
Cybrus is a survival gauntlet in which you face off against an ever-changing dungeon enhanced by magic and technology, build rivalries and crush your enemies. All this for the chance at a life-changing payout, will you survive?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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There is a demo! [b][i]Cybrus[/i] is an overpriced smaller-scale [i]Isaac[/i] clone.[/b] While that sounds overly harsh, it's sadly what I've seen so far. Hopefully the developer can use this Early Access time to fine-tune and 'make it more their own'. [i]What do you need to know?[/i] Well, the core gameplay is WASD and arrow keys (8 way shooting). You do need a mouse for the menus. No controller support as of the time of writing this. You drop bombs with spacebar. The level layout is exactly as you find in [i]Isaac[/i], complete with rocks (tinted have loot!) and secret rooms. There are shops. There is bullet hell. Thre are items with odd flavor text. I think the best thing about this game is the art style. It's pretty neat. Is the core game fun? Sure, but I already put over 1k hours into [i]Isaac[/i], so I'm good. And I have not completed all of that content yet anyways. [b]Pros:[/b] +The core gameplay is fun enough; it feels like a smaller-scale/less diverse [i]Isaac[/i]. +The artwork is neat. [b]Cons:[/b] -Too similiar to [i]Isaac[/i] in every single way. Right down to the rock layouts in the rooms. I could go on and on here, but lets just say that I am actually having a hard time coming up with differences between this and [i]Isaac[/i]. -No controller support and using four arrow keys for eight-way shooting isn't ideal. -The leaderboards are nice, but some work needs to be done on the 'submit score' bit. [b]I'm sorry to downvote this, but as a developer - wading into the overflooded territory of [i]Isaac[/i]-likes is simply dangerous.[/b]
[h1]Cybrus[/h1] To the undiscerning, untrained and short-sighted eye [i]Cybrus[/i] might just look like a clone of a certain popular and more recently hyped roguelite, but that would just display a lack of understanding and respect for the history of gaming. Or more specifically of the golden age of Arcade gaming which paved the way for the mechanics we see in indie gaming today. [i]Cybrus[/i] trades the overdone poop jokes for a more focused and authentic retro experience and the mindless grinds to end-game content for actual substance in the way of solid action and ramping challenge that engages you, instead of boring you with low-challenge accessiblity like a certain Isaac does. I'll be honest, I wasn't a big fan of [i]Binding of Isaac[/i] (if you couldn't tell). It just seemed like a rehash of all of the arcade classics I grew up so fond of without any twists to keep it from becoming repetitive, other than a half-hearted and "edgy" newgrounds flash style and some mysterious "end-game" I never cared enough to bother going for. What [i]Cybrus[/i] does is much closer to the simple core visions of "[i]Robotron[/i], but with procedural exploration elements" that I want my roguelites to be. [i]Cybrus[/i] has a neat neon retro style to it, it looks more akin to an 80's arcade cabinet than anything and will appeal most to people who grew up with the likes of [i]Berzerk[/i], [i]Frenzy[/i], [i]Time Pilot '84[/i], and most relevant here; [i]Robotron: 2084[/i]. It keeps things simple and clean which might seem like a downside, but in a roguelite like this that requires accuracy its nice to not have a ton of over-the-top visuals cluttering the screen. This is the roguelite you play when you want to actually have a quick fun run, it's the kind of roguelite you want to play when you just want to think about the pure shooting action and not worry about the tedium of some repetitive and mind-numbing "end-game" tasks. [i]Cybrus[/i] trades the repetition of [i]Binding of Isaac[/i] for a legit fun shot of arcade enthused action, and for classic gamers with a more traditionally set mind this is the perfect coffee-break roguelite to hop into for a run or two. [h1]Final Thought[/h1] [i]Cybrus[/i], in the end, is much closer to the games of old that [i]Isaac[/i] was trying so hard to ape, so for me this is the kind of roguelite I'm going to go with and I hope to see more go with the "simpler is better" approach. Long live Arcade! [i]This review made possible through the generosity, consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & promotions[/i]
[h1]꧁ TAKI AJZAK OF BAZJAK ꧂ [/h1] Aż za bardoz podobny zostawiam tutja poztywa lae [h1]Fabuła[/h1] Ni ma [h1]GRAFIKA[/h1] Tak jak z lat 80 jak dla mnie kanciate [h1]Muzyka[/h1] istnieje [h1]Rozgrywka[/h1] Jak na razie w kropka w kropke mechniakowa jest podbna do ajzaka radziłam bym zmiane poniważ prawa autorskie [h1]Podsumuwjąć[/h1] Powiem tak zostawiam tutaj pozytyw bo jest erli akces i może się pozmeniać ale jeśli zrobia klona ajzaka to sory maj mejt to nie przejdzie a jak już będzie pełna wersja lub będzie cos wiencej napiscie w koemntarzach to oblukam i napisze co ewntualnie zmienili ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
Overall the game was a fun experience. The genre isn't the one that I usually play, but I'm glad that I had a change to play this game. The gameplay is addicting and has challenge. The leaderboard is also a nice thing to include. As a visual person I found the artwork very pleasing, the colors are well thought, and nothing bothered me in that aspect, even though I'm picky with the art. While the shapes are simple, it's good pixel art and the neon-effect works well with it, and adds a nice touch. The design of the characters are well thought, as well as the overall design of the game. I was especially pleased with the color scheme combined with the dreamy-feeling of the visual style. I have seen some people saying that this game has similarities to Isaac. I haven't tried Isaac, but I personally don't want to try it because of the grotesque art style it has, which really threw me off. In other hand this game has an art style which appeals to me, so if I had to choose either of them, I would choose Cybrus, but that's just my personal opinion. The visual side of this game is also more family-friendly compared to the Isaac. But of course the taste for art is subjective thing. While I follow the indie-game scene, I see every day games that are going to be commercial, but aren't polished at all or totally lack of some important aspects, like a pleasant art, fun gameplay or proper UI. I'm glad that in this game those weren't a problem. There's few things that could be more polished, like that you have to use the mouse in the menu, but I guess that they are going to be fixed when the game isn't anymore in a Early Access-status. So, if you are into this kinda games you will have a fun while playing this, and if you usually don't play games like this, you should definitely give it a try! I was pleasantly surprised. So, I recommend you to try this game, and support the indie-game scene.
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