
Jabberwock Island—You and your classmates were ready for fun in the sun until Monokuma returned to restart his murderous game! Trapped in a kill-or-be-killed situation, your only hope rests in solving the island’s mysteries.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 163 reviews with recorded playtime.
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MASTERPIECE
6
Everything down to this game is perfect, theres lots of gamemodes making it replayable, and also the story is amazing! The plot-twist is perfection, the class trials are perfection, and just like all the other danganronpa games. Nagito Komaeda is an aura monster who is now my new favorite character. Truly, a 10/10.
Best game in the series, only downside is that the beginning has a lot of freaky stuff in it.
gggggg
fun game
玩完第一代后来玩了二代,更为喜欢的一作,还有小高和刚你怎么越来越恶俗了。。 案件更为优秀,人设也进步了,比起一代,二代的角色更为团结更有特色和人味一点……除了花村辉辉,每一个角色我都很喜欢,在这个自相残杀游戏里我甚至品出了温馨感,这导致我对于动画的全员友情向包饺子一点抵抗力都没有,天啊,真是可爱且傲慢的一群人。 [spoiler] 提到动画就不得不提一句神座出流……好帅,好帅。 [/spoiler] 结局相对来说还是有点奇怪,但看了动画补充后相关感觉减少了很多……感觉当时没有看到动画的游戏玩家肯定会认为这算烂尾吧。不过算是我心目中的神作![spoiler] 因为创造了更加独一份的超高校级狛枝凪斗,并且惊奇屋那一案子真的很厉害,被田中眼蛇梦的人格魅力深深震撼到了…… [/spoiler] [spoiler] PS:不是狛枝凪斗你是有雏鸟情结吗!!什么叫我第一次自由活动不去找你后面你就不会加我好感了啊!把我的礼物还给我——你知道你的礼物有多难抽吗—— [/spoiler] [spoiler]还有小高和刚,去你的!我刷满七海的好感后,你给了我什么回赠物品啊!!!![/spoiler] 总之相当推荐入手的一款推理游戏!不过建议一代二代一起买,不然光打二代会迷茫。
too long and teruteru smells weird
希望小高的母亲离地球更远
开飞机一样的拉视角和创创创创创的汉化令人很崩溃
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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