
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 推荐
不错的剧情向解密游戏,剧情十分优秀,游戏很简单适合所有人。 本体有很多很多的游玩细节问题,可以明显看出制作组的开发经验不足,很多地方的操作逻辑都让人非常难受。相比之下后面出的dlc则好了很多,进步比较大。这边推荐打折入手
是神作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ennuyeux, interface désagréable, réflexions douteuses.
死檔Bug一堆,第四章開發者後台語音跳太快會使劇情卡住,第五章第三顆炸彈不用EMP也會直接死檔
好玩
很一般吧,刚开始还可以,后面同质化严重
很好玩,有新意
游戏是好玩的,BUT!BUG太多了!线索全收集不跳成就,在游戏界面点着点着就没反应了,任务界面要么打不开要么关不掉,极度影响游戏体验,气死我了
玩法枯燥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.8M | 5.7K | 93% | $12.99 | |
| $136 | 4 | 50% | $0.99 | |
| $613 | 11 | 45% | $1.99 | |
| $2.3M | 34K | 96% | $2.79 | |
| $748.3K | 3.3K | 89% | $3.99 | |
| $56.9K | 277 | 82% | $11.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 97% | $19.99 | |
| $1.1M | 5.3K | 95% | $14.99 | |
| $1.1M | 2.6K | 95% | $19.99 | |
| $1.1M | 7.1K | 93% | $8.99 | |
| $1.1M | 1.6K | 47% | $29.99 | |
| $1.1M | 2.3K | 74% | $19.99 |