
Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
low quality, low effort game. it needs a lot more polish.
i had high hopes for this game but unfortunately the experience turned out to be underwhelming. I played the game for around an hour and decided that i'm just not having fun. It's unfortunate because it does have many highlights in terms of art style and in game customization and it has so much potential. But some fundamental aspects of the game is just too underwhelming to be called "fun". The three major problems i have with this game: 1. CD for blink, slide, and reload is simply too long. Very hard to effectively dodge even at early boss fights. 2. Bullet trajectories are too narrow, it feels a little off when i'm using the controller. 3.Weapons are simply too weak, even at beginning levels, it almost feels like you are scratching the enemy and not hitting them. It's partly due to sound/graphic effects and partly due to stats I honestly don't think these problems are that hard to adjust, but it just feels like this game is not that fine tuned. And the problems i listed determined that i'm just not having the blood-shedding action-intense fun that i expected i would have.
👍
Дуже невдале надбання. Гра відверто жахлива. - досить важка гра на юніті (з часом гри вона починає підвисати) - гріндвол в одиночній грі в сюжетній кампанії - величезна кількість багів (проходження кріз текстури, інстасмерть з одного удару від супротивниківнабагото меншого лвла, невразливість рядових супротивників...) - весь сюжет це купа нудного тексту - одноманітність локацій - проблеми зчитування твоїх дій - тобто ти робиш одну дію а гра її зчитує зовсім інакше (приклад - біг в рпотилежну сторону) - загальне відчуття дуже затягнутих рухів гравця - повна відсутність імпакту - супротивникам байдуже на твої постріли чи удари мечем... Я вже давно не був настільки розчарован грою. Це жах.
Вернул игру, не самый удачный проект, если честно
Хорошая игра. Надеюсь разработчики игру не забросят. Ждем ДЛС, микротранзакции , косметику , разнообразные карты , сезоны и много контента.
둠,로보퀘스트식 처형 회복이나 아이템 루팅은 나름대로 재미있는 시원하게 나옵니다만... 무기에 의한 타격감이나 움직임이 뭔가 좀 붕쯔붕쯔합니다. 적아 구분없이 서로 맞아가면서 무경직 딜교환이 가능하다보니 dps 높고 탄환많은 무기나 공속 빠른 칼이 굉장히 효율적입니다. 뭔가 synthetik 1,2 생각하고 오신 분들은 좀더 기다려 보셔야될거 같습니다.
这游戏目前来说太粗糙,真的太粗糙了。目前完全不推荐
Гра поки дуже сира. Величезна проблема з ИИ у мобів, часто стають і дивлять в стінку. Механіка вторгнення бісить - якщо ти ходиш на свому лвл то він дешиться і вбиває за 2 секунди, якщо бігати на лоу лвл то лут з нього немає сенсу. Місію з супровідом взагалі не зрозумів як проходити - моби агресують і швидко вбивають ціль. Грати можна тільки коли в тебе 15 хвилин перед тим як кудись йдеш і немає що робити.
Overall - it's all right. The game goes for fast-paced action, giving you the option of carrying two firearms, a sword as well up to three skills. Firearms are fairly standard - assault rifles, smgs, pistols, revolvers, DMR / sniper weapons in both physical and energy varieties. Swords are just swords, really. Weapons vary in stats such as fire rate, magazine, etc., so there is some difference even among specific categories. There is a dodge in the form of a slide with a cooldown. Unfortunately, later on you are swarmed with enemies in small arenas giving little maneuverability, so the slide dodge cooldown is felt heavily, especially with certain enemy types (haymakers come to mind). The combat is responsive, and it tries to encourage movement, but then often hems you in with tiny arenas. Still, you have options to help counteract this with various skills and abilities, and healing is a possibility through both. Loot you find can vary in quality, coming equipped with perks (that can't be changed) that increase damage types, change health regeneration, so on. High quality loot pieces can also be fitted with cards, which essentially act as gems or runestones for sockets. They aren't particularly exciting though, usually boiling down to percent increases to things such as health, shields and damage. If you collect enough of them you can 'forge' them (upgrade them) to the next level, but the power increases are miniscule per card and often require enormous amounts of resources, thus leading to immense grinding requirements. The campaign is short, so you'll be grinding side missions for better loot. I don't have much play time, and apparently getting an 'S' rank for a mission is a pretty rare achievement, which is crazy because the early missions aren't that hard. The scoring system is silly though, as all it cares about is comboing kills, switching weapons, using skills, and performing takedowns. It doesn't really matter all that much how much damage you take - I've had missions where I consistently almost died in each combat arena, but I still received S and S+ ranks because I just mixed up all my attacks and skill usage. That suggests to me that the devs understand that the arenas are tiny, your dodge cooldown is circumstantially high, and you're going to take damage, possibly a lot of it. It's worth it on sale, but certainly not at full price. It's a nice break to take here and there, playing a mission or two for an hour or so.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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