
Grab a rusty sword, gain some momentum, and send everyone flying in this aggressive joust. Sweep your foes away like a hurricane and cross bottomless chasms with giant leaps.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a pretty good game but for a certain kind of person that just isn't me
ну довольно красивая игра но слабее чем "cubes and knights" от того же разраба. Да и как со всеми играми от него не хватает хотя бы нативного линукс порта, а так же открытых исходников.... Хотя заглянув в папку игры складывается ощущение что она подается некому модингу с заменой звуков, моделей а может даже и уровней
i sometimes love games with brown colors and they remind me of Quake which i love, this game was so nice and it had a great story, this game is fun!
This is a bit quirky and different but I quite liked it. It might look like a Quake de-make but it mostly shares some it's occasional sense of speed, since this doesn't play like a FPS. Oh, and it is short about an hour and a bit, but frankly for a one-person project, and at its current state, I don't think it would help to make it longer without devoting quite a bit of time into creating new enemies and mechanics. One thing it should have is a crosshair for the shotgun, it would be a massive quality of live improvement for the last level. For one of these one-dev projects, if you can enjoy it's quirkyness, it's one of the better ones. But it ain't for everyone.
Fun gimmick but very short, just as i figured out that you're meant to find a loop in a level to just run in circle and kill everyone the game ended.
Extremely minimalist design that leads to something that is easy to pick up and have a good time with!
Cool concept, cool visuals, very short.
Great, actually. Really unique concept and while a little iffy on story and pitch, it's one of the few steam games I picked up and replayed For its price, gotta say, easy pick
Cool idea but wayyyyy too short. A common theme with this dev, unfortunately.
Very disappointed in this. There's no attack button. You press space to both jump and attack simultaneously. The damage scales with your speed which is super low initially so you need to run around to slowly build up momentum before attacking anyone. See, the trailer looks somewhat fun but that's because it shows off open environments with the player running around and picking out targets randomly. In the actual game though you'd have to clear small enclosed areas where you can barely gather momentum but will bump your head on the ceiling every time. Infuriating. Also the mouse sensitivity is far too low for me even at the highest possible setting. Sorry but I'm not going to change my DPI or Windows settings for just this one game to try and make it playable for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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