
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
总体感觉良好,推理部分不算多,主要是信息搜集,虽然它的信息搜集模式有点不合理(x),但是最后的反转真的震惊了我一下,而且各个案件都贴合现实题材,给个好评!
除了van太嘉豪感了,这部作品是真的不错
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
断断续续打了几天才通关正常结局,游戏感觉没有硬伤,类搜索类玩法我也是第一次接触,体验不错。向这类题材很感兴趣的人推荐。总之玩了不会后悔
滚出我的电脑,连着那个推荐这个游戏的up一起消失在无人在意的粪坑里吧。
几年前第一次玩的时候觉得玩法很新颖,今年又玩了遍。重新玩时刚开始还是觉得很新鲜,玩到最后就觉得小游戏好恶心...总体还是值得一玩
非常非常好玩,好玩好玩,满分推荐!除了破解密码那部分很无聊,每次都要搞好久,希望能一键复制信息破解。剧情很棒,尤其推荐dlc hello world,补全了很多世界观内容,而且十分精彩。个人对dlc 甜蜜之家无感 可以不用购买。有人知道hello world最高权限文件的密码是什么吗?
好玩!!!!van我是你的信徒呀我许愿一百万
我不理解为什么这游戏变成多半好评,我个人认为很棒啊,先自己通关再做成就,竟然一点都不枯燥。剧情很让人投入,特别是两个dlc,个人认为真的很棒,玩法新颖,没接触过类似的,结合剧情玩下来酣畅淋漓的感觉,也被各种细节和剧情深深的感动和震撼到。双方没有绝对的恶和善,真的很复杂。玩完后,还有很多细节值得深究和推敲
好游戏。剧情有深度,但是中二味有点重
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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