
Tricky maps, insane waves. Once you master the path, enemies are nothing.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1] Башни по-простому [/h1] [h1] СЮЖЕТ [/h1] Отсутствует. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой башенную защиту. Имеется 40 локаций, которые надо одолеть. На каждый уровень выдают некоторое количество стартовой валюты и набор башен, которые тут можно применить. Чем дальше, тем более сложные противники и больше видов построек. Башни могут до некоторой степени быть улучшены внутри забегов. Глобальной прокачки нет, то есть, каждый раз прохождение уровня начинаем с начала, с нуля. Набор врагов всегда одинаковый, сами локации не меняются. https://steamcommunity.com/sharedfiles/filedetails/?id=3268519075 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Более-менее симпатичная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Достаточно много видов врагов и башен. 👍 Напряжённые сражения. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Нет глобальной прокачки. Как по мне, это минус. Но играть можно. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Но он не особо и нужен. [h1] ВЫВОДЫ [/h1] Очень простая башенная защита. Не хватает глобальной прокачки башен для новизны ощущений при прохождении одних и тех же уровней. В остальном — хорошо. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
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A competent tower defense game, though a bit slow to get going. Feels like it takes a lot of inspiration from Defense Grid: The Awakening. Pros: Clean presentation, no bugs that I encountered, acceptable price point for the amount of content, UI is excellent, tower upgrades make sense, enemies have physics allowing for interesting interactions, and balancing that lands nicely between challenging and punishing. Cons: No wave preview feature, no means of speeding up waves, early levels suffer from lack of variety in enemy type and tower availability, and has a bit of an inverse difficulty curve where the beginning of levels tends to be harder than the end. Overall, if you're a fan of Tower Defense, Cyber Tower is a simple but competent entry to the genre. A couple tweaks to early pacing and the addition of some quality of life features would take this to the next level.
A change of heart, changing my review to positive. The game isn't perfect, but the combination of incremental improvements and developer responsiveness have changed my mind. The game is pretty much a standard tower defense game. There is a limited number of towers, only six, with only two upgrades for five of them (the other has none) and no choices or decision making. The towers are as follows, energy (worth while. ten energy every ten seconds or so at the first level) a slowing tower, a machine gun type, missiles with a little AOE, and a big gun. The last gun is unusual in my experience, a wave buster. It is pretty expensive, but fires a mass of missiles, then self destructs. Has its uses in the late game, but it is a little larger than he regular towers, so you need to be sure to leave a space to place one. The route has sections where pathing is available, then long stretches without, with gun posts on each side. There are only a handful of enemies, and they don't really have much to distinguish them aside from their number of hit points. Some can attack, but only seem to do so when the path is blocked, which works for me. I normally dislike when towers can be destroyed. They have recently added some primitive target prioritizing, which is nice. The game does not have any strategic upgrades, nor does it have any tactical attacks or other options. Sadly there is really very little to distinguish one level from the next. There re forty levels, but they are all just the same pieces rearranged without anything really interesting to make later ones different, except for more and bigger enemies. All in all, at the price I paid, I decent offering, I feel that I have gotten my money's worth. That said, I wouldn't mind of the developers found more ways to make the game more interesting. One thumb up.
Cyber Tower is a common Tower Defense, based of Defense Grid gameplay. It dont try to invent the wheel again, but provide a solid TD experience. The towers variations and enemies abit limited, however for this cheap price you will not be disapointed. The Developer still working on the game, polishing, improving it as also keep the contact with the community. Recommended.
Se voce gosta de jogos de Tower Defense esse é um simples e bom. Muitos upgrades e maneiras de se jogar. Jogo que vale a pena pelo preço. If you like Tower Defense games this is a simple and good one. Lots of upgrades and ways to play. Game worth it for the price.
nope, I don't think it's worth the dollar and a half that I bought it for on sale. Real, real basic with no fast forward or any reason to continue playing. Snoozefest.
Considering that it's publisher's first game and also deadly cheap,i'll say:not great,not terrible.7/10
Starts off OK but every level is the same and there's only a few tower types. After level 20 it gets really boring. Dreadfully boring.
Not at all worth it.
This feels like some indy-devs first TD, but despite lack of progression and [i]complete[/i] lack of tower options it's quite nice albeit casual. Things like the level-menu stands out as particularly bad, but doesn't really matter. I'm guessing assets come from kenney.nl or similar. Of the 3 towers one is useless, so tower options are really lacking. Wave balance and pacing is good and you have something to do most of the time. Levels feel very similar to each other, but if you only play a few levels each day it won't wear you down. It's enjoyable and the 40 levels will last you a while, so maybe it's worth $3, or so I think! (probably not more...)
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