
An RPG where your character is constantly grinding - even when you're offline!
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About
An RPG where your character fights automatically, even when you're offline!
Gain levels, craft equipment, and optimize your build to face stronger enemies who'll challenge your character's power in different ways!
As you advance, you'll unlock new ways to help you strengthen your character - you can focus on growing your garden of beneficial plants, growing your knowledge of monsters in the Bestiary, or creating a powerful deck in the card-based minigame! There are a dozen different subsystems you'll unlock as you advance that'll keep shaking up how you play!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an interesting semi-idle game. I like how there's a bit of strategy involved, specifically when it comes to maximizing the ability to build up achievements or completing quest goals. .
Bardzo przyjemny idler z progresją offline, gram w nią rok i jeszcze jej nie ukończyłem.
I really like the game. 321.5 hrs until now cant lie :) And I will spend more. And so far I have only almost cleared up to the 2nd island. <b>Pacing:</b> Yes, its true its a reaaally slow paced idle game. I understand why people can and will complain about this. Now, I don´t mind spending around 15-20€ in the microtransactions store to speed up the game, as the core mechanics are super engaging. <b>Core mechanics:</b> These are the strategy part of the game. These make your choices matter a lot. You need to strategize about what is not only your next steps, but the next ones. What are you going to prioritize, and make it efficient. That's what I love the most! Spending my time just thinking on my strategy for the next future steps. Also, trying to optimize your equipment, stats and skills for your current self-imposed task. <b>Minigames:</b> What I dont like, are the minigames. They are horizontal minigames just to have some multipliers. I think that is a very lazy way of making a good incremental. Like some say, it feels like a chore you don´t really want to do; but you do as you want those bonuses. <b>In conclusion:</b> - <b>Pacing: 3/10.</b> Very slow, even for an idler. - <b>Core mechanics: 10/10.</b> Strategy is great, choices matter. - <b>Minigames: 1/10.</b> Lazy, bland, half cooked, annoying. <b>My overall fun-impression</b> (as for me the core mechanics are more fun-important than the other two): <b>6/10</b>
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game. I find it well designed with an uniqueness regarding mechanics. It is grindy but I'm perfectly ok with that, it's what I expect from an idler. You hit walls and you have to adapt your strategy accordindly. No paywall though, paying a bit of money will gain you some time and a bit of confort but it isn't mandatory. I hope the dev will keep on making games.
fun
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I enjoy it. A nice touch to idle games.
I'm not sure how i made it here ahh game
It's a slow burn and unfortunately you can't really speed it up. Highly recommend just leaving it and coming back to it every couple of weeks. Eventually I'll get to the next island but ♥♥♥♥♥♥♥♥ does it drag. Also accessories having to grind 5 MILLION xp to ascend is crazy, it should scale based on it's quality
Free clicker that goes on and on and builds up and up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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