
Cute waifu are ready to thank you for your help, hero. Quickly save the city from enemies to free all of them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
This game is [b]horrible[/b], here's why: - While Z-Fighting isn't rare, it should clearly occur more often. Percentage-wise, this game definitely has more of it than average, but when compared to large scale open world AAA batteries, it just cannot compare. - Reflections do not include all the objects in the scene, far from it. But to be fair, they do reflect all the invisible objects you run into sometimes. - AI pathfinding is awful. They usually spawn somewhere on the map, get stuck there until you arrive there and have to kill 10 enemies that spawned in that area at once. As someone who has had some basic experience with Game Dev, I would suggest to teleport them directly behind the player when they have not been able to approach the player within 30 seconds. - Horrible collisions. On the one hand, some objects clearly have collisions larger than their visual counterparts, but on the other hand, there are also a couple walls you just can run through. While this generally isn't a bad thing, there should be more collision-free walls to balance it out. - The lack of a quickload button. I know you can't save your game to begin with, but I'd still consider this a major design flaw. What else am I supposed to do with my F9 key? Huh? - Falling out of the map in the subway level. After running through an invisible wall, I fell down into the void of the subway level, without being teleported back or at least killed. My suggestion would be to get rid of the ugly background and replace it with a pretty sky sphere, so we at least have something to look at while falling into infinity. - Ammo. When playing the second level, I tried to go for a score of 100, but ran out of ammo after reaching 75 kills, which was frustrating as ammo does not respawn in this game. The developer should clearly implement dynamic ammo respawning based on score and current ammo, so the game can time the player to run out of ammo at exactly 99 kills, so the following rage quit will save you from playing the other levels.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shiny butt graphics slow the game but the music will drown your pain away mustplay
Not bad, but a couple things would help. The ability to invert the aim would make this game much better for me, and perhaps having the avatar reload automatically when the weapon is empty would be nice. Controller support would be great also. I was having a little trouble picking up the ammo, would be nice if it picked up when walking over it. I cant recommend as of yet, but will change if game improves.
Просто классная игрушка.
It's a nice made game with a good graphique and good sounds.
なんでタイトル画面に戻る毎に音量設定デフォ(しかもMAX)に戻るんですかねぇ? 最初のステージどう頑張っても弾切れして詰むんだけど。 武器どこで拾うの?デモ詐欺かこれ(ステージ2) ショットガン色々おかしくね?(接近しすぎるとダメージ無いっぽい) ヘッドショットの概念無いんかいw 以上少し遊んだ際の不満点でした。
2GB well used of disk space :3
Really something
Malisimo e incompleto, sigue siendo mejor que jugar al lol
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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