
Cyclone is a puzzling first-person action-platformer from the creator of the hit Portal modification, Blue Portals. Solve a series of perplexing puzzles by placing gravity-bending vortexes in the world. Launch objects, redirect projectiles, and fling yourself across the room to reach the exit!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shameless Portal clone, right down to the signs, starting in a room with the radio playing, and the "place cube on button". Actually the beginning of Portal is far more impressive than the first few minutes of this. Anyway, Portal clone, that's fine, but then add the caveat, "when it works". Fullscreen or borderless fullscreen doesn't work, you can't access the menu in these display modes. Windowed mode is the only option, with glaring performance issues (RX 6800 and Ryzen 5900X), and obviously things like FreeSync or G-Sync won't work on those modes, so your spendy GPUs and monitors are useless. This probably is too early even for early access - I understand you can't build for every piece of hardware, but making sure your display modes work should be one of the very basic things you're looking to get right. Maybe get someone with other hardware to do more testing for you, a closed beta, something, anything. There's plenty of other Portal type games out there so you don't need a broken clone - for instance, Portal, Portal 2, Portal Reloaded, Lightmatter, QUBE and QUBE 2, The Turing Test, etc. etc. Then again, there's always room in my life for first person puzzle games - so even if there is a point where changing display settings doesn't break the game, maybe just don't let the first impression be that I'm playing a dollar store Portal.
An interesting remix of classic Portal test chambers with brand new puzzle mechanics. The audio and visual design feel like their from an older generation, but the puzzle are very well paced. I constantly found myself thinking, "Oh, that's clever." In the early access state there are still some minor bugs like culled objects suddenly appearing and currently no narrative to tie it together. There's a few small annoyances like not being able to place cyclones on hint tiles and the timers needing to complete before a button can be pushed again, but for the most part it's clear that a lot of polish and care went into everything.
Cool idea beat in less than half an hour. I can't recomend it till they have fmore levels though, about half the levels are strait from portal.
Anyone who knows reep knows his style and love of Portal, it's a solid Portal adjacent style game for the price and runs solid on the Steam Deck.
Starts great with portal like puzzles but with jump pads instead of portals. Later puzzles though require such precise timing, it just wasn't as fun for me anymore.
Test chamber 17 is fixed now. FINALLY I HAVE BEATEN THE GAME. I CAN NOW DIE HAPPY. 😭😭😭😭😭😭😭
This is honestly a great game so far, being a big Portal fan, this was a must have. Cyclone has puzzles that are pretty decent and the mechanics are fun to interact with. Movement feels a bit weird but you get used to it pretty quickly. There is a few bugs here and there, and some places that you can get soft-locked but I can't say much because it is an early access game. For a little fun puzzle game made by one person, it's fun and interesting, and by the end it leaves me inspired! I have always been interested in the projects that the developer has worked on over the years (Blue Portals, Vectronic, Punt.) I'm honestly excited to see where this game will go in the future, and totally recommend this to all puzzle lovers and portal fans. :)
Gonna start by being as transparent as possible, when I say this game is a Portal clone I don't mean that negatively. That being said, this is a Portal clone, but it's doing its own things. It's not a Portal clone in terms of the Portal Device and the overall puzzle solving mechanics, but in terms of the test chambers, signage, overall tone, etc. It's wearing its inspirations blatantly on its sleeves. If you slapped an Aperture logo on the Cyclone Cannon, then it'd blend right in. All that said, I love that. So many games that want to do what Portal did are too afraid to go all in on it, and this game goes all in on it. This game was made by a Portal fan, seemingly for Portal fans, and that's great. At the same time, it feels unique to Portal. It's easy to draw comparisons, but taking notice of the differences there's a different, yet familiar feel to it. It's like Portal if it was made in a parallel universe and somehow got launched into ours. With those comments out of the way, the gameplay is pretty straightforward. You use the Cyclone Cannon to launch yourself, cubes, balls, murder spheres, etc. around the test chambers to solve puzzles. The way you can go about using the Cyclone Cannon to solve these puzzles is genuinely pretty interesting. I don't want to spoil any potential solutions here, so I'm just gonna end it off on that. This is the part where the Early Access portion of the review kicks in. At the time of writing, the Cyclone Cannon feels a little jank. Especially when trying to launch yourself with angled panels, or jumping into a cyclone that is attached to a wall without launching yourself from the floor first. Made getting the timing for a few jumps a little frustrating, but not impossible. It's Early Access, though, so I won't really look too much into it. Just needs a little more fine tuning. I noticed that when you die in a test chamber, things don't seem to reset. You die and start back at the beginning of the room, but buttons you pressed, cube placements, etc. all seem to remain where they were before you died. This can feel a little exploitable at times. In the final chamber in particular where I did make a mistake and felt like I should've been punished for it, the test chamber was still solved. Final note is that it's possible to soft lock yourself in [spoiler] Chamber 5 [/spoiler]. Not a huge thing, but it does require you to restart the level. That's about it for the moment, and I'll update this review as more updates get released for this game. Been a fan of Reep's work since Blue Portals, even to an admittedly obsessively cringy degree at times, and this feels like a good accumulation of everything that came before it. It's got the best ideas from Blue Portals, PUNT, and Vectronic all in one pretty entertaining package. Can't wait to climb the achievement ladder with this game, and see what the future of it holds. I'll make it plain and simple, If you like Portal, you'll like this game as well, so pick it up.
Looks like somebody absolutely nailed the Portal asthetics!
I feel like this is a unique enough twist on Portal to be worth your time, however I did find the game a bit mechanically weak, and did not struggle very much with the test chambers I played. I was also a bit put off by the lack of personality in general with this game. [b]FULL VIDEO - https://www.youtube.com/watch?v=C8034hVuaQw[/b]
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