
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.9M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a rlly well-made game with peak characters!!!
好玩
Aku suka Kirumi Tojo, Tolong kirim semua merch Kirumi ke aku, Aku cinta Kirumi
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я потратил 4 дня на скачру и установку русификатора)
i love danganronpa but untuk yang satu ini agak kurang yah. mulai dari karakternya yang rasanya kurang bersinar dan sayang banget banyak potensi karakter yang kebuang gara-gara mati terlalu cepet, jadi kayak kurang dapet highlight/panggung yang layak. apa coba matiin karakter-karakter bagus, nyisain yang masih hidup karakter mid. Area-area nya juga boring, gitu-gitu aja. gak ada tempat yang unik, jadi males buat eksplorasinya juga. BGM/soundtrack nya diolah lagi diolah lagi. terus ceritanya mid, hoam, ngantuk, yapping. sekuel kali ini kerasa gak ada jiwanya jujur (soulless). overall 4.8/10
游戏性和特效特别优秀,学籍裁判也特别爽,推出了很多行的规则,其中我最喜欢的是伪证。 玩这一作绝对不能玩结局,如果你不怕气的话
No quiero exagerar diciendo que es una obra maestra pero enserio, es de lo mejor este juego, sobre todo el plot twist del final, me dejó con la boca abierta, lo recomiendo demasiado, si hay algo que tenga que decir puess, me encanta que todos los capitulos sean largos de alguna manera, deja tiempo para dejarte con la intriga y hace que quieras seguir jugando para descubrir misterios sin resolver y ver cuales otros nuevos misterios comienzan, jueguenlo hasta el final porfavor, en lo personal me encantó el plot twist
don't play this game
I enjoyed it; it's a fantastic final entry into the series. The ending is a bit divisive, but I think I have kind of grown to understand it over time. That last chapter aside, Danganronpa ended on a high note, check out Rain Code+ or Hundred Line: Last Defense Academy if you still want more.
每个角色都很有个性,但个人感觉比第二代的角色人格魅力可惜略低,案件难度适中,我一直开着最难推理难度也没怎么错过,剧情很有意思,很值得一玩。原价很贵,喜欢玩推理游戏的趁打折很推荐购入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $7.3K | 193 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $14M | 12K | 88% | $34.99 | |
| $13.7M | 32.8K | 82% | $29.99 |