
Explore the streets, buildings, and rooftops of a 14 block urban warzone with no limitations. Locomotion options include teleportation, touchpad sliding, arm running, jumping, climbing, and even flying.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I keep coming back to this store page with the hopes that I'll be inspired to pick this game up again. I bought it about 4 months ago (~April 2018) and since then it doesn't look like any progress has been made. I returned the game after about 45min of gameplay because I could already tell it was going to be a game I play for maybe 2hrs and never pick up again. Which OK, is the price of a movie ticket these days almost, and so be it. But I returned it nonetheless with the intention I would pick it up again in the future after some updates. Where are those updates? Is this game dead? What is the roadmap? This was the first game where I actually felt like I was Iron Man or something similar. It's an awesome feeling. It just needs so much more. It needs a campaign. It needs a ranking system. It needs more variation and smarter A.I. It needs civilians and an environment that feels more alive. Maybe we could have a base to fly to for upgrades or some support/Co-op. There is a ton of potential here. If this game doesn't get out of early access then someone needs to copy these elements into a new game! Goodluck Devs, I'll definitely keep checking back but it would be cool to know more about what you have planned, if anything?!
Very nice wave shooter with leader boards. A price of 10-15 bucks would be ok, but 20 is a little too much. [h1]Performance[/h1] I had no problems! Played with Oculus Touch, i5-3570K 3.4 GHz, GeForce GTX1070. Graphic quality is adjustable in Game on the fly. I played almost on the highest graphics setting with no framerate drops and any other problems. [h1]The Playground / Map[/h1] You play in a town with skyscrapers locked under a force shield dome. Some Buildings and Shops can/must be entered to complete the wave assignment or to unlock a new weapon. Somtimes thes are at th rooftop. You can teleport to higher ground also. You have enemies in the Ground and in the Air. Use your hud to get all enemies (red dots). You get different weapons and can switch weapons during gameplay in each hand seperately. [h1]Jetpack and Motion Sickness[/h1] I would suppose you wait with deciding if this game is for you or not, until you unlock the Jetpack! You will get it in about 30-45 minutes of gameplay. Thats a real turning point! IF you DO NOT get motion sick (like me), this game is for you and you will have fun with it - Promise! It's really awesome to fly the streets and rooftops like a Rocketman or Super Hero :) [h1]Overall...[/h1] A really fun an great experience! When you like to fly around and blast away wave after wave, go get it and have fun :)
I'm gonna go ahead and say pass on this one. There are some interesting concepts (I considered using the word "mechanics" right there, but that would imply a bit much of their implementation) for movement, but at the end of the day they're either boring (hello teleport, my old friend), make you sick, get you killed because they're not fast enough, ruin the game by removing all element of challenge, or several of the above. Eventually the idea of "you shoot robot and robot shoots back" hits its mileage, and you are left to notice all the flaws and shortcomings of the game. The audio is horrifically repetitive. Enemies walking have one (loud and annoying) sound that you get to hear at various volumes for the entirety of each level. Even firing your weapon at full auto is a chore for your ears. Visually unspectacular, and yet very demanding of your graphics card. Once upon a time this was one of the top titles for rootin tootin shoot ‘em ups in VR, but that’s mostly because the medium was brand new. Nowadays there are much better. Never trust a VR review from a player with .5 hours on record.
With smooth turn and jump this could be lots of fun. As it is now, is mainly frustrating for me. Edit 29/04/2018: And the games seems now abandoned
Bad graphics. Not enough fighting. Robots came every three mins.
seems right now it will be what it is.
I don't personally like it
Best VR shooter I've played so far. You can teleport!
Yea
I liked the game. For a while. The problem is that when I got more than an hour into it I started getting dropouts like crazy. There are TONS of moving 3D objects at a given time. I have a fast PC and a GTX 1070 but the screen just turned into a jumble. The stated requirement is a GTX 970, so.. I can't recommend it although it's a lot of fun while it lasts.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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