
CyClones is a first-person shooter (FPS) classic from the 90s that challenges players to explore maze-like environments and take down flesh-steel monstrosities using an impressive arsenal of hi-tech weaponry.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
A all time niche classic, the controls are bit to adjust to if you are new to the game itself. However once you get used to it, smooth like buttdah.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] A dear oldschool experience in the 90's. It reminds me of the FPS games in the golden age like DOOM, BLOOD. Eliminate the aliens and save the earth.
I normally like retro shooters, but this one should have stayed in the 90's. Featuring such questionable design decisions as: - Tank controls in a first-person shooter. You control like a brick. - Even more cumbersome version of the Hexen style inventory for health/armor restoration (since it was made by the same devs). - Your weapons have a limited effective range but your only indication of what it is is whether or not things flinch when shot at (and sometimes robotic enemies take damage but don't flinch). - No visual indicator of when you are taking damage until your health is already critical. No audio indicator of taking damage at all. - LOTS of completely unmarked hidden walls that you have to find by sweeping your mouse over and seeing if your cursor changes color. And these aren't for secrets - they're required for progress. Ditto for the 'holo walls' that look exactly like normal walls but you can walk straight through them. - Enemies can drop items that spawn visually under their own corpses. (This would be fine, except for the following:) - No automatic picking up of items when you get close enough (like in every other game in the genre), you have to put your cursor exactly over their sprite and right-click. - Items lack any sort of animation or glow (like the ones Doom has) to make them stand out visually and tell you "Hey, this is an item you can pick up". Keycards are literally 3 pixels tall, making them super easy to miss. This also means more pixel-hunting to see if your cursor turns green. - ...made worse by the Doom-style locked camera so you literally cannot pick up items at your feet. Leave this one in the past.
This is not a classic game. It won't hold up to the likes of System Shock. It is a dungeon crawler, more in line with Ultima Underworld and System Shock than Doom or Duke Nukem 3D. So if you're expecting a Wolfenstein 3D engine shooter, this is not it. The engine is a bit clunky and will take a little getting use to, but once you do, the game itself isn't that bad. Story leaves a bit to be desired, though it does have cut scenes at the beginnings of many levels. Both 90's "bubble" CGI and "people around the office/cheap porn studio" quality acting live action. Really, the appeal to this game will come mostly from an audience that really just wants to look at any sort of 90's first person game, or dungeon crawler, or people who are true fans of Raven Software. For that razor thin target audience, it's a decent enough game. But I don't see anyone else going out of their way to pick this up.
It kinda sucks. -Boring indoor maze levels -Awkward controls -Very inconsistent weapon accuracy (sometimes your weapon just doesn't do anything) -Lots of hitscan enemies later on -Half of level progression is hidden behind fake walls (WHY?)
The origins of Raven Software <3
Like so many '90s PC games, the mouse sensitivity is INSANE! It's like all the playtesters back then were on cocaine and Cuban coffee via IV.
I 1st played this many years ago when it 1st came out in the 90's. It's still got it and if you can adapt to a non standard control scheme it's worth a go for more than just nostalgia. Story is told using fmv between levels.
One of my all-time favorite games, ever. CyClones (1994) released only 1 year after DOOM with numerous industry-firsts. It came on a CD with an AWESOME electronic music redbook audio soundtrack by Power of Seven & Kevin Schilder, full motion video (FMV) cutscenes, mouse aiming system with a reticle, jumping & looking up/down, transparent walls, catwalks, floors-over-floors, 3D mapping, and more. Cost $50 at Wal-Mart in 1996 https://www.youtube.com/watch?v=wGeWo1uoX9s
Ни чем непримечательный шутер от первого лица. Узнал о ней на форумах, когда искал информацию о самой первой WASD стрелялке на компьютер. Уровни выглядят однообразно, серые локации с повторяющимися быстроприедающими текстурами. Миссии скучные и непонятные. Из действительно запомнившегося саундтрек от Power of Seven, настоящий Banger. Мне также зашли cutscenes с живыми актёрами. Они показались мне ламповыми
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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