
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恶心游戏
nb
好玩儿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
细节打出94/95不解释直接给到拉完了 请输入文本 woc盒 van神我错了别删我存档😭😭😭😭😭 呃咕咕嘎嘎好玩喵好玩喵
HAOWAN
手机taptap买过一次本体+DLC所以steam其实不是很想再买一次就推荐家庭组成员入坑了结果没法家庭共享 隔壁本体降价到15就拿下了打完本体成就找不到补丁就一直搁置着全成就 夏促前总算把两部DLC拿下了又发现他可以家庭共享了??? 玩法初见还挺新鲜的 但玩多了就有点重复了 而且我不懂你一个国产游戏为啥角色要起英文名导致实在记不清谁是谁(不说脸盲 就是后续章节有之前出现过的角色忘了他之前是谁 干啥来着这样)
好玩
游戏操作后期有点重复而且繁琐,胜在剧情挺有意思,DLC剧情相对来讲更喜欢甜蜜之家,当然helloworld也挺好的
创意神了 小游戏和配音绷了
Good Yes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $1.1M | 2.1K | 97% | $19.99 | |
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| $1.1M | 2.3K | 74% | $19.99 |