
Take control of outlaw computer hacker Zak as you infiltrate a secret terrorist base to steal the ultimate doomsday device with 11 incredible action sequences featuring realistic character interaction and challenging puzzle solving.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the first CD-ROM games in the 90's! So fun to play again. I had to call a 1-800 number to buy the walkthrough guide because I couldn't figure out how to beat the game. Took me a year to beat it when I was young, and under 3 hours this time!
Esse foi um dos primeiros jogos que joguei no PC. Seus gráficos eram bastante avançados para a época. Sua história e dificuldade, impressionantes até hoje. Para mim, um verdadeiro clássico cult, bastante subestimado nos dias de hoje. É um grande jogo. Esperava uma trilogia, era considerado um jogo inteligente. Recomendo! ------------------------------------------------------------------------------------------------ This was one of the first games I played on PC. Its graphics were quite advanced for the time. Its story and difficulty, impressive even today. For me, a true cult classic, quite underrated these days. It's a great game. I expected a trilogy, it was considered an intelligent game. I recommend!
Cyberpunk 1994 - one of the first CD-ROM games and one of the first to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scene.
クソゲーの極地 あるようでない物語 サルみたいな主人公、 軒並み悪い操作性にそれについてこれない主人公の運動性、 度重なる理不尽な死に ラスト付近に待ち受ける最悪のシューティング ですが、このゲームはくそげーにしては笑えるし達成感も少しだけありおすすめです。 唯一の欠点は値段が強気すぎる。
Это мое детство
추억의 게임이 스팀에...삼성 컴터를 사면 CD를 줬던걸로 기억한다 그래픽은 지금 기준으로는 후지지만, 게임성은 지금 해봐도 재미지다. 유년시절을 떠올리게 해준다
A shot of nostalgia from the past, I was surprised to see 'Cyberia' reappear like an old memory from years and years ago. Like many of us, I experienced this adventure for free, packaged with either an IBM computer from Radio Shack or a box set together with 'Descent' from 1995. I don't think it ever sold very well so Steam charging anything for the title today is highway robbery. While it's not an entirely terrible title, 'Cyberia' does feature a paper-thin plot, weak writing, and is so brief that it is practically a software demo rather than a complete product. The story is an extraordinarily generic tale of the prototypical bounty hunter recently liberated from prison by the archetype client to seek an unclear narrative macguffin. The plot development is practically nonexistent with odd pacing and unpredictable balance, sometimes easy-peasy and sometimes traumatically difficult. The artwork and ambiance was real pretty in the mid-90's in its high-res 640x480 VGA graphics and is passable today. But the unwieldy character navigation was ridiculous back then and is unendurable now. 'Cyberia' exhibits a serious identity crisis in trying to be two (or three) games catering to different audiences in the same package. About half of the time is spent as a rail shooter in different settings, easily the most challenging and repeated sections of the brief title. Another half is spent as a (slow) walking simulator, trying to find the correct "spoke" of direction to walk on a system navigated by rails of direction. The intermittent puzzles add glimmers of variety to the title, but they aren't very clever and aren't varied enough to keep interest for the time it takes to solve. Each chapter is also incredibly fatal and EVERY challenge will be mortally failed at least once (and probably many) times before the solution is arrived at through determination or eventual lucky chance. Prepare to see GAME OVER quite a lot. The only good reason to pick it up today is to reapply the old nostalgia glasses and see how things used to be back when we didn't have better options available. Everything that 'Cyberia' is trying to be is done better elsewhere. 'Monkey Island' is a superior adventure title. 'Myst' has better puzzles and 'Wing Commander' is the top-shelf piloting sim from the era. Even the original 'Journeyman Project' was a more fulfilling experience than this brief and frustrating journey into low-budget game publishing. For those who are untroubled by Steam's cost for the title, 'Cyberia' shouldn't take more than 2 hours and isn't unplayable exactly, but any other title I could think of is more worthy of your time.
Back in 1994 Cyberia just blew everybody’s mind with its stunning visuals. Its purely computer-generated aesthetic served as a testament of technological progress and wildest futuristic dreams coming true. The game looks decent even today if you discard plain textures and extremely low resolution. But apart from enjoying the role of a pioneer eye candy Cyberia doesn’t seem to have much more to offer. Its story, although intriguing at places, doesn’t evolve farther than a mere tease. Futuristic cosmopolitan world divided between rivalrous factions serves as a setting for the story of Zak, a professional hacker/outlaw fallen in debt to one of those factions’ leaders and had been sent to a secret science facility in the middle of Siberia to seize some sort of superweapon being developed there under the codename of Project Cyberia. Although the plot has some surprises and even a wholesome twist at the end, it remains fairly basic at best. The game’s dialogues, being confusingly uninformative and clumsy, don’t even bother with conveying character motivations. There are dozens of cut-scenes in this game, most of which haven’t meant to give you any sort of information, but were placed here for a mere spectacle: explosions and a wide variety of main character’s deaths have been put under a constant cinematographic spotlight. Rushing through the story, Cyberia offers a minimum amount of character and world-building and prefers to stick with the action. And it sticks with the action quite indecisively… Cyberia’s gameplay is strictly divided into three distinct parts: third-person adventuring, classic puzzle-solving, and first-person rail-shooting. All three of the game modes feel undercooked each in its own way as if developers couldn’t decide where to focus. The game begins in an adventuring mode. The camera is fixed in Alone in the Dark manner, but Zak’s movements also pretty limited: you move from node to node with an option to turn and take a different path, but without any chance for free-roaming. Luckily, walking from node to node is not everything that there is for adventuring—there are some things thrown into the mix to spice up the experience: there are some stealth-ish sequences, tense shoot-outs, and even a bit of nonlinearity when the game gives you a couple of options that slightly alter the walkthrough, though without any major consequences to the plot. For example, choosing to kiss the girl early in a game will bring a bunch of trouble onto your head and is going to get both the girl and her boss killed. Not that it matters though: it won’t alter the rest of the game in the slightest bit. Puzzle-solving is probably the rawest aspect of Cyberia. Zak is a hacker, remember? Those stylish shades he always wears are actually quite technologically advanced. They have three types of sensors: for most of the puzzles in the game, you will use magnetic resonance imaging, an infrared scan will help you only once, and the bio-scan is… well, completely useless. Impractical variety is better than suffocating monotony, I suppose… When plot demands from Zak to take control of some futuristic shooting device, be it a turret or a plane, the game shifts to its rail-shooting mode. There is a decent portion of rail-shooting sequences in the middle of the game coming one straight after another in such a way that you almost forget that Cyberia is an adventure game. As in usual ‘full-time’ rail-shooters, the camera moves in fixed preprogrammed routs, while the player’s goal is to control the crosshair and hit most of the targets. Sometimes shooting guns depletes energy, sometimes you mustn’t miss even once—everything depends on the story limitations of each sequence. Rail-shooting mode is probably the most wholesome and fully baked mode of Cyberia’s gameplay, though I find the plane’s interface somewhat counterintuitive: it takes some tries to understand which icon means what. The most interesting and even paradoxical thing in it all is that actually, Cyberia turns out to be a pretty fun game. Nice visuals and pretty enjoyable sound design create a unique atmosphere, which fills the void created by weak storytelling. The game moves in dynamic pace, frequently catching you off-guard with either shift in the gameplay or with some surprising nasty way to kill the main character. Rail-shooting sequences are fairly difficult, but short enough and directed well enough to not become frustrating. But the best thing in Cyberia, as I see it, is its length. This game is short. Like, really short: I’ve beat it in less than three hours (that’s considering how I suck at rail-shooters). That’s not some poor attempt to make a silly joke on behalf of the game: I really think that a short format is good for Cyberia. The game never outstays its welcome, keeps its pace all throughout the walkthrough, and doesn’t give time for its flaws to actually matter and spoil the experience. Cyberia was never the harbinger of cinema and videogames synergy, nor it’s not even a significant or meaningful title for its own medium. It’s just a short, flawed, but quite an enjoyable game. And a pretty unique one, actually. Ambitious and humble simultaneously. That’s why it should be remembered.
Amo este juego, no lo jugaba desde que era niña (era chica igual).... Solo puedo decir... wow... jamás habia avanzado tanto, jaja, está bueno EDIT: Ya me lo pase, buenisimo, jajaj <3
Still old classic! Replay since decades, i don't remember the game was so hard and unforgiving. Especially the Cyberia complex gameplay. Maybe my reflexes just got old.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Re;Lord 1 ~The witch of Herfort and stuffed animals~ | $13.9K | 66 | 80% | $9.99 |
| Think of the Children | $13.9K | 245 | 56% | $2.99 |
| Red Haze | $13.9K | 184 | 83% | $4.99 |
| Zombie Survivals [18+]🧟♀️🔞 | $13.9K | 187 | 60% | $3.99 |
| Legacy Of Evil | $13.9K | 55 | 91% | $9.99 |
| Kingdom of Lust | $13.9K | 66 | 68% | $12.99 |