
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon jeu dans l'ensemble, l'histoire est bien faite et très attrayante, on peut rester bloqué pendant longtemps sur un chapitre à cause d'un petit détail qu'on n'aurait pas trouver lors de nos investigations et c'est plutôt bien pour ceux qui sont à la recherches d'un jeu difficiles. Seul point négatif à mon avis, les minis jeux qui parfois sont trop répétitifs et nombreux et manquant souvent d’explications clairs, il est souvent nécessaires de s'y reprendre à plusieurs fois dans la lecture des consignes ce qui est dommage pour de simples mini-jeux de passage. Dans l'ensemble c'est un bon jeu mais pour ceux comme moi qui veulent le platine... Soyez prêt à vous y reprendre à plusieurs fois car le jeu comportent également plusieurs fins ce qui est une bonnes choses. Note : 7/10
实在没头绪的地方就turn to攻略~o( =∩ω∩= )m,整体一次性打通关超级爽,喜欢剧情设计。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很抱歉我没玩完,打了前三章觉得操作单一且繁琐,在剧情上也没有下功夫,题材是新颖的但找光标实在是太单一了而且很容易看漏!看漏一个找起来很麻烦还很影响剧情
真上头啊,一次给干通关了,太有意思了,
超级好玩
有趣
很有趣
全成就通关(其中打工人耗时八小时),游戏的玩法挺单一的,主要玩法要么找标红文字,要么把提示关了,然后把所有文字都戳一遍。要是靠纯推理,不用全枚举就能把关键线索集齐,那你是这个👍,我是这个👎。解谜的自由度不高,我清晰地记得有一个密码我自己破出来了,然后Ashley让我仔细想想,当时一度以为自己推错了,结果是还没到输密码的时候。不过这一点个人觉得还好,自由度过高,同一时间能获得的信息量更大了,我脑子的CPU应该处理不过来。 不过它给自己定位很清晰,剧情向解谜,它故事真的好,有些意难平的地方真的是堵得慌。[spoiler] 看了一点点第二部的剧透,Dora还是没有被救下来吗T_T [/spoiler]还有全员恶人的甜蜜之家,剧情反转有,血压上升也有(非贬义),本体够黑暗了,这个DLC更黑。 另外,我其实蛮希望打工人可以分出去的,这小游戏合集成就又肝又无聊。现在它跟本体绑一起,就差它的成就没拿也是怪难受的。但是有强迫症就只能补了,还好是免费的。第一部如果实现不了,希望第二部的DLC可以注意一下,收集癖的愿望罢了。
第四关录音档密码给我整破防了,出道+生日+忌日,这提示也太模糊了,思维发散的可能有很多种, 比如出道有六位数或者八位数,跟出道有关的又有三周年提示那条信息,又有出道组合拍照日期这两种方向,再然后我还想到了可能要连续输入三个密码,最搞得的是生日这个提示,既有机主的生日,也有海伦的生日,由于忌日的存在,我下意识只想到海伦的生日,就这一处出入,我其他解题思维都没错的情况下,还是没算出正确答案,这么多种发散的方向,却只有一个正确答案,你这提示是不是太模糊了? 大哥,你这是限时解题,你知道回档七八次一无所获的挫败感吗,这个挫败感值得这个差评
如果你无法同时以下满足两个条件,这个游戏不推荐入手 1、对推理十分感兴趣,一点点不算 2、十分有耐心去读剧情,比如听完整的音频、一步步看完每段对话,因为游戏里大量部分剧情无法跳过,哪怕你已经玩过一遍 最后说一下打差评根本原因:每章结束限时挑战没有合适的提供存档点,尤其是最终章,多个结局,如果你是一周目,很难意识到要提前存档,不存档最后一章流程很长又无法跳过,本来就想看一下另外的结局,结果还必须重复绝大部分流程,很难有耐心再打
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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