeeeeeeeeee
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $7.3K | 193 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $14M | 12K | 88% | $34.99 | |
| $13.7M | 32.8K | 82% | $29.99 |