
‘D.N.Age’ features a DNA system that will open your eyes to a new, never-before-seen world of monster merging. Improve the DNA of your monsters to create stronger specimens and form a party to complete quests!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, I've complete all new areas, quests and gotten all of the achievements except one. "Thank you for playing" What do I have to do? Took me (D.N.)Ages* to complete the rest and I don't get to this add to my complete game list for my profile -.- *Sorry in endvance(?)
6/10
Jesus christ, I found this in my backlog from who knows when and it's horrible.
I have no idea how to play this, but somehow I'm at level 10 and doin alright.
Hmm... Collect monsters, breed them using different DNA to get more powerful monsters and progress through increasingly tougher areas... Sounds so well on paper. But what kills this game for me is the lack of decision making, lack of players influence - the game basically plays itself, and my mouse is so tired of clicking. So - it is more an advice for the developer, than a review really - if this game had: a lot more decisions to make, minigames based on skill and progression instead of rngesus everywhere, it would be very pleasant and immersive experience. I understand, that the game was balanced to not be too easy, but the drop rate of monsters, the tedious breeding depending almost solely on rng - these take all the fun down to hell. So again - instead of "a chance to get a monster" place a minigame, and decide whether I get a monster and which one depending on my performance in this minigame. Similarly breeding - yes there are options, but let me direct the mutations again by my performance in minigame. The minigames might be anything really - from puzzles to micro arcades, look at the CP2077 minigame as an example - extremely simple, yet always fun and not boring. Then add some spice to combat by introducing player's inflence - maybe some cards to throw, maybe mrs assistant along with her xp gets some cool abilities to use in combat. Without these this game feels like a mobile game, just without microtransactions. Summary: I do recommend this game, because of it's potential, not by the actual gameplay. Please make a better game next time :).
abandoned, cheaper than initial price i think.
※セール時期に194円で買ったのに、1年積んだままにして今更プレイしたものの感想です 駄目なスマホゲーのベタ移植って感じのUIと意味不明のチュートリアル盛り盛りで、3分で脳がプレイを拒否した。 まぁそのスマホゲーも2014年に出てたものだし、2022年の今からプレイするものではない。
Grindwall from the very beginning. Nah.
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⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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