
D3D INSIDE 2: HELL is a first-person shooter in the style of low poly. The famous Ded, the storm of all demons, is back to send the demons back to hell!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An unusual game in which you have to kill devils and strange flying heads with vodka. There are two types of vodka: explosive and regular. To create them you need to look for sugar and stones. There are also a couple of simple bosses in the game. 10 vodka out of 10.
The open world is huge, vodka hits the head hard, gorgeous. The game is addictive, it costs its money Again, a cool plot, added new mechanics for creating various items
Kinda boring
I liked the first game and it's story but this one feels rushed and boring. It feels like the developer/s pushed themselves into making this game not because they liked the idea, but because they had to do it. The first game had the charm that the sequel is missing. I can't recommend this game, even on sale.
D3D INSIDE 2 is great first person view shooter. And of course vodka is greatest elixir for you in game. I recomend to buy this game if you have free 5-10 hours of time.
It's a goofy game If you can't speak Russian i don't recommend
D3D INSIDE 2: HELL, developed by Oblom Studio and published by BekkerDev Studio, is an unapologetically chaotic indie shooter that revels in absurdity. It takes the spirit of old-school first-person shooters—fast movement, relentless enemies, and over-the-top weaponry—and filters it through a layer of dark humor and surrealism. The premise alone sets the tone: you play as Ded, a hardened old man whose body is literally half vodka, on a mission to wipe out demonic forces that have infested the world. It’s a bizarre setup that instantly communicates the game’s tongue-in-cheek personality. Rather than trying to tell a serious story or construct elaborate lore, it aims to entertain through sheer momentum and ridiculousness, offering players a relentless arcade-style experience where humor and mayhem are inseparable. From the moment the game begins, D3D INSIDE 2: HELL throws you into a fast-paced loop of shooting, dodging, and surviving against swarms of grotesque yet comically exaggerated enemies. The gameplay is rooted in simplicity—run, shoot, collect, and survive—but the sheer speed and volume of the action make it addicting. The design draws clear inspiration from retro shooters of the 1990s, such as DOOM and Serious Sam, with small, tightly designed levels packed with secrets, destructible props, and waves of monsters. Every encounter feels like a miniature test of reflexes, with projectiles and explosions filling the screen in true bullet-hell fashion. The game never pretends to be realistic or balanced; instead, it embraces chaos. You can throw grenades, craft new weapons, level up your stats, and use Ded’s vodka-infused physiology as both a weapon and a narrative joke. The combination of absurd mechanics and fast-paced gunplay gives it a strange rhythm that’s both exhilarating and unpredictable. The visuals lean into a deliberately low-poly aesthetic, turning technical simplicity into part of the game’s charm. Every texture, model, and explosion looks rough-edged and slightly surreal, amplifying the sense of stepping into a fever dream made of polygonal violence. The minimalist style also ensures smooth performance even on modest hardware, giving it accessibility across a wide range of systems. The environments shift between nightmarish industrial zones, fiery underworld landscapes, and distorted cityscapes, each drenched in crimson and orange hues to reflect the infernal setting. The art direction, while basic, successfully supports the mood—a mix of chaos, absurd humor, and frantic energy. Complementing the visuals is a heavy, bass-driven soundtrack that keeps the intensity high, while weapon sounds and demonic growls contribute to the feeling of constant danger and adrenaline. It’s a sensory overload in the best way possible, and for a game of its scale, it delivers an impressive level of immersion through sheer audiovisual force. One of the more surprising aspects of D3D INSIDE 2: HELL is its attempt to incorporate light RPG mechanics. Between firefights, players can improve Ded’s abilities, collect resources, and interact with NPCs who offer side quests and commentary on the ridiculous world around them. It’s not a deep system, but it adds enough structure to break up the relentless shooting and provides small rewards that make progress satisfying. Boss battles punctuate the experience, each introducing new attack patterns and forcing players to adjust their strategies. Despite the simplicity of the mechanics, the sense of escalation is strong, with each encounter feeling a little more unhinged than the last. The humor seeps into every aspect of the design, from the overblown weapon descriptions to the bizarre dialogue exchanges, reinforcing the notion that this is a game that doesn’t take itself seriously—and doesn’t want you to, either. That said, the game’s simplicity is both its greatest strength and its most obvious limitation. Once you’ve played for a while, the core loop reveals itself, and there’s little variation beyond the increasing difficulty and new combinations of enemies. The level design, while functional, lacks the complexity or depth of more polished shooters, and the AI behavior can be erratic at times. The rough edges of the presentation—stiff animations, basic textures, and occasional bugs—are noticeable but forgivable, given the game’s modest ambitions. D3D INSIDE 2: HELL never aims for realism or refinement; instead, it thrives on its roughness, as if intentionally reminding players that it’s an indie project built for fun above all else. Its short length also works in its favor—it doesn’t overstay its welcome, delivering a concentrated dose of chaos that’s perfect for short sessions rather than marathon play. In the end, D3D INSIDE 2: HELL succeeds as a loud, brash, and strangely endearing throwback to arcade shooters. It’s the kind of game that knows exactly what it wants to be: a fast, ridiculous power fantasy that asks nothing of the player except to embrace the madness. The absurd premise, coupled with fast-paced combat and tongue-in-cheek humor, makes it a refreshing break from the overly serious tone of many modern shooters. It’s rough around the edges and unpolished in presentation, but that’s part of its charm—like a lost relic from an era when games were made purely for the joy of shooting demons in increasingly ridiculous ways. For players looking for a quick burst of chaotic fun, D3D INSIDE 2: HELL delivers exactly what its title promises—a descent into pixelated pandemonium where the only rule is to laugh and keep firing. Rating: 6/10
Secuela del otro jueguito. Más pulido, más entretenido. Pero básicamente lo mismo.
D3D INSIDE 2: HELL is a poorly made Russian shovelware 3D rendered low poly FPS with a "demons and hell" theme as you're a drunk Russian in hell and you throw bottles at low poly demons. While we can all agree that's a bad idea for a game, the technical implementation is even worse. There's no English translation for the game, but that's ok. It turns out, the language of bad games is universal. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. D3D INSIDE 2: HELL has an overly optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
The game is very simple but a l would say though it took me 45mins to complete and once you have completed the final boss battle, it just ends and there's no option to go back and do the bits you missed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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