
Battle your way through waves of robots as you attempt to survive in an unforgiving, grungy arena. Bathe in glory as you put on a good show for the audience, and be rewarded with upgrades. Try to last as long as you can to put your name down in history!
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's simple, the controls are simple, the mechanics are simple, and it's a bit repetitive. But it's nice to just turn off your brain and shoot some robots for a bit.
very good game, love the audio and the simple mechanics
иууууууууууууууууууууууууууу
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cyber Slayer is hands down the best single player gaming experience I have had since this morning. Upon booting up the game, you are greeted with a beautiful, yet heart pounding musical experience. The player is placed into the shoes of a nameless gladiator, who is he? Why does he fight? Who put him here? These questions are made irrelevant as the nonstop action of the game begins, thrusting the player into a never ending spray of lead and mayhem. The man you once were is gone, now only the skull masked champion remains. The cry of arena fans in the distance drowns out the tearing metal of the robotic beasts before you, and when that first unforgettable wave is over, you are showered with the accolades of your fans. Like a rat scampering for scraps, you rush to pick up the buffs scattering to the floor before they disappear, each one granting you the chance at a longer life in the arena. You pick up your next weapon, the elegant shotgun, and all to soon the denizens of the arena pour towards you once again. Like Sisyphus, our nameless gladiator is cursed to forever toil for an unachievable goal. All thoughts of escape are banished as the waves only get more and more frantic, the music of the arena matching the beat of the gladiators heart. As you continue to fight, the difficulty curve increases rapidly, forcing the player to bloom into a beautiful archangel of death, dancing between power ups and ammo on the battle field, fending off machines, barely surviving, only to jump back into the fray once more, ever hungry for combat. Double Dice games has undeniably created a masterpiece of game play, and I eagerly await to see their next publication, whether it be a sequel or a new IP. 10/10, when I beat wave 7 my dad came back.
всем рекомендую!!!
☀️
игра не плохая
這是一個免費的小品俯視角彈幕生存類遊戲. 在一個限定的小範圍內, 玩家將要用手上的槍枝對抗源源不絕的敵人. 沒有局外成長要素, 只有手中的武器和擊殺敵人掉落的各種屬性子彈能幫到你.
This happened to my buddy Eric once
I sluggishly engaged myself with the slaying, delaying my morning routine on the weekend in honor of Shroom & Doom's attitude. Although anyone would agree that between them this is the better game, is it strange to say that I miss it in some way here? Perhaps I feel with things of the "cyber" and/or "slayer" style, the narrative tone needs to supply enough to make way for the aesthetic gratuity. My first play was with an ignorance of my dash ability, which quickly becomes necessary past the sixth wave; the game would hold to satisfy past this point were it coded to handle this number of entities on screen, but despite the lag I was able to play, and I won't suspend any belief that it impaired my skill. At the same time, I couldn't be committed enough to play again to an ending, if there is one. The game is a sound Nerve based gun-game with a well-paced event structure; the beater provides a quatrain of enemies that narrate the harmonic mazer portion of acquiring weapon modifiers and retaining my multiplier, and a delectably rewarding sitter in the falling action of character upgrades. The upgrades themselves, however, are really only a feeling, as it seems to just give out a random splash of points for each of the three stats. A nice side effect of the showmanship could have been the ability to play without picking up any upgrades, but they don't seem to disappear over time. Minecraft has had an arbitrary leveling and experience mechanic for quite some time now, but upon further inspection it seems to be acting in a very particular way for the sense of immersion. Levels don't really do anything for the player on their own, as they normally would in other games; instead they are a representation of the bank of energy that I've extracted from other places. This energy directly translates into the magic system, which is a surprisingly coherent isolation of purpose that the typical "RPG" couldn't replicate. Cyber Slayer gets an A for All the Glorious Carnage.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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